STAR WARS™: The Old Republic™ similar games & best alternatives
STAR WARS™: The Old Republic™
2020
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Quick resume
STAR WARS™: The Old Republic™ is a free-to-play MMORPG that puts you at the center of your own story-driven saga. Play as a Jedi, Sith, Bounty Hunter, or one of many other iconic STAR WARS roles in the galaxy far, far away over three thousand years before the classic films.
Global score
90/100
Genres
Massively Multiplayer, Role-playing (RPG), Free To Play
Similar games
Pros
- Rich and immersive star wars storylines
- Free-to-play with extensive content
- Strong community and cooperative gameplay
- Character and housing customization
- Regular updates and expansions
Cons
- Outdated graphics and engine issues
- Subscription model limits endgame access
- Some grind and padding in gameplay
- Technical issues with steam subscriptions
- Limited pvp balance and content
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have significant control over their character's story choices, class, and playstyle, allowing personal freedom and decision-making."
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Competence3
"The game offers skill-based combat, endgame raids, and PvP with some balance challenges, providing tests of player effectiveness."
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Competition2
"PvP modes and leaderboards exist but are limited; many players focus on personal progression and story rather than competitive ranking."
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Continuation4
"Long-term player engagement is common, with many players investing thousands of hours and returning repeatedly over years."
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Cooperation4
"Group activities like operations, raids, and guild play are emphasized and considered more fun with friends and guildmates."
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Creativity3
"Customization of characters, companions, and housing/strongholds allows for creative expression within predefined systems."
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Domination-2
"Community is generally friendly with limited emphasis on exerting superiority; toxic behavior exists but is not dominant."
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Escapism5
"Strong narrative immersion and Star Wars universe setting provide a major escape from real life stresses."
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Expectation-4
"Players engage voluntarily out of personal interest and love for Star Wars, with little obligation or external pressure."
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Experimenting3
"Players explore multiple class stories, dialogue options, and gameplay styles, encouraging trying new things."
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Exploration3
"The game offers many planets, missions, and secrets to discover, though some areas are reused or limited in size."
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Expression3
"Character and housing customization enable self-expression, though within structured options."
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Fantasy5
"Set in the Star Wars universe with rich lore, roleplaying, and imaginative fiction elements."
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Fellowship4
"Strong sense of community through guilds, group play, and social interaction is a key part of the experience."
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Growth3
"Players develop skills, learn game mechanics, and progress through story and gear upgrades."
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Health-4
"Typical sedentary MMO gameplay with no physical activity component."
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Idle-3
"Requires focused attention during combat and story progression; not designed for passive or background play."
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Intimacy3
"Players form friendships and social bonds within guilds and communities, though not necessarily deep emotional connections."
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Leadership2
"Guild leadership and raid leading exist but are not the primary focus for most players."
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Progression4
"Strong emphasis on leveling, gear acquisition, unlocking expansions, and character development."
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Relaxation2
"Story and solo play offer a relaxed pace, but endgame content and PvP can be challenging and tense."
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Sensation2
"Visuals and sound design are enjoyable though somewhat dated; story and voice acting enhance emotional engagement."
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Status2
"Guild membership, rare items, and achievements provide social recognition within the community."
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Story5
"Narrative immersion is a core strength, with fully voiced class stories and impactful player choices."
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Strategy3
"Combat and group content require planning and tactical thinking, though some mechanics are straightforward."
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Thrill2
"PvP and operations provide moments of suspense and excitement, but much gameplay is steady and predictable."
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Value4
"Free-to-play access with optional subscription offers good value; subscription unlocks extensive content permanently."
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Violence3
"Combat and battles are central, with lightsaber duels and ranged attacks; violence is stylized and fantasy-based."
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Survival1
"Some resource management and threat avoidance in combat, but overall low-risk compared to hardcore survival games."
Last update: 29/04/2026