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Roguelands

Mac, PC (Microsoft Windows), Linux • 2016

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Quick resume

Embark on an epic journey in this hardcore Multiplayer RPG! As a Galactic Cadet, you and your Combat Squad of friends must brave hostile worlds in search of valuable loot and resources. Craft powerful gear, slay otherworldly creatures, and save the galaxy.

Global score

80/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Platform

Pros

  • Challenging and skillful combat
  • Deep crafting and progression system
  • Fun multiplayer cooperation
  • Frequent updates and new content
  • Unique weapons and character customization

Cons

  • Grindy gameplay with repetitive tasks
  • Difficult multiplayer setup
  • Some bugs and unfinished content
  • Minimal tutorial and guidance
  • Level design can feel repetitive

Motivations

  • Autonomy
    4

    "Players can create characters with different races, classes, and stats, choose their own playstyle, and freely explore planets and craft gear."

  • Competence
    4

    "The game is challenging with skillful combat, requiring learning enemy patterns and mastering controls; players receive feedback through progression and crafting."

  • Competition
    -3

    "Focus is mostly on personal progression and cooperative multiplayer rather than competitive ranked modes or leaderboards."

  • Continuation
    4

    "Players report long play sessions, habitual grinding, and frequent returns due to weekly updates and replayability."

  • Cooperation
    4

    "Multiplayer is a major feature, with players teaming up to defeat bosses and craft items, though setup can be difficult."

  • Creativity
    3

    "Players can customize their ship, craft various weapons and armor with upgrades, and experiment with different builds."

  • Domination
    -4

    "Interactions emphasize cooperation and shared goals rather than exerting control or superiority over others."

  • Escapism
    4

    "Players use the game as a challenging distraction and stress relief, enjoying immersive combat and exploration."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

  • Experimenting
    4

    "Players try new weapons, builds, and strategies, exploring different races and crafting options."

  • Exploration
    3

    "Players explore multiple planets and biomes with unique enemies and bosses, though level layouts can feel repetitive."

  • Expression
    3

    "Customization of characters, ships, and gear allows for self-expression, though some assets are reused."

  • Fantasy
    4

    "Set in a sci-fi universe with imaginative weapons, races, and bosses, offering a fictional and fantastical experience."

  • Fellowship
    4

    "Strong community and multiplayer focus foster group identity and collaborative achievements."

  • Growth
    4

    "Players learn mechanics, improve skills, and develop characters through leveling and crafting."

  • Health
    -4

    "The game involves long sedentary play sessions with no physical activity or health-related features."

  • Idle
    -4

    "Requires constant attention and focus due to challenging combat and permadeath mechanics."

  • Intimacy
    2

    "Some social interaction and friendship formation occur in multiplayer, but emotional sharing is limited."

  • Leadership
    -2

    "Players mostly participate equally in cooperative play without strong leadership or authority roles."

  • Progression
    5

    "Strong emphasis on accumulating items, upgrades, and unlocking new races and classes through gameplay."

  • Relaxation
    -2

    "The game is challenging and can cause frustration, with tension from permadeath and difficult enemies."

  • Sensation
    3

    "Enjoyable pixel art, music, and combat animations provide sensory stimulation and emotional engagement."

  • Status
    -3

    "Recognition is mostly internal or among friends; lacks formal social status or leaderboard visibility."

  • Story
    2

    "Some storylines and quests exist, but the narrative is minimal and player-driven rather than immersive."

  • Strategy
    4

    "Players must plan builds, manage resources, and devise tactics to overcome challenging enemies and bosses."

  • Thrill
    4

    "Permadeath, difficult combat, and unpredictable events create suspense and excitement."

  • Value
    4

    "Players perceive good value for money with many hours of gameplay and frequent updates."

  • Violence
    4

    "Combat and defeating enemies are core gameplay elements involving destruction and violence."

  • Survival
    4

    "Players must avoid death, manage resources, and overcome threats in a hostile environment."

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    Last update: 06/03/2026