Even the Ocean similar games & best alternatives
Even the Ocean
2016
Related articles
Quick resume
A physics-shifting puzzle platformer where you'll delve into dangerous power plants and massive creatures! Run into Light and Dark Energy-infused hazards to shift your movement physics to conquer each challenge. Explore towns and cities, and help a world thrown out of balance.
Global score
86/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Platform
Similar games
Pros
- Unique light/dark energy balancing mechanic
- Engaging narrative with diverse characters
- Relaxing music and atmospheric art
- Accessible gameplay with multiple modes
- Extensive accessibility options
Cons
- Story pacing uneven and sometimes preachy
- Platforming difficulty generally low
- Some character designs and art divisive
- Limited exploration and secrets
- Dialogue can be lengthy and unskippable
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Expression, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose game modes (full, story-only, gauntlet) and customize gameplay experience extensively, reflecting high player control and personal freedom."
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Competence2
"Platforming and puzzles are generally easy to moderate, with some skill required for timing and balancing energies, but overall accessible and not highly challenging."
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Competition-3
"Focus is on personal progress and story; no evidence of competitive modes or ranking systems; speedrunning is supported but optional."
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Continuation3
"Players report engaging gameplay and story that kept them playing for multiple hours; post-game content and replay modes encourage habitual play."
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Cooperation-4
"Single-player experience focused on individual platforming and narrative; no multiplayer or cooperative gameplay elements mentioned."
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Creativity4
"Unique light/dark energy balancing mechanic and varied level design encourage creative problem solving and experimentation."
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Domination-5
"No elements of exerting control or superiority over others; interactions are respectful and collaborative in narrative tone."
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Escapism4
"Players use the game as a relaxing, immersive experience with atmospheric music and art, providing distraction and emotional engagement."
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Expectation-4
"Players engage voluntarily out of intrinsic interest in story, mechanics, and atmosphere; no obligation or external pressure reported."
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Experimenting3
"Game introduces new mechanics regularly and encourages players to try different strategies with energy balancing and platforming."
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Exploration2
"Game features an overworld map and multiple areas to explore, though some locations are restricted; some secret areas and post-game content exist."
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Expression-2
"Character customization is minimal; art style is fixed and players do not modify characters or environments."
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Fantasy3
"Game world is a surreal fantasy setting with imaginative elements like energy balancing and giant creatures, though grounded in relatable themes."
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Fellowship1
"Narrative includes diverse characters and social interactions, creating a sense of community, but gameplay is solo-focused."
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Growth3
"Players develop skills in platforming and puzzle solving; story and character development offer personal and thematic growth."
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Health-4
"Sedentary gameplay with no physical activity; however, game is relaxing and not promoting unhealthy habits."
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Idle-3
"Requires focused attention for platforming and puzzle solving; not designed for background or casual idle play."
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Intimacy2
"Narrative explores close relationships and emotional themes, though social interactions are scripted and not player-driven."
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Leadership-4
"No leadership or group management elements; player acts independently without directing others."
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Progression3
"Players progress through levels, unlock story chapters, and gain access to post-game content; some character development occurs."
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Relaxation4
"Game praised for its relaxing music, smooth controls, and calming atmosphere, providing a soothing experience."
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Sensation3
"Enjoyable visual art style and ambient soundtrack provide sensory stimulation and emotional engagement."
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Status-4
"No social status or recognition systems; achievements exist but are personal and not socially emphasized."
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Story4
"Strong narrative focus with diverse characters and meaningful themes; story drives player engagement and is a core element."
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Strategy2
"Puzzle platforming requires planning and balancing energies, but challenges are generally straightforward and accessible."
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Thrill-2
"Game is more relaxing and contemplative than suspenseful; platforming challenges are not highly tense or risky."
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Value3
"Players find good value in the game’s length, story, and unique mechanics, especially at discounted prices."
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Violence-5
"No combat or destructive gameplay; focus is on constructive problem solving and exploration."
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Survival1
"Energy balancing mechanic introduces risk of death, but overall low threat level and forgiving checkpoints reduce survival tension."
Last update: 29/04/2026