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Generation Zero®

Xbox One, PlayStation 4, PC (Microsoft Windows) • 2019

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Quick resume

Generation Zero is a stealth-action shooter where you wage guerilla warfare against lethal mechanical enemies. Explore a vast open world map inspired by the Swedish Cold War era, take part in the resistance alone or with up to three friends in seamless co-op.

Global score

72/100

Genres

Action, Adventure, Shooter

Pros

  • Immersive atmosphere and sound design
  • Engaging tactical combat
  • Large open world with exploration
  • Cooperative multiplayer support
  • Meaningful progression and customization

Cons

  • Repetitive environments and missions
  • Bugs and technical issues
  • Limited npc interaction and story depth
  • Inventory and ui management problems
  • Some dlc criticized as pay-to-win or fragmented

Motivations

  • Autonomy
    4

    "Players can freely explore an open world, choose their own approach to combat and progression, and decide when and how to engage missions or explore."

  • Competence
    3

    "Combat requires tactical skill and knowledge of enemy weaknesses; skill trees and weapon customization provide meaningful progression and challenge."

  • Competition
    -3

    "Focus is on cooperative or solo play without ranked modes or leaderboards; emphasis on personal or group survival rather than competition."

  • Continuation
    2

    "Many players report long playtimes and habitual engagement, though some note repetitive gameplay and eventual boredom."

  • Cooperation
    4

    "Supports co-op play up to 4 players with teamwork encouraged for tougher encounters and base defense."

  • Creativity
    2

    "Base building and weapon customization offer some creative expression, though world and mission design are somewhat repetitive."

  • Domination
    -4

    "Interactions emphasize shared survival and cooperation rather than exerting control or superiority over others."

  • Escapism
    4

    "Immersive atmosphere, tense combat, and exploration provide strong escape from real life stresses."

  • Expectation
    -4

    "Players engage voluntarily for fun and exploration; no evidence of obligation or external pressure."

  • Experimenting
    3

    "Players experiment with different weapons, tactics, stealth vs combat approaches, and skill builds."

  • Exploration
    4

    "Open world encourages discovery of locations, secrets, and lore, though some find the world empty or repetitive."

  • Expression
    2

    "Character cosmetics and weapon customization allow some personal expression despite limited character creation."

  • Fantasy
    3

    "Set in an alternate 1980s Sweden with sci-fi robots and apocalyptic fiction elements."

  • Fellowship
    3

    "Co-op play fosters community and shared experiences, though NPC presence is minimal."

  • Growth
    3

    "Skill trees, weapon upgrades, and learning enemy tactics support player development and mastery."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires continuous attention and focus during combat and exploration; not suited for background play."

  • Intimacy
    -3

    "Social interactions limited to cooperative gameplay; no deep emotional or relationship mechanics."

  • Leadership
    1

    "Some players may lead teams in co-op, but generally cooperative with shared decision-making."

  • Progression
    4

    "Clear progression via skill trees, weapon upgrades, and base building; players accumulate resources and power."

  • Relaxation
    1

    "Atmosphere can be tense and suspenseful, but exploration and ambient moments provide some relaxation."

  • Sensation
    3

    "Good graphics, sound design, and intense combat provide sensory stimulation and emotional engagement."

  • Status
    -3

    "No social ranking or recognition systems; focus is on personal or group achievement."

  • Story
    2

    "Narrative is present but somewhat fragmented and minimal; story supports atmosphere rather than driving gameplay."

  • Strategy
    3

    "Combat and base defense require tactical planning, resource management, and strategic thinking."

  • Thrill
    3

    "Tense encounters, stealth elements, and unpredictable enemy behavior create suspense and excitement."

  • Value
    3

    "Generally considered good value especially on sale; DLC content adds value though some criticize pay-to-win elements."

  • Violence
    4

    "Combat against hostile robots is central, with satisfying destruction and gunplay."

  • Survival
    3

    "Players must manage resources, avoid threats, and tactically survive against overwhelming enemies."

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    Last update: 06/03/2026