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Wavetale

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2022

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Quick resume

Surf the waters of a submerged city! Unravel the past, save the islanders from mysterious sea monsters and discover secrets hidden under the surface.

Global score

89/100

Genres

Adventure, Platform

Pros

  • Beautiful art style and oceanic world
  • Fluid and satisfying movement and platforming
  • Emotional and well-acted story
  • Relaxing atmosphere and soundtrack
  • Character customization options

Cons

  • Short game length with limited content
  • Basic and repetitive combat
  • Linear progression with limited exploration rewards
  • Some technical issues and glitches
  • Overpriced at full price, better on sale

Motivations

  • Autonomy
    3

    "Players have freedom to explore islands, choose when and how to do side quests and challenges, and customize character appearance, though the game is largely linear in progression."

  • Competence
    1

    "Gameplay is easy with simple combat and platforming mechanics; some skill in movement and timing is rewarded but overall low challenge."

  • Competition
    -4

    "Focus is on personal pace and exploration; no competitive modes or leaderboards mentioned."

  • Continuation
    -2

    "Game is short (3-6 hours), some players finished quickly and did not feel strong attachment; some replay for collectibles or free play but overall not highly addictive."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity
    2

    "Customization of character outfits and appearance available; however, gameplay follows predefined paths and mechanics."

  • Domination
    -5

    "No evidence of exerting control over others; game is single-player and cooperative social dominance not applicable."

  • Escapism
    4

    "Players enjoy relaxing, immersive oceanic world and story with emotional themes, providing a soothing escape from reality."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and story; no indication of obligation or pressure to play."

  • Experimenting
    -1

    "Some exploration and optional challenges, but core mechanics and progression remain consistent without much novelty."

  • Exploration
    2

    "Players explore islands and environments with some optional side quests and collectibles, though world is somewhat linear and limited."

  • Expression
    2

    "Character customization options for outfits, hairstyles, and colors allow self-expression, though cutscenes use default appearance."

  • Fantasy
    3

    "Set in a stylized, post-apocalyptic ocean world with mythical elements like shadows and supernatural abilities."

  • Fellowship
    -5

    "Single-player game with minimal social interaction or community involvement."

  • Growth
    1

    "Some learning curve in mastering movement and platforming; limited skill progression as abilities are unlocked early."

  • Health
    -5

    "Sedentary gameplay typical of video games; no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires active engagement and focus on platforming and exploration; not designed for background or idle play."

  • Intimacy
    -4

    "Emotional story and character relationships present but no social or close interpersonal interactions with other players."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    1

    "Progression through story and unlocking cosmetic items; no upgrades or power increases."

  • Relaxation
    4

    "Game praised for relaxing atmosphere, soothing soundtrack, and enjoyable flow of movement."

  • Sensation
    3

    "Enjoyable visuals, fluid movement, and music provide sensory pleasure and emotional engagement."

  • Status
    -5

    "No social status or recognition systems; individual experience without social evaluation."

  • Story
    4

    "Narrative-driven game with emotional story, character development, and environmental themes."

  • Strategy
    -3

    "Gameplay involves straightforward platforming and combat with minimal strategic depth or planning."

  • Thrill
    -3

    "Low challenge and risk; game is easy and calming rather than suspenseful or thrilling."

  • Value
    -2

    "Game is short and considered overpriced at full price by many players; better value on sale."

  • Violence
    -3

    "Combat is minimal and basic; focus is more on exploration and platforming than combat or destruction."

  • Survival
    -4

    "No real threat or failure state; dying is rare and forgiving, no survival mechanics."

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    Last update: 06/03/2026