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Curse of the Dead Gods

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2021

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Quick resume

You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.

Global score

84/100

Genres

Action, Adventure, Role-playing (RPG), Simulator, Indie, Racing

Similar games

    Pros

    • Challenging and rewarding combat
    • Unique curse and light/darkness mechanics
    • Variety of weapons and builds
    • Immersive dark atmosphere and art style
    • Strong meta progression and replayability

    Cons

    • Limited story and narrative depth
    • Some grind and repetition in progression
    • Few temple types and enemy variety
    • Punishing difficulty may frustrate some players
    • Lack of multiplayer or social features

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players choose their own paths through procedurally generated dungeons and select weapons, relics, and upgrades, allowing significant control over playstyle and decisions."

    • Competence
      5

      "High skill ceiling with challenging combat requiring mastery of dodging, parrying, stamina management, and enemy patterns; player improvement is clearly felt."

    • Competition
      -3

      "Focus is primarily on individual runs and personal mastery rather than direct competition; some leaderboards or daily challenges exist but are not core."

    • Continuation
      3

      "Players report habitual play and long sessions to improve and progress, though some find the grind and repetition fatiguing over time."

    • Cooperation
      -5

      "Entirely single-player experience with no multiplayer or cooperative elements."

    • Creativity
      3

      "Players experiment with weapon combos, curse management, and build synergies, but within predefined systems and randomized loot."

    • Domination
      -5

      "No social dominance or power over others; interactions are solo and self-contained."

    • Escapism
      4

      "Dark, atmospheric setting and challenging gameplay provide immersive distraction and stress relief for many players."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no reports of obligation or external pressure."

    • Experimenting
      4

      "Encourages trying different weapons, builds, and curse strategies; players enjoy discovering synergies and adapting to RNG."

    • Exploration
      2

      "Procedurally generated dungeons offer some novelty, but limited number of temple types and repeated layouts reduce exploration variety."

    • Expression
      -3

      "Minimal character customization or cosmetic expression; focus is on gameplay mechanics rather than avatar personalization."

    • Fantasy
      4

      "Set in a dark fantasy Aztec temple with curses, gods, and supernatural elements; strong imaginative fiction."

    • Fellowship
      -5

      "No social or community gameplay elements; strictly single-player."

    • Growth
      4

      "Players develop skills in combat and strategy; meta progression unlocks new weapons and upgrades enhancing personal development."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention and continuous engagement; punishing difficulty discourages idle or distracted play."

    • Intimacy
      -5

      "No social or emotional relationship building; solo experience."

    • Leadership
      -5

      "No leadership or group management roles; purely individual gameplay."

    • Progression
      4

      "Strong meta progression system with unlockable weapons, altars, and blessings; players accumulate upgrades over time."

    • Relaxation
      -2

      "Game is challenging and tense; some players find it rewarding and flow-inducing, but overall it is demanding and punishing."

    • Sensation
      3

      "Visuals and sound design create an immersive and atmospheric experience with satisfying combat feedback."

    • Status
      -4

      "Achievements and leaderboards exist but social recognition is limited; focus is on personal accomplishment."

    • Story
      -2

      "Minimal narrative presented through bestiary entries and lore; no in-game dialogue or cutscenes, story is background flavor."

    • Strategy
      4

      "Requires planning routes, managing curses, and tactical combat decisions; players must adapt to RNG and enemy behaviors."

    • Thrill
      4

      "High tension from punishing difficulty, risk-reward curse system, and challenging boss fights creates suspense and excitement."

    • Value
      4

      "Players report good entertainment value especially on sale; many hours of gameplay and replayability for price."

    • Violence
      4

      "Combat focused on melee and ranged attacks, parrying, and defeating enemies; destruction and violence are core gameplay elements."

    • Survival
      4

      "Players must manage health, stamina, curses, and resources to survive increasingly difficult enemies and bosses."

    Where to buy

    Last update: 29/04/2026