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Summoners War: Chronicles similar games & best alternatives

Summoners War: Chronicles

PC (Microsoft Windows), iOS, Android • 2022

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Quick resume

The King of Rahil is looking for a Summoner to protect the kingdom against Tefo's enormous conspiracy. Explore a vast world with your Monsters by your side in this new Action RPG set in the Summoners War Universe.

Global score

77/100

Genres

Action, Adventure, Massively Multiplayer, Role-playing (RPG), Strategy, Free To Play

Similar games

    Pros

    • Generous free-to-play rewards
    • Engaging strategic combat
    • Strong community and cooperative features
    • Appealing fantasy art and story
    • Automation supports casual play

    Cons

    • Grindy endgame progression
    • Pay-to-win elements for faster advancement
    • Clunky controls on pc
    • Repetitive tasks and fetch quests
    • Some technical issues and bugs

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Idle, Story, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can choose characters, customize teams, and switch between manual and auto combat, allowing personal control over gameplay style."

    • Competence
      3

      "Game involves strategic team building, skillful combat, and progression through challenging content, though some grind is repetitive."

    • Competition
      2

      "Includes PvP modes and leaderboards, but many players focus on personal progression and casual play rather than intense competition."

    • Continuation
      3

      "Many players report long playtimes, habitual daily logins, and engagement with ongoing events encouraging sustained play."

    • Cooperation
      3

      "Guilds, cooperative events, and multiplayer content promote teamwork and social interaction among players."

    • Creativity
      2

      "Customization of teams and some character personalization exist, but gameplay mostly follows predefined mechanics and structures."

    • Domination
      -2

      "Interactions emphasize cooperation and balanced play; no strong evidence of dominance or power imposition over others."

    • Escapism
      4

      "Players use the game as a relaxing distraction and stress relief, enjoying fantasy worlds and immersive storylines."

    • Expectation
      -3

      "Most players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting
      3

      "Players experiment with different monster builds, team compositions, and strategies to optimize performance."

    • Exploration
      3

      "The game offers open-world areas and quests encouraging discovery, though exploration is somewhat guided."

    • Expression
      2

      "Some character and monster customization options allow self-expression, but limited compared to more open-ended games."

    • Fantasy
      5

      "Strong fantasy theme with imaginative monsters, magical abilities, and anime-inspired aesthetics."

    • Fellowship
      3

      "Community features like guilds and social events foster a sense of belonging and shared identity."

    • Growth
      4

      "Players develop skills, knowledge, and character power through progression and learning game mechanics."

    • Health
      -4

      "Primarily sedentary gameplay with no physical activity components; some reports of long sessions and device heating."

    • Idle
      4

      "Auto-play and AFK farming features allow players to progress with minimal active input, supporting casual engagement."

    • Intimacy
      1

      "Some social interaction and friendly community reported, but limited evidence of deep personal relationships."

    • Leadership
      1

      "Guild leadership and group coordination exist but are not dominant aspects of gameplay."

    • Progression
      5

      "Strong emphasis on collecting, upgrading monsters, acquiring items, and advancing through content."

    • Relaxation
      3

      "Many players find the game relaxing and enjoyable, aided by automation and steady progression."

    • Sensation
      3

      "Appealing visuals, animations, and sound design provide sensory enjoyment and emotional engagement."

    • Status
      2

      "PvP rankings and guild status offer recognition, though many players focus on personal goals rather than social status."

    • Story
      3

      "Narrative and lore are present and appreciated by players, enhancing immersion beyond isolated gameplay."

    • Strategy
      4

      "Team composition, elemental advantages, and skill timing require thoughtful planning and tactical decision-making."

    • Thrill
      2

      "Some suspense in PvP and boss fights, but overall gameplay is steady with moderate risk and tension."

    • Value
      1

      "Generally considered fair value for free-to-play players; some complaints about paywalls but many rewards available."

    • Violence
      2

      "Combat involves defeating monsters and enemies, but violence is stylized and fantasy-based rather than graphic."

    • Survival
      1

      "Some resource management and challenge in combat, but low threat environment overall."

    Last update: 29/04/2026