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Sekiro™: Shadows Die Twice - GOTY Edition similar games & best alternatives

Sekiro™: Shadows Die Twice - GOTY Edition

PC (Microsoft Windows) • 2019

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Quick resume

Game of the Year - The Game Awards 2019 Best Action Game of 2019 - IGN Carve your own clever path to vengeance in the award winning adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series. Take Revenge. Restore Your Honor. Kill Ingeniously.

Global score

95/100

Genres

Action, Adventure

Similar games

    Pros

    • Challenging and rewarding combat system
    • Engaging boss fights
    • Immersive japanese setting and story
    • High replayability with multiple endings
    • Excellent sound design and visuals

    Cons

    • Steep learning curve and difficulty
    • No multiplayer or co-op
    • Some frustrating boss mechanics
    • Linear level design with limited exploration
    • Lack of character customization

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Expression, Creativity, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have control over combat style and approach, including stealth and aggressive tactics, but the game is linear with a fixed protagonist and limited freedom in exploration."

    • Competence
      5

      "High skill ceiling with challenging combat requiring mastery of parrying, timing, and mechanics; players report strong feelings of growth and mastery."

    • Competition
      -3

      "No multiplayer or ranked modes; focus is on individual skill improvement and overcoming bosses rather than competing against others."

    • Continuation
      4

      "Many players report long playtimes, multiple playthroughs, and high replayability due to multiple endings and challenges."

    • Cooperation
      -5

      "No multiplayer or co-op features; gameplay is entirely single-player and independent."

    • Creativity
      1

      "Some player choice in combat approach and use of prosthetic tools, but overall follows a structured design with limited creative building or customization."

    • Domination
      -4

      "Interactions are solo and respectful; no evidence of exerting control or superiority over others."

    • Escapism
      4

      "Players describe immersion in a mythical Japanese world, stress relief through focused gameplay, and escape from real-life challenges."

    • Expectation
      -4

      "Players engage voluntarily driven by intrinsic interest and personal challenge rather than obligation or external pressure."

    • Experimenting
      3

      "Players explore different combat tactics, stealth approaches, and boss strategies, experimenting with timing and mechanics."

    • Exploration
      1

      "The world is linear and relatively small but encourages some exploration and stealth tactics; not open-world or heavily discovery focused."

    • Expression
      -3

      "Limited character customization; fixed protagonist and preset aesthetics with minimal options for self-expression."

    • Fantasy
      4

      "Set in a mythical Sengoku-era Japan with supernatural elements, bosses, and lore, providing a strong fantasy experience."

    • Fellowship
      -5

      "No social or community features; gameplay is solitary."

    • Growth
      5

      "Strong emphasis on learning, skill acquisition, and personal improvement through repeated attempts and mastery of combat."

    • Health
      -4

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle
      -4

      "Requires constant attention and focus due to challenging combat and boss fights."

    • Intimacy
      -5

      "No evidence of forming close relationships or emotional social interactions within the game."

    • Leadership
      -5

      "No leadership or group management roles; entirely single-player experience."

    • Progression
      3

      "Players accumulate skills, upgrades, and items, but progression is skill-based rather than stat or gear grind."

    • Relaxation
      -2

      "Gameplay is tense and challenging, though players report moments of flow and satisfaction after overcoming difficulty."

    • Sensation
      4

      "Highly praised sound design, visual aesthetics, and satisfying combat feedback provide strong sensory stimulation."

    • Status
      -4

      "No social recognition or visibility features; achievements are personal and not publicly ranked."

    • Story
      3

      "Engaging narrative with lore and multiple endings; story is more accessible than other FromSoftware titles but not the main focus."

    • Strategy
      4

      "Combat and boss fights require planning, timing, and tactical thinking; players must analyze enemy patterns and adapt."

    • Thrill
      4

      "High tension and suspense during boss fights and combat encounters; players experience adrenaline and relief upon victory."

    • Value
      3

      "Players generally feel the game is worth the price, especially given the quality of combat and replayability."

    • Violence
      4

      "Combat involves intense melee fighting, swordplay, and defeating enemies through violence."

    • Survival
      3

      "Players must manage health and resources carefully to survive challenging encounters and bosses."

    Last update: 29/04/2026