STAR WARS™ Battlefront similar games & best alternatives

STAR WARS™ Battlefront

PlayStation 4, PC (Microsoft Windows), Xbox One, PlayStation VR • 2020

Should you play it?

The STAR WARS™ Battlefront™ Ultimate Edition includes the STAR WARS™ Battlefront™ Deluxe Edition as well as the STAR WARS™ Battlefront™ Season Pass.

What works
  • Immersive star wars atmosphere and visuals
  • Fun and accessible gameplay
  • Co-op and multiplayer modes
  • Nostalgic appeal
  • Good value on sale
Things to keep in mind
  • Multiplayer player base is very low
  • Lack of single player campaign
  • Limited content and repetitive gameplay
  • Some balance and progression issues
  • No crossplay or mod support on consoles

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • STAR WARS™ Battlefront™ II

  • NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution

  • HOARD

  • Lead and Gold: Gangs of the Wild West

  • DOOM + DOOM II

  • DEPLOYMENT

  • Need for Speed™ Rivals

  • Altitude

  • Primal Carnage

Hidden Gems

Less popular games with surprisingly high similarity

  • Hood Warfare

  • Diabotical Rogue

  • Kingpin — Life of Crime

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Trials on Tatooine

  • Escapism

    STAR WARS™: Rogue Squadron 3D

  • Sensation

    STAR WARS Jedi: Fallen Order™

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

STAR WARS™ Battlefront: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Creativity, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose loadouts, weapons, and play different modes with some freedom, but gameplay is mostly structured around standard FPS mechanics."

    Capsule for Vengeance Vengeance

    "Players can choose different classes, heroes, and loadouts with some freedom, but gameplay modes are mostly structured and repetitive."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill-based shooting mechanics, combos, and scoring strategies, though overall gameplay is simple and accessible."

    Capsule for Major Mayhem Major Mayhem

    "Game offers skill-based shooting mechanics and challenges, though some players note limited depth and repetitive gameplay."

  • Competition

    Game with the same Competition vibe

    2

    "Multiplayer modes exist with ranked and casual matches, but the player base is small and much content is single-player focused."

    Capsule for Battlefleet Gothic: Armada 2 Battlefleet Gothic: Armada 2

    "Multiplayer modes exist with some competitive elements, but low player base limits competitive play; some players enjoy casual or private matches."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players mention nostalgia and replay value, but overall the game is short and lacks long-term engagement."

    Capsule for Bratz™: Flaunt your fashion Bratz™: Flaunt your fashion

    "Players report nostalgia-driven long-term engagement, but many note the game is dying with low active player counts."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Co-op and multiplayer modes encourage teamwork; campaigns and skirmishes can be played cooperatively."

    Capsule for Call to Arms Call to Arms

    "Co-op modes and team-based multiplayer are core features, with players enjoying teamwork in modes like Walker Assault."

  • Creativity

    Game with the same Creativity vibe

    -2

    "Customization limited to weapon loadouts and perks; gameplay mostly follows predefined mission and multiplayer structures with minimal creative modification."

    Capsule for Call of Duty®: Modern Warfare® 3 (2011) Call of Duty®: Modern Warfare® 3 (2011)

    "Customization limited to loadouts and star cards; no building or extensive modification; gameplay largely follows preset modes."

  • Domination

    Game with the same Domination vibe

    1

    "Some competitive multiplayer elements imply exerting superiority, but no strong evidence of toxic domination."

    Capsule for Praetorians Praetorians

    "Some players mention power differences due to unlocks and overpowered gear, but no strong evidence of toxic domination."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong nostalgic and immersive Star Wars experience provides escape from real life."

    Capsule for STAR WARS™: Rogue Squadron 3D STAR WARS™: Rogue Squadron 3D

    "Strong immersion in Star Wars universe and nostalgic appeal provide significant escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage primarily out of personal interest and nostalgia rather than obligation or external pressure."

    Capsule for The Stronghold Collection The Stronghold Collection

    "Players mostly engage out of personal interest and nostalgia rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some experimentation with multiplayer strategies and character choices, but core gameplay is repetitive."

    Capsule for Raise the Colours Raise the Colours

    "Some experimentation with different heroes and loadouts, but gameplay modes are repetitive and structured."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore intricately designed maps and environments, though maps are limited in number."

    Capsule for Panoptic Panoptic

    "Players explore iconic Star Wars maps and environments, though maps are fixed and limited in number."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization mostly via loadouts; no avatar personalization or cosmetic modifications reported."

    Capsule for Rebel Cops Rebel Cops

    "Limited character customization through loadouts and star cards; no avatar personalization or cosmetic modifications noted."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy motivation through Star Wars setting, lightsaber use, and iconic characters."

    Capsule for Trials on Tatooine Trials on Tatooine

    "Strong fantasy motivation as players engage in iconic Star Wars battles, heroes, and vehicles in an imaginative setting."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Community and multiplayer interactions foster some social connection, though player base is limited."

    Capsule for Cubemen Cubemen

    "Some community and multiplayer interaction, but low player base limits strong social connection."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop characters through leveling and card upgrades, though progression is simplified and grindy."

    Capsule for WARRIORS ALL-STARS WARRIORS ALL-STARS

    "Players develop skills and unlock weapons and star cards, though progression is limited and some find it grindy."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gaming experience with no physical activity or health-related features."

    Capsule for NARAKA: BLADEPOINT NARAKA: BLADEPOINT

    "Typical sedentary gaming experience with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and focus during matches; not designed for idle or background play."

    Capsule for Stumble Guys Stumble Guys

    "Requires active attention and focus during matches; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are mostly surface-level multiplayer; no evidence of close relationship building."

    Capsule for INAZUMA ELEVEN: Victory Road INAZUMA ELEVEN: Victory Road

    "Social interactions are mostly surface-level multiplayer; no evidence of close relationship formation."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some team modes encourage coordination, but no strong leadership or management roles emphasized."

    Capsule for Rumble Club Rumble Club

    "Some modes encourage team coordination but no strong evidence of leadership roles or authority."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate weapons, cosmetics, and ranks; some progression through unlocks and achievements."

    Capsule for Banana Shooter Banana Shooter

    "Players accumulate weapons, star cards, and unlock heroes, though progression can be grindy and limited."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "While fun and immersive, gameplay involves tension and challenge rather than pure relaxation."

    Capsule for Joint Operations: Combined Arms Gold Joint Operations: Combined Arms Gold

    "Gameplay can be fun and immersive but also involves tension and challenge; mixed relaxation experience."

  • Sensation

    Game with the same Sensation vibe

    4

    "High-quality visuals, sound design, and iconic Star Wars audio provide strong sensory stimulation and excitement."

    Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

    "High sensory stimulation from graphics, sound effects, and immersive Star Wars atmosphere."

  • Status

    Game with the same Status vibe

    1

    "Some ranking and unlocks offer recognition, but small playerbase limits social status."

    Capsule for POLYWAR POLYWAR

    "Some recognition through unlocks and ranks, but limited social status due to small player base."

  • Story

    Game with the same Story vibe

    -3

    "No narrative or single-player story; gameplay is multiplayer focused with minimal context."

    Capsule for Primal Carnage Primal Carnage

    "No narrative campaign; single player consists of skirmishes and challenges without story immersion."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some tactical elements in passing and positioning, but overall gameplay is straightforward and arcade-like."

    Capsule for Kopanito All-Stars Soccer Kopanito All-Stars Soccer

    "Some tactical elements in team modes and vehicle use, but overall gameplay is straightforward and arcade-like."

  • Thrill

    Game with the same Thrill vibe

    3

    "Players enjoy suspense and excitement from large battles, vehicle combat, and realistic ballistics."

    Capsule for Joint Operations: Combined Arms Gold Joint Operations: Combined Arms Gold

    "Players enjoy suspense and excitement in battles, especially in large-scale modes like Walker Assault."

  • Value

    Game with the same Value vibe

    3

    "Good value especially on sale; players appreciate content, customization, and replayability for price."

    Capsule for Iron Brigade Iron Brigade

    "Good value especially on sale; players appreciate content and nostalgia despite low player base."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction are central to gameplay, with shooting, ship battles, and enemy elimination."

    Capsule for Jump Space Jump Space

    "Combat and destruction are central to gameplay, with shooting and vehicle battles."

  • Survival

    Game with the same Survival vibe

    2

    "Modes involve avoiding destruction and staying alive, but gameplay is more arcade than survival-focused."

    Capsule for Crashday Redline Edition Crashday Redline Edition

    "Some survival and wave-based modes exist, but overall gameplay is not focused on survival mechanics."

Last update: 01/06/2026