Worm.is: The Game similar games & best alternatives

Worm.is: The Game

Mac, PC (Microsoft Windows), Web browser, Android, iOS • 2016

Should you play it?

Smash worms or slither trying! Warning: Incredibly addicting Multiplayer Game!

What works
  • Free to play
  • Multiple game modes
  • Customizable skins
  • Smooth gameplay with low lag
  • Addictive and fun multiplayer experience
Things to keep in mind
  • Some lag and hitbox issues reported
  • Microtransactions present though optional
  • Limited map exploration
  • Lack of narrative or story
  • Chat moderation issues reported

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Mitos.is: The Game

  • War Selection

  • BLOCKPOST LEGACY

  • Tanks: The Crusades

  • Krunker

  • SuperPower 2 Steam Edition

  • Arcanists

  • Fallen Arena

  • BombTag

Hidden Gems

Less popular games with surprisingly high similarity

  • Arcanists

  • Task Force

  • AQtion

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Mitos.is: The Game

  • Competition

    Dummynation

  • Continuation

    Skill Legends Royale

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Worm.is: The Game: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Domination. It leans lower than usual among comparable games on Story, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose game modes, customize skins including creating their own, and decide play style (solo or team)."

    Capsule for Mitos.is: The Game Mitos.is: The Game

    "Players can choose different game modes, customize skins, and decide their own play style in a freeform multiplayer environment."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves strategic planning, team management, and skillful decision making with feedback from battles."

    Capsule for Gladiator Guild Manager: Prologue Gladiator Guild Manager: Prologue

    "Game involves skillful maneuvering, strategic mass management, and competitive play with feedback via leaderboards and levels."

  • Competition

    Game with the same Competition vibe

    4

    "Strong competitive elements with multiplayer battles, leaderboards, and player vs player world domination."

    Capsule for Dummynation Dummynation

    "Strong competitive element with leaderboards, ranked modes, and player vs player combat to dominate the arena."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report addictive gameplay and habitual play sessions, with desire to keep improving and climbing ranks."

    Capsule for Skill Legends Royale Skill Legends Royale

    "Many players report addictive gameplay with long sessions and habitual return to improve rank and level."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Includes team modes (duos, trios, squads) and some cooperative elements like reviving teammates, but many play solo or free-for-all."

    Capsule for Rumble Club Rumble Club

    "Includes team modes and ability to feed teammates, supporting cooperative play alongside solo modes."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize worm names, voices, and use a map generator for varied gameplay."

    Capsule for Worms Worms

    "Players can create or upload custom skins and personalize their worm's appearance."

  • Domination

    Game with the same Domination vibe

    3

    "Players often seek to dominate others by betraying or eliminating them, with trash talk and power plays common."

    Capsule for Crab Game Crab Game

    "Players strive to control the leaderboard and dominate others, though social interactions appear balanced without excessive trash talk."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a relaxing distraction and stress relief from real life."

    Capsule for Viscera Cleanup Detail: Shadow Warrior Viscera Cleanup Detail: Shadow Warrior

    "Players use the game as a relaxing distraction and stress relief from more serious games or real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and personal desire; no obligation or external pressure noted."

    Capsule for En Garde! En Garde!

    "Players engage voluntarily for fun and personal desire, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Multiple characters and modes encourage players to try different strategies and gameplay styles."

    Capsule for AudioSurf AudioSurf

    "Multiple game modes and strategic options encourage players to try different tactics and playstyles."

  • Exploration

    Game with the same Exploration vibe

    1

    "Limited exploration as maps are known and static, but players discover strategic opportunities and hidden tactics."

    Capsule for SUPREMACY: WORLD WAR 3 SUPREMACY: WORLD WAR 3

    "Limited exploration in a confined map, but players discover strategies and secrets in gameplay."

  • Expression

    Game with the same Expression vibe

    3

    "Customization options like skins allow for some degree of self-expression."

    Capsule for Fishy Fishy

    "Customization of skins and some cosmetic items allow for self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "While stylized and imaginative, the game is grounded in plausible crafting and survival mechanics without strong fantasy elements."

    Capsule for Outpath Outpath

    "Game is a stylized but simple simulation of worms; lacks deep fantasy elements or roleplaying."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Strong community presence with guilds, chat, and social interaction fosters a sense of belonging."

    Capsule for Summoners War Summoners War

    "Community features, chat, guilds, and playing with friends foster a sense of belonging."

  • Growth

    Game with the same Growth vibe

    4

    "Character leveling, skill upgrades, and item acquisition provide clear growth and progression."

    Capsule for Knights of Pen and Paper +1 Edition Knights of Pen and Paper +1 Edition

    "Leveling system, skill improvement, and unlocking items provide clear growth and progression."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; typical of multiplayer shooters."

    Capsule for Double Action: Boogaloo Double Action: Boogaloo

    "Sedentary gameplay typical of online multiplayer games; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and focus; not a background or idle game."

    Capsule for Megabonk Megabonk

    "Requires active attention and focus; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction with friends, but limited deep emotional connections described."

    Capsule for Cockroach Simulator Cockroach Simulator

    "Some social interaction and friend features, but limited deep emotional connection."

  • Leadership

    Game with the same Leadership vibe

    2

    "Guilds and group play allow for leadership roles, though many players also support or play solo."

    Capsule for Guild Wars® Reforged Guild Wars® Reforged

    "Guilds and team modes allow for leadership roles, though not heavily emphasized."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate gold, unlock heroes, perks, and skins, advancing through levels."

    Capsule for Block N Load Block N Load

    "Players accumulate levels, coins, skins, and upgrades as they play."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and a good way to unwind."

    Capsule for Bloons TD 5 Bloons TD 5

    "Many players find the game relaxing and a good way to unwind."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory feedback is pleasant and satisfying, with appealing animations and music."

    Capsule for Coloring Voxels Coloring Voxels

    "Enjoyable visual and auditory feedback with catchy music and smooth gameplay."

  • Status

    Game with the same Status vibe

    3

    "Leaderboards and rankings provide social recognition and status among players."

    Capsule for Hero Zero - Multiplayer RPG Hero Zero - Multiplayer RPG

    "Leaderboards and rankings provide social recognition and status among players."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; purely gameplay focused."

    Capsule for Golf Around! Golf Around!

    "No narrative or plot; purely gameplay focused without story elements."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires tactical thinking in team composition, placement, and resource management."

    Capsule for Figure Adventure Figure Adventure

    "Requires strategic thinking in movement, mass management, and team play."

  • Thrill

    Game with the same Thrill vibe

    3

    "Survival tension and risk of death create suspense and excitement."

    Capsule for SKYHILL SKYHILL

    "Competitive tension and risk of death create suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Free to play with no microtransactions; players feel good value for time invested."

    Capsule for Winds of Valen Winds of Valen

    "Free to play with optional microtransactions; players feel good value for time invested."

  • Violence

    Game with the same Violence vibe

    3

    "Gameplay involves consuming other creatures and survival through predation."

    Capsule for Swallow the Sea Swallow the Sea

    "Gameplay involves 'killing' other worms and consuming them, a mild form of cartoonish combat."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage resources (mass) to survive and grow in the arena."

    Capsule for ATOMEGA ATOMEGA

    "Players must avoid death and manage resources (mass) to survive and grow."

Last update: 01/06/2026