The Surge 2 similar games & best alternatives

The Surge 2

PlayStation 4, PC (Microsoft Windows), Xbox One • 2019

Should you play it?

In a bid to survive, explore the sprawling, devastated Jericho City. Fight ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal their equipment.

What works
  • Satisfying and skillful combat
  • Extensive customization and builds
  • Large interconnected maps with exploration
  • Unique directional parry system
  • Good replayability with ng+
Things to keep in mind
  • Weak and confusing story
  • Some technical issues and performance hiccups
  • Repetitive enemy types
  • Lack of social or cooperative features
  • Navigation can be confusing without detailed map

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Lies of P

  • The Surge

  • Void Sols

  • Gothic® 3

  • FOUNTAINS

  • There Is No Light: Enhanced Edition

  • Kristala

  • Chambers: The Outlaw

  • Withering Rooms

Hidden Gems

Less popular games with surprisingly high similarity

  • Void Sols

  • FOUNTAINS

  • Kristala

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Nuclear Throne

  • Competence

    Thymesia

  • Creativity

    SYNTHETIK: Legion Rising

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Surge 2: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose characters, weapons, and mutations, allowing personal playstyle and build customization."

    Capsule for Nuclear Throne Nuclear Throne

    "Players have freedom to customize characters, choose weapons, and build their own playstyle with implants and gear."

  • Competence

    Game with the same Competence vibe

    4

    "Combat is challenging, fast-paced, and skill-based with precise parry mechanics and boss fights requiring mastery, providing strong feedback and skill tests."

    Capsule for Thymesia Thymesia

    "Challenging combat with skill-based directional parrying and boss fights requiring mastery of mechanics."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and exploration rather than direct competition or leaderboards."

    Capsule for Deep Sky Derelicts Deep Sky Derelicts

    "Focus is on personal progression and exploration rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report engaging gameplay that encourages continued play despite difficulty; NG+ mode adds replayability."

    Capsule for DarkMaus DarkMaus

    "Players report wanting to replay the game, engage in NG+ and build different character setups."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Single-player experience with no multiplayer or cooperative elements; focus on individual play."

    Capsule for Bunker Punks Bunker Punks

    "Single-player experience with limited social or cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive weapon and item customization, varied classes, and build experimentation encourage creative playstyles."

    Capsule for SYNTHETIK: Legion Rising SYNTHETIK: Legion Rising

    "Extensive customization options for weapons, armor sets, implants, and builds encourage creative playstyles."

  • Domination

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    -4

    "Interactions are mostly against AI enemies; no evidence of player dominance or social power dynamics."

    Capsule for Firehawk FPV: Drone Fighter Firehawk FPV: Drone Fighter

    "Interactions are mostly with AI enemies; no evidence of player dominance or social power dynamics."

  • Escapism

    Game with the same Escapism vibe

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    "Players use the game as an immersive fantasy escape with engaging tactical combat and exploration."

    Capsule for Rogue Empire: Dungeon Crawler RPG Rogue Empire: Dungeon Crawler RPG

    "Players use the game as an immersive sci-fi fantasy escape with challenging combat and exploration."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

    Capsule for Fallout 4 Fallout 4

    "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encouraged to try different weapons, builds, and parry mechanics; exploration and discovery of new abilities."

    Capsule for GRIME GRIME

    "Encourages trying different weapons, builds, and combat tactics including directional parrying."

  • Exploration

    Game with the same Exploration vibe

    4

    "Large interconnected map with secrets, collectibles, and gating abilities encourages discovery and backtracking."

    Capsule for F.I.S.T.: Forged In Shadow Torch F.I.S.T.: Forged In Shadow Torch

    "Large interconnected maps with shortcuts, secrets, and layered environments encourage discovery."

  • Expression

    Game with the same Expression vibe

    4

    "Character and weapon customization, including clothing and accessories, allow personal expression."

    Capsule for GOD EATER 2 Rage Burst GOD EATER 2 Rage Burst

    "Character customization and armor/weapon appearance allow for personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fictional 80s/90s action movie style world with exaggerated combat and sci-fi elements."

    Capsule for Guns of Fury Guns of Fury

    "Set in a dystopian sci-fi world with exosuits, nanites, and futuristic combat."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; primarily a solo experience."

    Capsule for Labyronia RPG Labyronia RPG

    "Minimal social interaction; primarily a solo experience."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn enemy patterns, and improve combat proficiency over time."

    Capsule for Pharaonic Pharaonic

    "Players develop skills, learn enemy patterns, and improve combat proficiency over time."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gaming experience with no physical activity elements."

    Capsule for God of War God of War

    "Typical sedentary gaming experience with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement during combat and exploration."

    Capsule for KINGDOM HEARTS -HD 1.5+2.5 ReMIX- KINGDOM HEARTS -HD 1.5+2.5 ReMIX-

    "Requires focused attention and continuous engagement during combat and exploration."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships or emotional sharing in gameplay."

    Capsule for Neon Abyss Neon Abyss

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management roles; single-player focused."

    Capsule for Project Lazarus Project Lazarus

    "No leadership or group management roles; single-player focused."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on acquiring and upgrading weapons, badges, and gear to become stronger."

    Capsule for Archvale Archvale

    "Strong emphasis on acquiring and upgrading weapons, armor, and implants."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Challenging and tense gameplay with moments of flow but overall sustained tension."

    Capsule for Revita Revita

    "Challenging and tense combat with some flow moments but overall demanding."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory stimulation from sound design, visual effects, and impactful combat feedback."

    Capsule for Void Sols: Prologue Void Sols: Prologue

    "Satisfying combat feedback, impactful sound design, and visual effects provide sensory stimulation."

  • Status

    Game with the same Status vibe

    -3

    "No social status or recognition systems; focus on individual achievement."

    Capsule for LIGHTNING RETURNS™: FINAL FANTASY® XIII LIGHTNING RETURNS™: FINAL FANTASY® XIII

    "No social status or recognition systems; focus on individual achievement."

  • Story

    Game with the same Story vibe

    2

    "Narrative is present but considered weaker than previous entries; story supplemented by environmental lore."

    Capsule for Fallout 4 Fallout 4

    "Narrative present but considered weak or confusing; story unfolds through environmental storytelling."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat requires strategic timing, pattern recognition, and tactical weapon and armor choices."

    Capsule for Tails of Iron Tails of Iron

    "Combat requires timing, pattern recognition, and tactical use of directional parries and builds."

  • Thrill

    Game with the same Thrill vibe

    3

    "Combat and boss fights provide suspense and excitement through challenge and risk."

    Capsule for Dark Light Dark Light

    "Combat and boss fights provide suspense and adrenaline through risk and challenge."

  • Value

    Game with the same Value vibe

    3

    "Players report good value for price, especially on sale, with several hours of gameplay and replayability."

    Capsule for Zombie Shooter 2 Zombie Shooter 2

    "Players report good value especially on sale, with many hours of gameplay and replayability."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves limb removal, brutal attacks, and gore, emphasizing violent gameplay."

    Capsule for Trench Face Trench Face

    "Combat focused on brutal limb severing, executions, and violent melee combat."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage health, buffs, and resources to survive challenging encounters."

    Capsule for DRAGON QUEST I & II HD-2D Remake DRAGON QUEST I & II HD-2D Remake

    "Players manage resources like energy and healing charges to survive challenging encounters."

Last update: 01/06/2026