Serious Sam: Siberian Mayhem similar games & best alternatives

Serious Sam: Siberian Mayhem

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2022

Should you play it?

Serious Sam: Siberian Mayhem is a new stand-alone expansion to the world of the classic FPS series. Join the fight against Notorious Mental on a journey through the wild lands of Russia, and find your way through this lost chapter of Sam Stone's adventures.

What works
  • Fun, fast-paced combat with large hordes
  • Creative level design with secrets and side quests
  • Co-op multiplayer with drop-in/drop-out
  • New weapons and gadgets add variety
  • Strong fan service and nostalgic elements
Things to keep in mind
  • Short campaign length (around 5-8 hours)
  • Performance and optimization issues
  • Some difficulty spikes and balance issues
  • Limited story depth and character development
  • Repetitive enemy spawn locations in some areas

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Space Hulk: Deathwing Enhanced Edition

  • Dread Dawn

  • Serious Sam 4

  • Saints Row®: The Third™ Remastered

  • Ghostbusters: The Video Game Remastered

  • Tom Clancy's Splinter Cell Conviction™

  • Serious Sam HD: The First Encounter

  • Voidigo

  • Moros Protocol

Hidden Gems

Less popular games with surprisingly high similarity

  • Battlezone Gold Edition

  • Forsaken Frontiers

  • QANGA

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Serious Sam: Siberian Mayhem: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Intimacy, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can explore large maps, find secrets, choose weapons and gadgets, and decide how to approach combat encounters."

  • Competence

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    "The game offers challenging combat, boss fights, and skillful melee combos, requiring player skill and strategy especially at higher difficulties."

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    "The game offers challenging combat, skill upgrades, and difficult boss fights that require player skill and mastery."

  • Competition

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    "Focus is primarily on single-player or cooperative play with no emphasis on ranked or competitive modes."

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    "Focus is primarily on single-player and cooperative play with no emphasis on ranked or competitive modes."

  • Continuation

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    "Players report long play sessions, replayability with new game+ and side quests, and engagement with exploration."

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    "Players engage in long sessions with exploration, secrets, side quests, and replayability through achievements and new game plus."

  • Cooperation

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    "Supports co-op multiplayer with shared objectives and loot, enhancing teamwork and social play."

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    "Supports drop-in/drop-out co-op multiplayer, encouraging teamwork and shared objectives."

  • Creativity

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    "Players can explore freely, solve quests in any order, and use various weapons and gadgets with upgrades, encouraging creative approaches."

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    "Includes creative secrets, side quests, and player choice in weapon and gadget use, though within structured levels."

  • Domination

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    "Interactions are cooperative and balanced; no evidence of dominance or power imposition over others."

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  • Escapism

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    "Players use the game as a fun distraction with immersive atmosphere and engaging combat."

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  • Expectation

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    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

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  • Experimenting

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    "Players experiment with new weapons, tactics, and explore varied environments and secrets."

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    "Players experiment with new weapons, gadgets, and combat strategies, as well as exploring secrets and side quests."

  • Exploration

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    "Large open levels with secrets, collectibles, and side quests encourage curiosity-driven discovery."

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    "Large, detailed levels with many secrets and side quests encourage curiosity-driven discovery."

  • Expression

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    "Some character customization through class and weapon choice, but limited cosmetic personalization."

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  • Fantasy

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    "Set in a sci-fi universe with alien invasions and space battles, providing imaginative fiction."

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    "Set in a fictional alien invasion scenario with fantastical enemies and weapons, emphasizing imaginative fiction."

  • Fellowship

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    "Community engagement through multiplayer, co-op, and sharing workshop content fosters social connection."

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    "Co-op multiplayer and community engagement through shared achievements and workshop mods foster social connection."

  • Growth

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    "Skill trees, weapon upgrades, and story progression provide learning and personal development opportunities."

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    "Skill trees, weapon upgrades, and challenging gameplay promote learning and personal development."

  • Health

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    "Primarily a sedentary gaming experience with no physical activity elements."

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    "Primarily a sedentary gaming experience with no physical activity elements."

  • Idle

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    "Requires active engagement and focus during combat and exploration, not suited for passive or background play."

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    "Requires continuous focus and engagement during combat and exploration; not suited for passive or background play."

  • Intimacy

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    "Social interactions are mostly surface-level cooperative gameplay without deep emotional connections."

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    "Social interactions are mostly surface-level cooperative gameplay without deep emotional sharing."

  • Leadership

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    "Players coordinate roles and strategies in co-op, though no explicit leadership mechanics noted."

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    "In co-op, players can lead or coordinate but no strong emphasis on formal leadership roles."

  • Progression

    Game with the same Progression vibe

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    "Players accumulate skill points, weapons, upgrades, and unlock new abilities throughout the game."

    Capsule for ANNO: Mutationem ANNO: Mutationem

    "Players accumulate weapons, upgrades, skill points, and unlock new abilities throughout the game."

  • Relaxation

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    "Fast-paced, intense combat creates tension rather than relaxation."

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    "Fast-paced, intense combat creates sustained tension rather than relaxation or flow."

  • Sensation

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    "Engaging visual effects, sound design, and music provide strong sensory stimulation and excitement."

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  • Status

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    "No social recognition or leaderboards; achievements exist but are personal."

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  • Story

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    "Story is present but minimal and often requires player effort to uncover; narrative is secondary to gameplay."

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    "Narrative is present but minimal and secondary to gameplay; some engagement with characters and lore."

  • Strategy

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    "Combat and boss fights require tactical thinking, weapon switching, and adapting strategies."

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  • Thrill

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    "High-intensity combat and challenging encounters provide suspense and excitement."

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    "High-intensity combat and challenging encounters provide excitement and adrenaline rush."

  • Value

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    "Generally considered good value for price with extensive content and replayability."

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  • Violence

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    "Core gameplay centers on combat, destruction, and defeating hordes of enemies."

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    "Core gameplay centers on combat, destruction, and killing hordes of enemies."

  • Survival

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    "Players must avoid damage and manage resources to survive waves of enemies and boss fights."

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    "Players must avoid death and manage resources to survive waves of enemies and boss fights."

Last update: 01/06/2026