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TimeShift™

PC (Microsoft Windows) • 2009

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Quick resume

Master time to become the ultimate weapon! Dr. Aiden Krone has made a Time Jump across the space-time continuum - a reckless act with frightening consequences. Now, a disturbing alternate reality has evolved within the bleak and rain-soaked Alpha District.

Global score

80/100

Genres

Action, Indie, Adventure

Pros

  • Innovative time manipulation mechanics
  • Engaging and challenging combat
  • Varied weapons with secondary fire modes
  • Atmospheric sci-fi setting
  • Good graphics for release period

Cons

  • Weak and confusing story
  • Short campaign length
  • Linear level design
  • Limited multiplayer and social features
  • High price relative to content

Motivations

  • Autonomy
    4

    "Players have control over time manipulation abilities and weapon choices, enabling personal tactical decisions."

  • Competence
    3

    "Game challenges players with combat against tough AI and puzzle-solving using time powers, requiring skill and strategy."

  • Competition
    -3

    "Focus is on single-player experience with no active multiplayer community; gameplay centers on personal progression."

  • Continuation
    2

    "Players report multiple playthroughs and enjoyment over time, though game length is relatively short."

  • Cooperation
    -4

    "Primarily a solo experience with limited or no multiplayer functionality and minimal teamwork elements."

  • Creativity
    3

    "Time manipulation mechanics and weapon secondary modes encourage creative combat and puzzle approaches."

  • Domination
    -4

    "Interactions emphasize player skill and equal challenge rather than exerting superiority or authority over others."

  • Escapism
    4

    "Players enjoy immersive sci-fi setting and time control powers as a form of engaging distraction from reality."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia rather than obligation or external pressure."

  • Experimenting
    3

    "Time control powers and puzzle elements invite players to try different tactics and experiment with gameplay."

  • Exploration
    1

    "Levels are mostly linear but include varied environments and some puzzles encouraging exploration."

  • Expression
    -3

    "Limited character customization; player expression mainly through gameplay choices rather than visual personalization."

  • Fantasy
    4

    "Strong sci-fi narrative with time travel, dystopian alternate realities, and superhuman abilities."

  • Fellowship
    -4

    "Experience is largely solitary with minimal social interaction or community engagement."

  • Growth
    2

    "Players develop skills in combat tactics and puzzle solving, though progression is limited by linear design."

  • Health
    -4

    "Gameplay is sedentary with no physical activity elements."

  • Idle
    -3

    "Requires focused attention and continuous engagement during combat and puzzle sequences."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; primarily individual play."

  • Leadership
    -4

    "No leadership roles; player acts independently without managing or guiding others."

  • Progression
    3

    "Players collect and upgrade weapons and abilities, progressing through levels and challenges."

  • Relaxation
    1

    "Game balances action and puzzle solving; some tension but also moments of flow and satisfaction."

  • Sensation
    3

    "Visual effects like slow motion, time stop, and physics-based gore provide sensory excitement."

  • Status
    -4

    "Achievements and recognition are minimal; focus is on individual experience rather than social status."

  • Story
    1

    "Narrative is present but considered weak and secondary to gameplay; some immersion in dystopian sci-fi setting."

  • Strategy
    3

    "Combat and puzzle elements require tactical use of time powers and positioning."

  • Thrill
    2

    "Combat encounters and time manipulation create moments of excitement and tension."

  • Value
    -2

    "Players note high price relative to game length and content; better value during sales."

  • Violence
    4

    "Game features intense combat, gore, and violent interactions enhanced by time manipulation."

  • Survival
    2

    "Players must avoid death and manage resources like suit energy to survive challenging encounters."

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    Last update: 06/03/2026