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Even the Ocean

Xbox One, Nintendo Switch, PC (Microsoft Windows), Mac, PlayStation 4 • 2016

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Quick resume

A physics-shifting puzzle platformer where you'll delve into dangerous power plants and massive creatures! Run into Light and Dark Energy-infused hazards to shift your movement physics to conquer each challenge. Explore towns and cities, and help a world thrown out of balance.

Global score

86/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Platform

Pros

  • Unique light/dark energy balancing mechanic
  • Engaging narrative with diverse characters
  • Relaxing music and atmospheric art
  • Accessible gameplay with multiple modes
  • Extensive accessibility options

Cons

  • Story pacing uneven and sometimes preachy
  • Platforming difficulty generally low
  • Some character designs and art divisive
  • Limited exploration and secrets
  • Dialogue can be lengthy and unskippable

Motivations

  • Autonomy
    4

    "Players have freedom to choose game modes (full, story-only, gauntlet) and customize gameplay experience extensively, reflecting high player control and personal freedom."

  • Competence
    2

    "Platforming and puzzles are generally easy to moderate, with some skill required for timing and balancing energies, but overall accessible and not highly challenging."

  • Competition
    -3

    "Focus is on personal progress and story; no evidence of competitive modes or ranking systems; speedrunning is supported but optional."

  • Continuation
    3

    "Players report engaging gameplay and story that kept them playing for multiple hours; post-game content and replay modes encourage habitual play."

  • Cooperation
    -4

    "Single-player experience focused on individual platforming and narrative; no multiplayer or cooperative gameplay elements mentioned."

  • Creativity
    4

    "Unique light/dark energy balancing mechanic and varied level design encourage creative problem solving and experimentation."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are respectful and collaborative in narrative tone."

  • Escapism
    4

    "Players use the game as a relaxing, immersive experience with atmospheric music and art, providing distraction and emotional engagement."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest in story, mechanics, and atmosphere; no obligation or external pressure reported."

  • Experimenting
    3

    "Game introduces new mechanics regularly and encourages players to try different strategies with energy balancing and platforming."

  • Exploration
    2

    "Game features an overworld map and multiple areas to explore, though some locations are restricted; some secret areas and post-game content exist."

  • Expression
    -2

    "Character customization is minimal; art style is fixed and players do not modify characters or environments."

  • Fantasy
    3

    "Game world is a surreal fantasy setting with imaginative elements like energy balancing and giant creatures, though grounded in relatable themes."

  • Fellowship
    1

    "Narrative includes diverse characters and social interactions, creating a sense of community, but gameplay is solo-focused."

  • Growth
    3

    "Players develop skills in platforming and puzzle solving; story and character development offer personal and thematic growth."

  • Health
    -4

    "Sedentary gameplay with no physical activity; however, game is relaxing and not promoting unhealthy habits."

  • Idle
    -3

    "Requires focused attention for platforming and puzzle solving; not designed for background or casual idle play."

  • Intimacy
    2

    "Narrative explores close relationships and emotional themes, though social interactions are scripted and not player-driven."

  • Leadership
    -4

    "No leadership or group management elements; player acts independently without directing others."

  • Progression
    3

    "Players progress through levels, unlock story chapters, and gain access to post-game content; some character development occurs."

  • Relaxation
    4

    "Game praised for its relaxing music, smooth controls, and calming atmosphere, providing a soothing experience."

  • Sensation
    3

    "Enjoyable visual art style and ambient soundtrack provide sensory stimulation and emotional engagement."

  • Status
    -4

    "No social status or recognition systems; achievements exist but are personal and not socially emphasized."

  • Story
    4

    "Strong narrative focus with diverse characters and meaningful themes; story drives player engagement and is a core element."

  • Strategy
    2

    "Puzzle platforming requires planning and balancing energies, but challenges are generally straightforward and accessible."

  • Thrill
    -2

    "Game is more relaxing and contemplative than suspenseful; platforming challenges are not highly tense or risky."

  • Value
    3

    "Players find good value in the game’s length, story, and unique mechanics, especially at discounted prices."

  • Violence
    -5

    "No combat or destructive gameplay; focus is on constructive problem solving and exploration."

  • Survival
    1

    "Energy balancing mechanic introduces risk of death, but overall low threat level and forgiving checkpoints reduce survival tension."

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    Last update: 06/03/2026