Throne of Lies®: Medieval Politics similar games & best alternatives

Throne of Lies®: Medieval Politics

PC (Microsoft Windows) • 2017

Should you play it?

The 3D online multiplayer game of social deduction and mischief, inspired by medieval politics and the Werewolf/Mafia (1986) genre. Gather 'round the tabletop, uniting allies of the realm with strategy to distinguish friend from foe.

What works
  • Complex and deep social deduction gameplay
  • Large variety of meaningful roles with multiple abilities
  • Active and friendly community with developer support
  • Engaging strategic and psychological challenge
  • Immersive medieval fantasy setting
Things to keep in mind
  • Steep learning curve for new players
  • Small player base causing queue times off-peak
  • Some toxicity and harshness toward newcomers
  • Limited character customization
  • Bugs and occasional balance issues

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • HELLCARD

  • Demigod

  • Frozen Synapse

  • Untrusted

  • Immortal Empire

  • Across the Obelisk

  • Age of Mythology: Retold

  • Curious Expedition

  • Wolvesville

Hidden Gems

Less popular games with surprisingly high similarity

  • Untrusted

  • Zorbus

  • TDS - Tower Defense Strategy

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Untrusted

  • Strategy

    Spirit Island

  • Autonomy

    Project Winter

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Throne of Lies®: Medieval Politics: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Expression, Domination.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose roles, strategies, and play styles including deception, survival, and combat."

    Capsule for Project Winter Project Winter

    "Players have freedom to choose roles with multiple abilities and make strategic decisions; game supports diverse playstyles and deception."

  • Competence

    Game with the same Competence vibe

    5

    "High skill ceiling with complex mechanics, multiple abilities per role, and a steep learning curve demanding mastery and strategic thinking."

    Capsule for Untrusted Untrusted

    "High skill ceiling with complex roles, strategic thinking, social deduction, and learning curve requiring mastery."

  • Competition

    Game with the same Competition vibe

    3

    "Social deduction gameplay involves competing against other players to achieve faction or personal goals, but often in a cooperative context within teams."

    Capsule for Untrusted Untrusted

    "Competitive social deduction with player vs player interaction, but emphasis on cooperation within factions."

  • Continuation

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    "Highly addictive with many players logging hundreds to thousands of hours over years, showing strong habitual engagement."

    Capsule for Heroes® of Might & Magic® III - HD Edition Heroes® of Might & Magic® III - HD Edition

    "Highly addictive with players logging many hours and habitual play; some reviews mention losing track of time."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Strong emphasis on teamwork within factions to achieve objectives, coordinate actions, and share information."

    Capsule for Untrusted Untrusted

    "Strong teamwork within factions, coordinating strategies and sharing information to achieve goals."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively craft lies, strategies, and social manipulation; limited environmental or character customization."

    Capsule for Town of Salem Town of Salem

    "Players creatively use deception, role abilities, and social manipulation; limited character customization noted."

  • Domination

    Game with the same Domination vibe

    -2

    "Interactions emphasize balanced relationships and mutual influence rather than exerting control or superiority over others."

    Capsule for Ambition: A Minuet in Power Ambition: A Minuet in Power

    "Interactions emphasize balanced social deduction and mutual respect; some toxicity but generally moderated."

  • Escapism

    Game with the same Escapism vibe

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    "Players use the game as an emotional and immersive experience, escaping real life through story and gameplay."

    Capsule for Break the Game Break the Game

    "Players use the game as a mental challenge and social outlet, escaping real life through immersive gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

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    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players try different roles, tactics, and strategies; game encourages exploration of mechanics."

    Capsule for Foxhole Foxhole

    "Players explore many roles and strategies; game encourages trying new tactics and adapting to complex mechanics."

  • Exploration

    Game with the same Exploration vibe

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    "Exploration is mostly social and strategic rather than spatial; players discover new role interactions and social dynamics."

    Capsule for Town of Salem 2 Town of Salem 2

    "Exploration of social dynamics and role interactions rather than physical environment; some novelty in each game."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited character customization; focus is on gameplay and environment rather than avatar personalization."

    Capsule for Capsized Capsized

    "Limited character appearance customization; focus is on role play and social interaction rather than avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Medieval fantasy setting with knights, wizards, and archers, providing an imaginative fictional experience."

    Capsule for Battle Clash Battle Clash

    "Medieval fantasy setting with imaginative roles and abilities, distinct from realistic scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong social aspect playing with friends locally or online, community engagement via Discord."

    Capsule for DAVIGO: VR vs. PC DAVIGO: VR vs. PC

    "Community engagement via Discord and in-game chat; cooperative play and social bonding emphasized."

  • Growth

    Game with the same Growth vibe

    4

    "Steep learning curve with opportunities for skill development and strategic mastery."

    Capsule for Tower Wars Tower Wars

    "Steep learning curve with ongoing skill development and knowledge acquisition about roles and strategies."

  • Health

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    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

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    "Requires active attention and participation during rounds; not designed for passive or background play."

    Capsule for The Jackbox Party Pack The Jackbox Party Pack

    "Requires continuous attention and active participation during rounds; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Social interactions mostly casual and competitive; some friendly community engagement but limited close emotional connections."

    Capsule for J-Jump Arena J-Jump Arena

    "Social interaction is mostly strategic and surface-level; some friendly community but limited emotional closeness."

  • Leadership

    Game with the same Leadership vibe

    3

    "Player leads kingdom decisions and manages multiple factions, reflecting leadership roles."

    Capsule for Reigns: Her Majesty Reigns: Her Majesty

    "Roles like King and Mastermind involve leading and influencing others; players guide faction decisions."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect cosmetics and in-game currency; competitive ranks and unlocks provide progression."

    Capsule for Gorilla Tag Gorilla Tag

    "Players accumulate experience and in-game currency for cosmetics; role mastery and rank progression present."

  • Relaxation

    Game with the same Relaxation vibe

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    "Game has tension and suspense typical of horror, but also moments of flow and enjoyment."

    Capsule for The Happyhills Homicide 2: Out For Blood The Happyhills Homicide 2: Out For Blood

    "Game involves tension and suspense but also moments of flow and enjoyment; mixed emotional experience."

  • Sensation

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    "Visuals and animations provide moderate sensory stimulation and emotional engagement."

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    "Visuals and animations provide moderate sensory stimulation; focus is on mental and social engagement."

  • Status

    Game with the same Status vibe

    2

    "Recognition through ranks, achievements, and social reputation within the community."

    Capsule for Town of Salem Town of Salem

    "Recognition through ranks, achievements, and community reputation; social evaluation present but not dominant."

  • Story

    Game with the same Story vibe

    3

    "Narrative and lore elements exist with immersive worldbuilding and emergent player-driven stories."

    Capsule for ARC Raiders ARC Raiders

    "Narrative emerges from player interactions and role goals; immersive fantasy setting supports story elements."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around complex strategic planning and problem solving."

    Capsule for Spirit Island Spirit Island

    "Core gameplay revolves around complex strategic thinking, planning, and problem solving."

  • Thrill

    Game with the same Thrill vibe

    4

    "Strong suspense and tension from deception, accusations, and uncertain outcomes."

    Capsule for Feign Feign

    "High suspense and tension from deception, risk of execution, and shifting alliances."

  • Value

    Game with the same Value vibe

    4

    "Players report high enjoyment and replay value for the price, with ongoing updates adding content."

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    "Players report high enjoyment and replay value for the price; active dev support adds value."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and elimination mechanics are core gameplay elements involving attacking and killing opponents."

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    "Combat and elimination are central mechanics, involving killing and execution of players."

  • Survival

    Game with the same Survival vibe

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    "Avoiding death and elimination is a key motivation, requiring resource and threat management."

    Capsule for Town of Salem 2 Town of Salem 2

    "Avoiding death and elimination is a key motivation; resource management and strategic defense important."

Last update: 01/06/2026