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Wolfenstein II: The New Colossus similar games & best alternatives

Wolfenstein II: The New Colossus

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2017

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Quick resume

America, 1961. The assassination of Nazi General Deathshead was a short-lived victory. The Nazis maintain their stranglehold on the world. You are BJ Blazkowicz, aka “Terror-Billy,” member of the Resistance, scourge of the Nazi empire, and humanity’s last hope for liberty.

Global score

81/100

Genres

Action, Adventure, Shooter

Similar games

    Pros

    • Engaging and polished gunplay
    • Strong narrative and characters
    • High-quality graphics and sound design
    • Varied combat styles and weapon upgrades
    • Challenging difficulty modes

    Cons

    • Some story elements feel inconsistent or over-the-top
    • Technical issues and crashes reported
    • Linear level design with recycled content
    • Stealth mechanics can be frustrating
    • Dlc content considered lackluster and overpriced

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Value, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can choose different playstyles including stealth or aggressive combat and select weapon upgrades, showing moderate control over actions."

    • Competence
      4

      "The game offers challenging combat, especially on higher difficulties like "Mein Leben", requiring skill and strategy."

    • Competition
      -3

      "Focus is on single-player experience with no multiplayer or ranked modes; competition is minimal or absent."

    • Continuation
      2

      "Players engage in side missions and collectibles post-campaign, but some report boredom or frustration leading to intermittent play."

    • Cooperation
      -4

      "The game is primarily a solo single-player experience with limited or no cooperative gameplay."

    • Creativity
      2

      "Players can upgrade weapons and choose abilities, but level design and mission structure are mostly linear with limited creative freedom."

    • Domination
      -4

      "Interactions are mostly narrative-driven with no player-versus-player dominance or social power dynamics."

    • Escapism
      4

      "The alternate history setting and intense action provide strong escapism from real life."

    • Expectation
      -4

      "Players engage voluntarily for entertainment and personal interest, with no obligation or external pressure."

    • Experimenting
      3

      "Players can experiment with different combat approaches and weapon upgrades, though within a structured game world."

    • Exploration
      1

      "Some exploration of districts and collectibles is possible, but environments are mostly familiar and linear."

    • Expression
      -2

      "Limited character customization; some weapon upgrades but no avatar personalization."

    • Fantasy
      4

      "The game features exaggerated alternate history, sci-fi elements, and over-the-top scenarios."

    • Fellowship
      -4

      "Minimal social interaction; primarily a solo narrative experience."

    • Growth
      3

      "Players develop skills and unlock abilities, improving gameplay competence over time."

    • Health
      -5

      "Sedentary gameplay typical of FPS games; no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention and continuous engagement; not suited for background or casual play."

    • Intimacy
      -4

      "Limited to narrative character relationships; no player social bonding or emotional sharing."

    • Leadership
      -4

      "No player leadership roles; story-driven group dynamics but no player authority."

    • Progression
      4

      "Strong progression through weapon upgrades, abilities, and story advancement."

    • Relaxation
      -1

      "Gameplay is intense and challenging, with moments of tension; some players find it thrilling rather than relaxing."

    • Sensation
      4

      "High sensory stimulation with detailed graphics, sound design, and visceral combat effects."

    • Status
      -4

      "No social status or recognition systems; achievements exist but are personal."

    • Story
      3

      "Strong narrative immersion with cinematic cutscenes and character development, though some find story inconsistent."

    • Strategy
      3

      "Requires tactical thinking in combat and stealth, especially on higher difficulties."

    • Thrill
      4

      "High thrill from intense combat, suspenseful moments, and challenging enemies."

    • Value
      1

      "Generally seen as good value especially on sale; some complaints about DLC pricing and game length."

    • Violence
      5

      "Core gameplay centers on violent combat and killing enemies, especially Nazis."

    • Survival
      3

      "Players must manage health, ammo, and avoid death in challenging combat scenarios."

    Where to buy

    Last update: 29/04/2026