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Strike.is: The Game

PC (Microsoft Windows), iOS, Mac, Web browser, Android • 2016

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Quick resume

Load your gun and dominate the best multiplayer mobile shooter game!

Global score

73/100

Genres

Action, Massively Multiplayer, Free To Play, Shooter

Pros

  • Free to play
  • Simple and accessible gameplay
  • Variety of weapons and customization
  • Multiple game modes including team play
  • Low system requirements

Cons

  • Small and declining player base
  • Clunky and laggy controls
  • Spawn camping and unbalanced weapons
  • Pay-to-win elements
  • Lack of content and updates

Motivations

  • Autonomy
    3

    "Players can customize characters and choose weapons freely, indicating control over actions."

  • Competence
    2

    "Game requires some skill and prediction, but also criticized for clunky controls and spawn camping."

  • Competition
    4

    "Strong competitive multiplayer focus with ranked modes, team matches, and clan wars."

  • Continuation
    -2

    "Many reviews mention low player base and short play sessions; some find it addictive but overall low retention."

  • Cooperation
    3

    "Includes team modes, clan wars, and cooperative strategies, encouraging teamwork."

  • Creativity
    2

    "Customization of characters and weapons present, but overall game design is derivative and limited."

  • Domination
    3

    "Competitive dominance is emphasized with spawn camping and overpowering weapons like shotguns."

  • Escapism
    3

    "Players use the game as a casual distraction and stress relief."

  • Expectation
    -4

    "Most players engage voluntarily for fun; no evidence of obligation or pressure."

  • Experimenting
    2

    "Players try different weapons and strategies, though limited by game simplicity."

  • Exploration
    -3

    "Game maps and modes are limited; no emphasis on discovery or new areas."

  • Expression
    3

    "Customization options for skins and weapons allow self-expression."

  • Fantasy
    -3

    "Game is a simple top-down shooter with minimal fantasy elements, more arcade-like and realistic."

  • Fellowship
    3

    "Community features like clans and social interaction are present but player base is small."

  • Growth
    2

    "Players level up and acquire new weapons, though progression is limited and criticized."

  • Health
    -5

    "No physical activity involved; typical sedentary gameplay."

  • Idle
    2

    "Game supports short sessions and casual play, but requires some attention during combat."

  • Intimacy
    1

    "Some social interaction in clans and teams, but limited emotional connection."

  • Leadership
    2

    "Clan and team modes imply leadership roles, though not strongly emphasized."

  • Progression
    3

    "Players collect coins, unlock weapons and skins, showing item accumulation and upgrades."

  • Relaxation
    1

    "Some players find it relaxing and stress-relieving, but others report frustration and tension."

  • Sensation
    2

    "Fast-paced action and music provide sensory stimulation, though graphics are simple."

  • Status
    2

    "Leaderboards, clans, and ranks provide social recognition."

  • Story
    -5

    "No narrative or story elements; gameplay is context-free."

  • Strategy
    2

    "Some tactical elements in weapon choice and team play, but overall simple mechanics."

  • Thrill
    2

    "Fast-paced combat and risk of death provide some thrill, though limited by game design."

  • Value
    3

    "Free to play with ongoing updates; some complaints about pay-to-win elements but generally good value."

  • Violence
    4

    "Core gameplay involves shooting and combat with various weapons."

  • Survival
    2

    "Players must avoid death and manage positioning, but no complex survival mechanics."

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    Last update: 06/03/2026