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Split or Steal

PC (Microsoft Windows) • 2020

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Quick resume

Have you ever wanted to devote your time and energy to amassing a small fortune, and then place total trust in a complete stranger to not steal it all away from you?

Global score

77/100

Genres

Casual, Free To Play, Simulator

Pros

  • Simple and accessible gameplay
  • Active and friendly community
  • Developer is responsive and engaged
  • Free to play with fair monetization
  • Addictive progression and social dynamics

Cons

  • Small player base limits matchmaking
  • Repetitive gameplay can become stale
  • Stealing is discouraged by some mechanics
  • Limited narrative or exploration
  • Some toxicity and queue issues reported

Motivations

  • Autonomy
    4

    "Players freely choose to split or steal each round, deciding their own strategy and social approach."

  • Competence
    2

    "Simple mechanics but skillful social interaction and strategic progression through tiers and HQ building."

  • Competition
    4

    "Players compete against others in matches, climbing tiers and leaderboards, with reputation and karma systems."

  • Continuation
    4

    "Many players report long sessions and habitual play, with addictive progression and community engagement."

  • Cooperation
    1

    "Some cooperation via organizations and social negotiation, but core gameplay involves trust and betrayal."

  • Creativity
    2

    "Customization of HQ, characters, and strategies allows creative expression within game systems."

  • Domination
    3

    "Players exert control by stealing, building reputations, and leading organizations to dominate others."

  • Escapism
    3

    "Players use the game as a distraction and stress relief, enjoying social dynamics and simple gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment, no obligation or pressure noted."

  • Experimenting
    3

    "Players explore different strategies, social tactics, and HQ builds to optimize play."

  • Exploration
    -3

    "Gameplay occurs in a fixed environment with repeated matches; limited spatial exploration."

  • Expression
    3

    "Players customize avatars, skins, pets, and HQ appearance to express identity."

  • Fantasy
    1

    "Some roleplaying and imaginative social interactions, but grounded in a simple social dilemma setting."

  • Fellowship
    4

    "Strong community, active Discord, organizations, and social chat foster group identity."

  • Growth
    3

    "Players learn social strategies, game mechanics, and improve through progression and experience."

  • Health
    -5

    "No physical activity involved; sedentary gameplay."

  • Idle
    4

    "Often played as a background or time-filler game with incremental and idle elements."

  • Intimacy
    2

    "Social interactions and friendships form within the community, though mostly casual connections."

  • Leadership
    3

    "Players can lead organizations and guide group strategies, showing leadership roles."

  • Progression
    4

    "Clear progression via tiers, HQ upgrades, artifacts, and cosmetic unlocks."

  • Relaxation
    3

    "Many players find the game chill and relaxing, suitable for casual play alongside other activities."

  • Sensation
    1

    "Visuals and effects are simple but pleasant; sensory stimulation is moderate."

  • Status
    3

    "Reputation, karma, and leaderboard rankings provide social recognition."

  • Story
    -4

    "No narrative or plot; gameplay is context-free and focused on social interaction."

  • Strategy
    3

    "Requires mental challenge in social negotiation, risk assessment, and HQ optimization."

  • Thrill
    3

    "Tension arises from risk of betrayal and stakes increasing with tiers."

  • Value
    4

    "Free to play with fair monetization; players feel good return on time invested."

  • Violence
    -5

    "No combat or destruction; gameplay centers on social dilemma and resource division."

  • Survival
    2

    "Players manage risk of losing money and reputation, avoiding failure in matches."

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    Last update: 06/03/2026