Wolfenstein II: The New Colossus similar games & best alternatives

Wolfenstein II: The New Colossus

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2017

Should you play it?

America, 1961. The assassination of Nazi General Deathshead was a short-lived victory. The Nazis maintain their stranglehold on the world. You are BJ Blazkowicz, aka “Terror-Billy,” member of the Resistance, scourge of the Nazi empire, and humanity’s last hope for liberty.

What works
  • Engaging and polished gunplay
  • Strong narrative and characters
  • High-quality graphics and sound design
  • Varied combat styles and weapon upgrades
  • Challenging difficulty modes
Things to keep in mind
  • Some story elements feel inconsistent or over-the-top
  • Technical issues and crashes reported
  • Linear level design with recycled content
  • Stealth mechanics can be frustrating
  • Dlc content considered lackluster and overpriced

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Wolfenstein: The Old Blood

  • Wolfenstein: The New Order

  • Resident Evil Village

  • Advent Rising

  • WRATH: Aeon of Ruin

  • Crysis Remastered

  • Metro Awakening

  • Alien: Rogue Incursion Evolved Edition

  • Nosferatu: The Wrath of Malachi

Hidden Gems

Less popular games with surprisingly high similarity

  • Advent Rising

  • Dread X Collection 4: The Hunt

  • Daymare: 1994 Sandcastle

If you liked…

Recommendations by what you enjoyed most

  • Violence

    OTXO

  • Competence

    EARTH DEFENSE FORCE 4.1 The Shadow of New Despair

  • Escapism

    Astrologaster

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Wolfenstein II: The New Colossus: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Violence, Thrill. It leans lower than usual among comparable games on Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose stealth or loud combat approaches and customize weapons on the fly, indicating moderate player control over actions and decisions."

    Capsule for Transience Transience

    "Players can choose different playstyles including stealth or aggressive combat and select weapon upgrades, showing moderate control over actions."

  • Competence

    Game with the same Competence vibe

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    "The game offers challenging combat, especially on higher difficulties, requiring skillful play, tactical adaptation, and mastery of different classes."

    Capsule for EARTH DEFENSE FORCE 4.1 The Shadow of New Despair EARTH DEFENSE FORCE 4.1 The Shadow of New Despair

    "The game offers challenging combat, especially on higher difficulties like "Mein Leben", requiring skill and strategy."

  • Competition

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    "Focus is on single-player experience without multiplayer or ranked modes; no direct competition."

    Capsule for Ghostbusters: The Video Game Remastered Ghostbusters: The Video Game Remastered

    "Focus is on single-player experience with no multiplayer or ranked modes; competition is minimal or absent."

  • Continuation

    Game with the same Continuation vibe

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    "Players engage in multiple hours of gameplay with side quests and collectibles, showing some habitual play but not excessive."

    Capsule for Dropsy Dropsy

    "Players engage in side missions and collectibles post-campaign, but some report boredom or frustration leading to intermittent play."

  • Cooperation

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    -4

    "The game is primarily a single-player experience with limited or no cooperative multiplayer elements."

    Capsule for METAL GEAR SOLID - Master Collection Version METAL GEAR SOLID - Master Collection Version

    "The game is primarily a solo single-player experience with limited or no cooperative gameplay."

  • Creativity

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    "Players can upgrade and customize skills and use different weapons, but level design and progression are mostly linear and predefined."

    Capsule for Bladed fury Bladed fury

    "Players can upgrade weapons and choose abilities, but level design and mission structure are mostly linear with limited creative freedom."

  • Domination

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    "Interactions are primarily narrative and single-player; no social dominance or power over others indicated."

    Capsule for Zanki Zero: Last Beginning Zanki Zero: Last Beginning

    "Interactions are mostly narrative-driven with no player-versus-player dominance or social power dynamics."

  • Escapism

    Game with the same Escapism vibe

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    "Strong escapism through immersion in historical setting, humor, and narrative distinct from real life."

    Capsule for Astrologaster Astrologaster

    "The alternate history setting and intense action provide strong escapism from real life."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily for entertainment and personal interest, with no obligation or external pressure."

    Capsule for The Complex The Complex

    "Players engage voluntarily for entertainment and personal interest, with no obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players experiment with weapon upgrades, combat strategies, and exploration of different modes."

    Capsule for Resident Evil 4 (2005) Resident Evil 4 (2005)

    "Players can experiment with different combat approaches and weapon upgrades, though within a structured game world."

  • Exploration

    Game with the same Exploration vibe

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    "Some exploration of different districts and properties, but mostly familiar environments with limited discovery."

    Capsule for The Tenants The Tenants

    "Some exploration of districts and collectibles is possible, but environments are mostly familiar and linear."

  • Expression

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    -2

    "Limited character customization; some weapon upgrades but no avatar personalization"

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    "Limited character customization; some weapon upgrades but no avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

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    "Game features exaggerated, cartoonish warfare with aliens, mummies, and over-the-top scenarios, emphasizing imaginative fiction."

    Capsule for METAL SLUG X METAL SLUG X

    "The game features exaggerated alternate history, sci-fi elements, and over-the-top scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; primarily a solo narrative experience."

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    "Minimal social interaction; primarily a solo narrative experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, unlock perks, and improve gameplay effectiveness over time."

    Capsule for Far Cry® 5 Far Cry® 5

    "Players develop skills and unlock abilities, improving gameplay competence over time."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of FPS games; no physical activity or health-related features."

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    "Sedentary gameplay typical of FPS games; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention and continuous engagement; not suited for background or casual play."

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    "Requires focused attention and continuous engagement; not suited for background or casual play."

  • Intimacy

    Game with the same Intimacy vibe

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    "Limited to narrative character relationships; no social or emotional sharing with other players."

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    "Limited to narrative character relationships; no player social bonding or emotional sharing."

  • Leadership

    Game with the same Leadership vibe

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    "No player leadership roles; interactions are individual and story-driven without group management."

    Capsule for Deus Ex: Mankind Divided Deus Ex: Mankind Divided

    "No player leadership roles; story-driven group dynamics but no player authority."

  • Progression

    Game with the same Progression vibe

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    "Strong progression through weapon upgrades, item collection, and story advancement."

    Capsule for Dead Space Dead Space

    "Strong progression through weapon upgrades, abilities, and story advancement."

  • Relaxation

    Game with the same Relaxation vibe

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    "Gameplay is intense and action-packed with moments of tension, not primarily relaxing."

    Capsule for F.E.A.R. 3 F.E.A.R. 3

    "Gameplay is intense and challenging, with moments of tension; some players find it thrilling rather than relaxing."

  • Sensation

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    "High sensory stimulation through detailed graphics, sound design, and intense combat."

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    "High sensory stimulation with detailed graphics, sound design, and visceral combat effects."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; achievements exist but are personal."

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    "No social status or recognition systems; achievements exist but are personal."

  • Story

    Game with the same Story vibe

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    "Narrative immersion with cinematic cutscenes and character development, though some find story uneven."

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    "Strong narrative immersion with cinematic cutscenes and character development, though some find story inconsistent."

  • Strategy

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    "Requires tactical thinking in combat, stealth, and resource management."

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    "Requires tactical thinking in combat and stealth, especially on higher difficulties."

  • Thrill

    Game with the same Thrill vibe

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    "High suspense and thrill from challenging combat, fast pace, and intense enemy encounters."

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    "High thrill from intense combat, suspenseful moments, and challenging enemies."

  • Value

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    "Generally considered good value especially on sale, though some criticize DLC pricing and content fragmentation."

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    "Generally seen as good value especially on sale; some complaints about DLC pricing and game length."

  • Violence

    Game with the same Violence vibe

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    "Core gameplay centers on combat, killing enemies, and violent action."

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    "Core gameplay centers on violent combat and killing enemies, especially Nazis."

  • Survival

    Game with the same Survival vibe

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    "Players must manage health, ammo, and avoid death in challenging combat scenarios."

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    "Players must manage health, ammo, and avoid death in challenging combat scenarios."

Last update: 01/06/2026