Sword Art Online Re: Hollow Fragment similar games & best alternatives
Sword Art Online Re: Hollow Fragment
2018
Related articles
Quick resume
Take on the role of Kirito, the hero of the popular Sword Art Online anime series, and explore a fantasy world alongside attractive companions! Take down tough enemies in strategic battles and communicate with your companions in real time!
Global score
78/100
Genres
Role-playing (RPG)
Similar games
Pros
- Rich story and character development
- Extensive content and long playtime
- Customizable combat and party system
- Immersive sao universe experience
- Good value especially on sale
Cons
- Repetitive grinding and quests
- Dated graphics and clunky controls
- Translation and ui issues
- Multiplayer mostly inactive
- Some fanservice and awkward dialogue
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Intimacy, Story, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can customize Kirito's appearance and choose weapons and fighting styles freely, with skill trees and combat strategies to explore."
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Competence3
"Combat involves skillful timing, dodging, parrying, and chaining sword skills; boss fights require strategy and mastery."
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Competition-3
"Focus is on single player progression and personal skill development; multiplayer is mostly cooperative and largely inactive."
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Continuation4
"Players report long playtimes (50-150+ hours), extensive grinding, and habitual engagement with quests and character bonding."
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Cooperation3
"Party system with AI companions that can be trained and equipped; multiplayer exists but is mostly dead, cooperation mostly AI-driven."
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Creativity3
"Character customization, weapon forging with RNG elements, skill tree development, and party member behavior customization."
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Domination-4
"Interactions emphasize shared party play and mutual support; no evidence of dominance or power imposition over others."
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Escapism5
"Strong immersion in SAO universe, extensive story and dialogue, fantasy setting, and distraction through grinding and exploration."
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Expectation-4
"Players engage voluntarily out of interest and fandom; no indication of obligation or external pressure to play."
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Experimenting3
"Players experiment with different weapons, skill combinations, and party strategies; unlocking and recording combos."
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Exploration3
"Exploration of multiple floors and the Hollow Area with new maps, quests, and hidden content; some repetition noted."
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Expression3
"Customization of Kirito's appearance and equipment; changing armor and weapons affects character visuals."
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Fantasy5
"Set in a fictional virtual reality MMORPG world with fantasy elements, original characters, and alternate storylines."
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Fellowship3
"Sense of community through party members, friendship systems, and multiplayer features, though multiplayer is mostly inactive."
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Growth4
"Players develop skills, level up, unlock new abilities, and improve companions; learning combat mechanics is rewarding."
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Health-4
"Sedentary gameplay with long grinding sessions; no physical activity or health-related features."
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Idle-3
"Requires sustained attention and focus during combat and exploration; not designed for casual or background play."
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Intimacy4
"Players build relationships with multiple characters through dialogue, events, and dating sim elements."
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Leadership2
"Players manage party members' equipment, skills, and behavior, guiding their roles in combat."
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Progression4
"Strong emphasis on leveling up, acquiring weapons and armor, unlocking skills, and completing achievements."
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Relaxation1
"Some players find the game relaxing and immersive, but grinding and repetitive quests can cause frustration."
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Sensation2
"Visual novel style cutscenes, flashy sword skill animations, and anime-style graphics provide sensory engagement."
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Status-3
"Focus is on personal progression and story; limited social recognition or competitive ranking."
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Story4
"Strong narrative immersion with extensive dialogue, character development, and alternate story arcs."
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Strategy3
"Combat and party management require tactical planning, skill chaining, and resource management."
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Thrill2
"Boss battles and higher-level enemies provide moments of tension and challenge, though many enemies are easy."
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Value4
"Players report many hours of content and enjoyment, especially on sale; good value for time invested."
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Violence3
"Combat focused on fighting monsters and bosses with swords and skills; typical fantasy violence."
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Survival2
"Players must avoid death in boss fights and manage resources; death can cause game over and loss of progress."
Last update: 29/04/2026