STAR WARS Jedi: Fallen Order™ similar games & best alternatives
STAR WARS Jedi: Fallen Order™
2019
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Quick resume
A galaxy-spanning adventure awaits in Star Wars Jedi: Fallen Order, a 3rd person action-adventure title from Respawn. An abandoned Padawan must complete his training, develop new powerful Force abilities, and master the art of the lightsaber - all while staying one step ahead of the Empire.
Global score
88/100
Genres
Action, Adventure
Similar games
Pros
- Satisfying lightsaber combat with strategic depth
- Engaging exploration with metroidvania-style level design
- Strong story and memorable characters
- Beautiful, authentic star wars worlds and audio
- Balanced challenge for a broad range of players
Cons
- Backtracking and lack of fast travel can be tedious
- Some combat encounters feel repetitive
- Occasional camera and platforming issues
- Limited enemy variety in later stages
- Performance issues and minor bugs reported
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Violence. It leans lower than usual among comparable games on Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have freedom to explore semi-open planets, choose combat approaches, and customize lightsabers, though story progression is linear."
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Competence4
"Combat requires skillful timing, parrying, and stamina management; difficulty modes allow challenge scaling; boss fights are rewarding."
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Competition-4
"Single-player experience focused on personal progression without multiplayer or leaderboards."
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Continuation3
"Players engage in long sessions with exploration, backtracking, and achievement hunting; some find backtracking tedious but still return."
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Cooperation-5
"Entirely single-player with no multiplayer or cooperative elements."
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Creativity2
"Customization of lightsabers, outfits, and ship allows some creative expression; limited character customization."
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Domination-5
"No social or competitive dominance elements; focus on individual story and gameplay."
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Escapism5
"Immersive Star Wars universe and story provide strong escape from real life; players enjoy stress relief and fantasy immersion."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."
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Experimenting3
"Players try different combat styles, explore new areas, and unlock abilities; some repetitive backtracking limits novelty."
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Exploration4
"Metroidvania-style maps encourage discovery of secrets, upgrades, and lore; exploration is a core gameplay element."
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Expression2
"Customization options for lightsaber and character outfits enable some self-expression."
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Fantasy5
"Strongly rooted in imaginative Star Wars fiction with Jedi powers, iconic characters, and mythical storytelling."
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Fellowship-5
"No multiplayer or community gameplay; experience is solitary."
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Growth4
"Skill acquisition in combat, learning enemy patterns, and character progression through upgrades and abilities."
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Health-5
"Typical sedentary gaming experience with no physical activity or health-related features."
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Idle-4
"Requires focused attention during combat and exploration; not designed for background or idle play."
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Intimacy-4
"Limited emotional connection mainly through story and characters; no social or relationship-building gameplay."
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Leadership-5
"No leadership or group management mechanics; single-player narrative focus."
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Progression4
"Character upgrades, skill trees, collectibles, and lightsaber customization provide a strong sense of progression."
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Relaxation2
"Balanced challenge with moments of flow and tension release; some frustration from backtracking and platforming."
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Sensation4
"High-quality visuals, sound design, and iconic Star Wars audio provide strong sensory stimulation and excitement."
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Status-5
"No social recognition or status systems; achievements are personal and not publicly ranked."
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Story5
"Narrative-driven game with strong story, character development, and emotional engagement praised by players."
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Strategy3
"Combat and boss fights require tactical thinking, timing, and planning; puzzles add mental challenge."
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Thrill3
"Combat encounters and boss fights provide suspense and excitement; some frustration from difficulty spikes."
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Value3
"Generally considered good value especially on sale; praised for content and experience relative to price."
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Violence3
"Combat involves lightsaber fights and defeating enemies; stylized violence consistent with Star Wars themes."
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Survival2
"Players manage health and stamina in combat; overcoming threats is part of gameplay but not extreme survival focus."
Where to buy
Last update: 29/04/2026