Space Trash Scavenger similar games & best alternatives

Space Trash Scavenger

PC (Microsoft Windows) • 2024

Should you play it?

Grab your jetpack and explore procedural asteroid fields, derelict spaceships and abandoned outposts. Build and automate your Space Rig to process scavenged trash. Craft, trade and fight your way home in this interstellar, open-world survival sandbox.

What works
  • Unique 3d gravity and building mechanics
  • Relaxing yet engaging gameplay loop
  • Strong creativity and automation options
  • Active and responsive small dev team
  • Good value for early access price
Things to keep in mind
  • Some grind and resource scarcity
  • Lack of multiplayer or co-op
  • Occasional bugs and ui clunkiness
  • Limited story and endgame content
  • Ship movement and combat can feel sluggish

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Wrongworld

  • Scavenger SV-4

  • American Theft 80s: Prologue

  • Intravenous 2: Mercenarism

  • Cuisineer

  • Strange Seed

  • Star Shelter

  • Turbo Kid

  • The Spotter: Dig or Die

Hidden Gems

Less popular games with surprisingly high similarity

  • Scavenger SV-4

  • Star Shelter

  • Turbo Kid

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Astro Colony

  • Creativity

    Pirates

  • Escapism

    Jump Space

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Space Trash Scavenger: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Leadership, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to build, automate, explore planets, and customize their colony and ship layout."

    Capsule for Astro Colony Astro Colony

    "Players have freedom to explore, build, automate, and customize their space rig with few fixed routines."

  • Competence

    Game with the same Competence vibe

    3

    "Players engage in skill development, crafting, building, and combat with some learning curve and progression."

    Capsule for KINGDOMS KINGDOMS

    "Players engage in skillful tasks like designing rigs, managing resources, and combat, with some grind and learning curve."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and exploration without competitive or ranked modes."

    Capsule for Death's Door Death's Door

    "Focus is on personal progression and exploration without competitive or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report addictive gameplay and habitual play sessions despite some repetitiveness."

    Capsule for BORE BLASTERS BORE BLASTERS

    "Many players report addictive gameplay and habitual return despite some grind and repetitiveness."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is primarily single-player with no multiplayer or cooperative features."

    Capsule for Alaska Gold Fever Alaska Gold Fever

    "Game is primarily single-player with no multiplayer or cooperative features currently."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive building and crafting systems encourage creative construction and customization of bases and gear."

    Capsule for Pirates Pirates

    "Strong creativity in building rigs, automating factories, and designing functional and aesthetic bases."

  • Domination

    Game with the same Domination vibe

    -5

    "Interactions are individual and cooperative dominance or power over others is absent."

    Capsule for Atrio: The Dark Wild Atrio: The Dark Wild

    "Interactions are mostly solo and cooperative dominance or power over others is absent."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun, immersive space adventure to escape real life; many mention stress relief and engaging fantasy."

    Capsule for Jump Space Jump Space

    "Players use the game as a relaxing, immersive space adventure to escape real life stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    Capsule for Don't Starve Together Don't Starve Together

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with different builds, automation setups, and exploration strategies."

    Capsule for Craftopia Craftopia

    "Players experiment with rig designs, automation setups, and resource management strategies."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of star sectors, derelict ships, and resource gathering is a core gameplay element."

    Capsule for Space Haven Space Haven

    "Exploration of procedurally generated sectors, asteroids, and derelict ships is a core activity."

  • Expression

    Game with the same Expression vibe

    3

    "Players can customize bases with decorations and modular buildings, expressing personal style."

    Capsule for FOUNDRY FOUNDRY

    "Players customize rigs and bases with various building blocks and cosmetic options."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a sci-fi universe with imaginative fiction elements like particle enemies and space fleets."

    Capsule for Particle Fleet: Emergence Particle Fleet: Emergence

    "Set in a fictional sci-fi universe with imaginative space scavenging and alien enemies."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Minimal social connection; primarily solo play with little to no community interaction in-game."

    Capsule for Tomb Raider IV-VI Remastered Tomb Raider IV-VI Remastered

    "Minimal social connection; primarily a solo experience with little community interaction in-game."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn mechanics, improve skills, and unlock upgrades through repeated play and progression."

    Capsule for Tower Factory Tower Factory

    "Players learn mechanics, improve skills, and progress through unlocking blueprints and upgrades."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of PC games; no physical activity or health-related mechanics."

    Capsule for Golf It! Golf It!

    "Sedentary gameplay typical of PC crafting games; no physical activity or health rehab elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active management rather than casual or background play."

    Capsule for X4: Foundations X4: Foundations

    "Requires focused attention and active management rather than casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing within the game."

    Capsule for Backpack Battles Backpack Battles

    "No evidence of close social relationships or emotional sharing within the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; solo gameplay with no team dynamics."

    Capsule for Road to Vostok Road to Vostok

    "No leadership or group management roles; solo play with no team dynamics."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through crafting, upgrading equipment, and unlocking new areas."

    Capsule for Breathedge Breathedge

    "Strong progression through crafting, unlocking blueprints, upgrading rigs, and expanding capabilities."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Many players describe the game as relaxing, chill, and satisfying with a good balance of challenge and flow."

    Capsule for Black Hole Fishing Black Hole Fishing

    "Many players describe the game as relaxing, chill, and having a good flow despite some tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable art style, sound, and satisfying visual feedback from building and combat."

    Capsule for Cataclismo Cataclismo

    "Enjoyable visual style, music, and satisfying feedback from building and exploration."

  • Status

    Game with the same Status vibe

    -4

    "No social status or ranking systems; achievements are personal."

    Capsule for Changed Changed

    "No social status or recognition systems; achievements are personal and unranked."

  • Story

    Game with the same Story vibe

    1

    "Some lore and narrative elements exist but story is minimal and secondary to gameplay."

    Capsule for Pacify Pacify

    "Some lore and narrative elements exist but the game is mostly gameplay focused with minimal story."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players engage in planning base layouts, resource management, and combat tactics."

    Capsule for No Man's Sky No Man's Sky

    "Players engage in planning rig layouts, resource management, and combat tactics."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension from combat and exploration but overall controlled and low risk."

    Capsule for Force of Nature Force of Nature

    "Some combat and exploration tension but overall a low-risk, relaxed experience."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for time and money, especially given small development team."

    Capsule for Wigmund Wigmund

    "Players feel the game offers good value for money and time invested, especially given small dev team."

  • Violence

    Game with the same Violence vibe

    1

    "Combat against alien enemies is present but not the main focus; more emphasis on crafting and defense."

    Capsule for Eventide Matter Eventide Matter

    "Light combat against alien entities is present but not a core focus or highly violent."

  • Survival

    Game with the same Survival vibe

    2

    "Basic survival elements like managing energy, fuel, and cold exposure add mild challenge."

    Capsule for Easy Delivery Co. Easy Delivery Co.

    "Basic survival elements like hunger, fuel, and defending rig from attacks add mild challenge."

Last update: 01/06/2026