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Throne of Lies®: Medieval Politics

PC (Microsoft Windows) • 2017

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Quick resume

The 3D online multiplayer game of social deduction and mischief, inspired by medieval politics and the Werewolf/Mafia (1986) genre. Gather 'round the tabletop, uniting allies of the realm with strategy to distinguish friend from foe.

Global score

76/100

Genres

Role-playing (RPG), Card & Board Game, Indie, Strategy

Pros

  • Complex and deep social deduction gameplay
  • Large variety of meaningful roles with multiple abilities
  • Active and friendly community with developer support
  • Engaging strategic and psychological challenge
  • Immersive medieval fantasy setting

Cons

  • Steep learning curve for new players
  • Small player base causing queue times off-peak
  • Some toxicity and harshness toward newcomers
  • Limited character customization
  • Bugs and occasional balance issues

Motivations

  • Autonomy
    4

    "Players have freedom to choose roles with multiple abilities and make strategic decisions; game supports diverse playstyles and deception."

  • Competence
    5

    "High skill ceiling with complex roles, strategic thinking, social deduction, and learning curve requiring mastery."

  • Competition
    3

    "Competitive social deduction with player vs player interaction, but emphasis on cooperation within factions."

  • Continuation
    4

    "Highly addictive with players logging many hours and habitual play; some reviews mention losing track of time."

  • Cooperation
    4

    "Strong teamwork within factions, coordinating strategies and sharing information to achieve goals."

  • Creativity
    3

    "Players creatively use deception, role abilities, and social manipulation; limited character customization noted."

  • Domination
    -2

    "Interactions emphasize balanced social deduction and mutual respect; some toxicity but generally moderated."

  • Escapism
    4

    "Players use the game as a mental challenge and social outlet, escaping real life through immersive gameplay."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

  • Experimenting
    4

    "Players explore many roles and strategies; game encourages trying new tactics and adapting to complex mechanics."

  • Exploration
    2

    "Exploration of social dynamics and role interactions rather than physical environment; some novelty in each game."

  • Expression
    -2

    "Limited character appearance customization; focus is on role play and social interaction rather than avatar personalization."

  • Fantasy
    3

    "Medieval fantasy setting with imaginative roles and abilities, distinct from realistic scenarios."

  • Fellowship
    4

    "Community engagement via Discord and in-game chat; cooperative play and social bonding emphasized."

  • Growth
    4

    "Steep learning curve with ongoing skill development and knowledge acquisition about roles and strategies."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires continuous attention and active participation during rounds; not suitable for passive or background play."

  • Intimacy
    2

    "Social interaction is mostly strategic and surface-level; some friendly community but limited emotional closeness."

  • Leadership
    3

    "Roles like King and Mastermind involve leading and influencing others; players guide faction decisions."

  • Progression
    3

    "Players accumulate experience and in-game currency for cosmetics; role mastery and rank progression present."

  • Relaxation
    -1

    "Game involves tension and suspense but also moments of flow and enjoyment; mixed emotional experience."

  • Sensation
    1

    "Visuals and animations provide moderate sensory stimulation; focus is on mental and social engagement."

  • Status
    2

    "Recognition through ranks, achievements, and community reputation; social evaluation present but not dominant."

  • Story
    3

    "Narrative emerges from player interactions and role goals; immersive fantasy setting supports story elements."

  • Strategy
    5

    "Core gameplay revolves around complex strategic thinking, planning, and problem solving."

  • Thrill
    4

    "High suspense and tension from deception, risk of execution, and shifting alliances."

  • Value
    4

    "Players report high enjoyment and replay value for the price; active dev support adds value."

  • Violence
    3

    "Combat and elimination are central mechanics, involving killing and execution of players."

  • Survival
    4

    "Avoiding death and elimination is a key motivation; resource management and strategic defense important."

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    Last update: 06/03/2026