Last Group Out similar games & best alternatives

Last Group Out

PC (Microsoft Windows) • 2022

Should you play it?

Team up, gear up, and make it out alive in this 2D co-op extraction shooter.

What works
  • Addictive and challenging gameplay
  • Extensive weapon customization
  • Active and responsive developer
  • Cooperative multiplayer experience
  • Good value for price
Things to keep in mind
  • Multiplayer bugs and lag issues
  • Limited map variety and content
  • Repetitive progression loop
  • Steep learning curve for new players
  • Some ui and inventory management frustrations

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Darkwater

  • Easy Red 2

  • Into the Radius 2

  • WolfQuest: Anniversary Edition

  • Grounded 2

  • The Red Solstice

  • Due Process

  • Gatewalkers (Alpha)

  • Fast and Low

Hidden Gems

Less popular games with surprisingly high similarity

  • Fast and Low

  • Embers Adrift

  • Hidden & Dangerous 2: Courage Under Fire

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Memoness

  • Competence

    Gothic II: Gold Edition

  • Cooperation

    Dead Island 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Last Group Out: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Violence. It leans lower than usual among comparable games on Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose playstyles, customize weapons, and make strategic decisions in raids and exploration."

    Capsule for Memoness Memoness

    "Players have freedom to customize weapons, choose loadouts, and decide playstyle (stealth, tank, aggressive). Multiple maps and quests allow personal decision-making."

  • Competence

    Game with the same Competence vibe

    4

    "The game features challenging combat and skill progression that requires learning and mastery, rewarding player effectiveness."

    Capsule for Gothic II: Gold Edition Gothic II: Gold Edition

    "Game offers challenging AI, skill-based combat, weapon mastery, and progression systems that reward player effectiveness and learning."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on cooperative PvE gameplay with no PvP or ranked modes; players mostly play at their own pace and self-set goals."

    Capsule for John Carpenter's Toxic Commando John Carpenter's Toxic Commando

    "Focus is primarily on PvE and co-op play with no PvP; players compete against AI and personal goals rather than other players."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report addictive gameplay loops and desire to keep playing, though some note repetition and grind reduce long-term engagement."

    Capsule for Thief Simulator Thief Simulator

    "Players report addictive gameplay loops and desire to keep playing despite some repetition and bugs; progression and weapon mastery encourage continued play."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Co-op multiplayer for up to 3-4 players is a core feature, enhancing gameplay and social interaction."

    Capsule for Dead Island 2 Dead Island 2

    "Co-op multiplayer up to 4 players is a core feature; teamwork and reviving teammates are important and enhance experience."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive weapon customization and character appearance options allow creative expression within gameplay."

    Capsule for RESONANCE OF FATE™/END OF ETERNITY™ 4K/HD EDITION RESONANCE OF FATE™/END OF ETERNITY™ 4K/HD EDITION

    "Extensive weapon customization and loadout modifications allow creative personalization of gear and playstyle."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are cooperative and balanced; no evidence of dominance or power imposition over others."

    Capsule for Sniper Elite: Nazi Zombie Army Sniper Elite: Nazi Zombie Army

    "Interactions are cooperative and balanced; no evidence of dominance or power imposition over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a stress-relieving, immersive experience with engaging exploration and combat."

    Capsule for A Robot Named Fight! A Robot Named Fight!

    "Players use the game as a stress-relieving, immersive experience distinct from real life, enjoying tactical combat and exploration."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

    Capsule for ELDEN RING NIGHTREIGN ELDEN RING NIGHTREIGN

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different strategies, weapon combinations, and roles; some repetitiveness but also exploration of mechanics."

    Capsule for This Means Warp This Means Warp

    "Players try different weapons, attachments, and strategies; some repetition but experimentation encouraged by progression and customization."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration of maps with secrets, side quests, and resource gathering encourages discovery."

    Capsule for Thronebreaker: The Witcher Tales Thronebreaker: The Witcher Tales

    "Players explore multiple maps with hidden secrets and loot; some repetition noted but discovery remains a motivator."

  • Expression

    Game with the same Expression vibe

    3

    "Weapon customization and paint options allow for self-expression within the game's framework."

    Capsule for Gun Club VR Gun Club VR

    "Weapon painting and customization provide avenues for self-expression within the game."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Game is grounded in a plausible post-apocalyptic scenario with realistic survival mechanics rather than high fantasy."

    Capsule for Oxygen Oxygen

    "Game is grounded in a post-apocalyptic realistic setting with plausible weapons and scenarios; limited fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Community engagement and multiplayer cooperation foster a sense of belonging and shared experience."

    Capsule for The Blackout Club The Blackout Club

    "Strong community engagement and multiplayer cooperation foster a sense of belonging and shared experience."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn strategies, and unlock new perks and weapons, supporting personal development."

    Capsule for Thronefall Thronefall

    "Players develop skills, weapon mastery, and knowledge of maps and mechanics, supporting personal development."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; some players note long sessions and intense focus."

    Capsule for Gensokyo Night Festival Gensokyo Night Festival

    "Sedentary gameplay with no physical activity; some players note long sessions and intense focus."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during raids; not suited for background or casual idle play."

    Capsule for Arena Breakout: Infinite Arena Breakout: Infinite

    "Game requires focused attention during raids; not suited for background or casual idle play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Some social interaction and bonding through co-op play, but limited evidence of deep emotional connections."

    Capsule for Heroes of Hammerwatch II Heroes of Hammerwatch II

    "Co-op play and community interaction provide some social bonding but limited evidence of deep emotional connections."

  • Leadership

    Game with the same Leadership vibe

    2

    "Some players coordinate roles and strategies in co-op, but no formal leadership or authority systems."

    Capsule for Core Keeper Core Keeper

    "Some informal leadership in co-op teams (e.g., role assignment) but no formal authority or management roles."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating experience, scrap currency, weapons, perks, and upgrades driving player progression."

    Capsule for Revolution Ace Revolution Ace

    "Strong emphasis on accumulating gear, weapon upgrades, and stash expansion drives player motivation."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Game balances challenge and fun, but some modes can be tense and frustrating."

    Capsule for Tricky Towers Tricky Towers

    "Game balances challenge and flow but can be tense and unforgiving, especially in hardcore mode."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visuals, sound effects, and satisfying combat feedback provide sensory stimulation."

    Capsule for Halls of Torment: Prelude Halls of Torment: Prelude

    "Enjoyable audiovisual feedback, weapon sounds, and intense combat provide sensory stimulation."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through achievements and community, but limited focus on social status."

    Capsule for Risk of Rain Returns Risk of Rain Returns

    "Some recognition through achievements and community status but limited emphasis on social status."

  • Story

    Game with the same Story vibe

    1

    "Basic narrative with quests and lore; story is minimal and not the main focus but present."

    Capsule for Smalland: Survive the Wilds Smalland: Survive the Wilds

    "Basic narrative and quests provide context but story is minimal and not a primary focus."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires tactical thinking, map knowledge, and strategic use of weapons and movement."

    Capsule for AQtion AQtion

    "Requires tactical thinking, planning loadouts, and map knowledge to succeed."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension and suspense from risk of losing gear and intense firefights; players enjoy adrenaline rush."

    Capsule for Arena Breakout: Infinite Arena Breakout: Infinite

    "High tension moments, risk of losing gear, and intense firefights create suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for price with frequent updates and content."

    Capsule for Odd Realm Odd Realm

    "Players feel the game offers good value for price with frequent updates and content."

  • Violence

    Game with the same Violence vibe

    4

    "Combat and destruction are central gameplay elements, with emphasis on shooting and defeating enemies."

    Capsule for Hitler Waifu Hitler Waifu

    "Combat and destruction are central gameplay elements with emphasis on shooting and killing enemies."

  • Survival

    Game with the same Survival vibe

    4

    "Survival mechanics like hunger, resource gathering, and avoiding threats are core gameplay."

    Capsule for Forsaken Isle Forsaken Isle

    "Survival mechanics like health, hunger, and avoiding death are core to gameplay."

Last update: 01/06/2026