Hellpoint: The Thespian Feast similar games & best alternatives

Hellpoint: The Thespian Feast

PC (Microsoft Windows) • 2020

Should you play it?

This is a standalone story in Hellpoint universe, a dark and challenging action RPG set in the world where the line between science and occultism is blurred. The Thespian Feast tells the story of an investigator arriving at Irid Novo station 50 years after the Hellpoint events.

What works
  • Engaging dark sci-fi atmosphere
  • Challenging and rewarding combat
  • Large interconnected map with secrets
  • Meaningful character and weapon progression
  • Free demo with substantial content
Things to keep in mind
  • Clunky and sometimes floaty controls
  • Camera and lock-on issues in tight spaces
  • Some bugs and glitches reported
  • Platforming can be frustrating
  • Limited enemy variety in demo

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Void Sols

  • Achilles: Legends Untold

  • Salt and Sanctuary

  • FOUNTAINS

  • Sands of Aura

  • Withering Rooms

  • Exiled Kingdoms

  • Kristala

  • There Is No Light: Enhanced Edition

Hidden Gems

Less popular games with surprisingly high similarity

  • Void Sols

  • FOUNTAINS

  • Sands of Aura

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Witch Hunt

  • Progression

    Pillars of Eternity II: Deadfire

  • Autonomy

    Prince of Persia The Lost Crown

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Hellpoint: The Thespian Feast: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore a large interconnected map, choose upgrades and combat styles, and use various abilities creatively."

    Capsule for Prince of Persia The Lost Crown Prince of Persia The Lost Crown

    "Players have freedom to explore a large, interconnected map with secrets and multiple paths, choose character builds, upgrade stats and weapons, and set custom difficulty."

  • Competence

    Game with the same Competence vibe

    4

    "Combat requires skillful use of abilities, strategy, and learning enemy patterns; boss fights provide technical challenge."

    Capsule for Leviaclaw Leviaclaw

    "Combat requires learning enemy movesets, timing, and strategic use of weapons and abilities; boss fights are challenging and require skill."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal challenge and exploration rather than competing against others; no mention of leaderboards or PvP."

    Capsule for Rat Quest Rat Quest

    "Focus is on personal challenge and exploration rather than competing against others; no mention of PvP or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report spending multiple hours, replaying levels for secrets and upgrades, showing habitual engagement."

    Capsule for Dino Trauma Dino Trauma

    "Players report being hooked and spending multiple hours exploring and replaying to find secrets; some grind for upgrades."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Includes local split-screen co-op option, but main gameplay is primarily single-player focused."

    Capsule for Klonoa Phantasy Reverie Series Klonoa Phantasy Reverie Series

    "Demo supports split-screen co-op and some players mention playing with friends, but main focus remains on solo play."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize builds, switch weapons and skills, and experiment with different combat styles."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "Players can customize builds, upgrade weapons with different modules, and experiment with different playstyles."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize balanced combat and mutual respect rather than exerting superiority or trash talk."

    Capsule for Warcube Warcube

    "Interactions emphasize balanced combat and mutual challenge rather than exerting superiority or trash talk."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive sci-fi horror atmosphere and challenging gameplay provide strong escape from real life."

    Capsule for X-COM: Terror From the Deep X-COM: Terror From the Deep

    "Dark sci-fi horror atmosphere and challenging gameplay provide immersive escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

    Capsule for State of Decay 2: Juggernaut Edition State of Decay 2: Juggernaut Edition

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try different weapons, spells, and paths; exploration and discovery of secrets encourages experimentation."

    Capsule for Lunacid Lunacid

    "Exploration of secrets, weapon abilities, and different character builds encourages experimentation."

  • Exploration

    Game with the same Exploration vibe

    5

    "Large open map with many secrets and environmental storytelling encourages discovery and curiosity."

    Capsule for Witch Hunt Witch Hunt

    "Large, twisting map with many secrets, hidden paths, and environmental storytelling strongly encourages discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Weapon upgrades and character options allow some degree of self-expression, though limited cosmetic customization."

    Capsule for KILL IT WITH FIRE! 2 KILL IT WITH FIRE! 2

    "Some character customization and weapon upgrades allow self-expression, though limited cosmetic options noted."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong cosmic horror sci-fi fantasy setting with imaginative enemies and narrative."

    Capsule for Katanaut Katanaut

    "Sci-fi horror setting with supernatural elements, cosmic horror, and imaginative enemies create a strong fantasy experience."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some social connection via co-op play and community sharing, but primarily a solitary emotional journey."

    Capsule for Arise: A Simple Story Arise: A Simple Story

    "Some social play via co-op, but most experiences described are solitary and focused on individual progress."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn combat mechanics, improve skill, and develop strategies; progression through leveling and upgrades."

    Capsule for Kristala Kristala

    "Players learn combat mechanics, improve skills, and develop character builds through leveling and upgrades."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity; some frustration reported but no physical health engagement."

    Capsule for Salt and Sanctuary Salt and Sanctuary

    "Sedentary gameplay with no physical activity; some frustration reported but no physical engagement."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement; platforming and combat demand player input."

    Capsule for Mandragora: Whispers of the Witch Tree Mandragora: Whispers of the Witch Tree

    "Requires focused attention and continuous engagement; platforming and combat demand player input."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social or emotional connections; interactions are surface-level or absent."

    Capsule for Crysis Warhead® Crysis Warhead®

    "Minimal social or emotional connections described; interactions are mostly surface-level or absent."

  • Leadership

    Game with the same Leadership vibe

    -3

    "No evidence of leadership roles; players act independently or cooperatively without hierarchical dynamics."

    Capsule for Mega Man Zero/ZX Legacy Collection Mega Man Zero/ZX Legacy Collection

    "No evidence of leadership roles; players act independently or cooperatively without hierarchical structure."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on leveling up, acquiring items, upgrading gear, and unlocking abilities."

    Capsule for Pillars of Eternity II: Deadfire Pillars of Eternity II: Deadfire

    "Strong emphasis on leveling up, weapon upgrades, unlocking abilities, and collecting resources."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Gameplay involves tension and time pressure, creating stress rather than relaxation or flow."

    Capsule for Unsorted Horror Unsorted Horror

    "Gameplay involves tension, challenge, and occasional frustration rather than relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "The atmospheric music, dark visuals, and combat effects provide sensory stimulation and emotional engagement."

    Capsule for HeXen II HeXen II

    "Dark atmospheric audio-visuals and intense combat provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -3

    "No social recognition or ranking systems; achievements are personal and not publicly evaluated."

    Capsule for Bot Wars Bot Wars

    "No social recognition or ranking systems; achievements are personal and not publicly evaluated."

  • Story

    Game with the same Story vibe

    3

    "Narrative is cryptic and environmental, delivered through lore and exploration rather than direct plot."

    Capsule for The Pathless The Pathless

    "Narrative is cryptic and environmental, encouraging players to piece together lore and story fragments."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat and exploration require planning, timing, and problem solving."

    Capsule for Skautfold: Shrouded in Sanity Skautfold: Shrouded in Sanity

    "Combat and exploration require tactical planning, timing, and problem solving."

  • Thrill

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    4

    "High stakes combat and boss fights create suspense and adrenaline."

    Capsule for NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection]

    "High stakes combat, suspenseful atmosphere, and challenging boss fights create tension and excitement."

  • Value

    Game with the same Value vibe

    4

    "Free demo with good quality content provides strong perceived value; players motivated to buy full game."

    Capsule for Unsolved Case Unsolved Case

    "Free demo offers substantial content and replay value; full game considered worth purchase by many players."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves defeating enemies and bosses with violent attacks and abilities consistent with Soulsborne games."

    Capsule for ELDEN RING NIGHTREIGN ELDEN RING NIGHTREIGN

    "Combat involves melee and ranged attacks, enemy destruction, and gore consistent with souls-like genre."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage health, stamina, and resources to survive threats and challenges."

    Capsule for Kingdom Come: Deliverance II Kingdom Come: Deliverance II

    "Players manage health, stamina, and resources while avoiding death and overcoming threats."

Last update: 01/06/2026