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Super House of Dead Ninjas

PC (Microsoft Windows) • 2013

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Quick resume

Super House of Dead Ninjas is an action arcade game with roguelite elements. Race against a 30 second timer as you descend floor after foe-filled floor and attempt to unlock the secrets of this deadly tower!Play as the fearsome Crimson Ninja, wielding an arsenal of deadly ninja weapons and attacks.

Global score

96/100

Genres

Action, Indie, Platform

Pros

  • Fast-paced, responsive gameplay
  • High replayability with unlockables and random levels
  • Tight controls and satisfying combat
  • Level editor and steam workshop support
  • Low price with good content value

Cons

  • No multiplayer or cooperative modes
  • Some repetition in enemy and level design
  • Steep learning curve for new players
  • Short overall game length
  • Requires controller for best experience

Motivations

  • Autonomy
    4

    "Players choose weapons, upgrades, and playstyle freely with many unlockables and customization options."

  • Competence
    5

    "High skill ceiling with fast-paced, twitch-based gameplay requiring precise reflexes and mastery."

  • Competition
    3

    "Includes leaderboards and speedrun modes encouraging comparison with others."

  • Continuation
    4

    "Highly addictive with strong replay value due to unlockables, random levels, and challenges."

  • Cooperation
    -5

    "No multiplayer support; entirely single-player focused."

  • Creativity
    3

    "Level editor and Steam Workshop support allow player-created content and customization."

  • Domination
    -3

    "Competitive elements exist but interactions are balanced and respectful; no evidence of domination."

  • Escapism
    4

    "Fast-paced action and arcade style provide strong distraction and immersion away from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge, not out of obligation."

  • Experimenting
    4

    "Variety of weapons and upgrades encourage trying new playstyles and strategies."

  • Exploration
    3

    "Randomly generated levels and user maps provide fresh experiences each run."

  • Expression
    3

    "Customization of ninja suits and weapons supports player self-expression."

  • Fantasy
    4

    "Arcade ninja theme with exaggerated action and stylized violence."

  • Fellowship
    -4

    "Primarily single-player with minimal social interaction."

  • Growth
    4

    "Unlocking weapons and upgrades provides a sense of progression and skill development."

  • Health
    -4

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires constant attention and fast reflexes; not suitable for idle play."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual gameplay."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    5

    "Strong item and upgrade accumulation system driving player advancement."

  • Relaxation
    -3

    "High tension and fast pace create sustained alertness rather than relaxation."

  • Sensation
    4

    "Fast action, blood effects, and sound design provide strong sensory stimulation."

  • Status
    2

    "Leaderboards and achievements offer some recognition but limited social status focus."

  • Story
    1

    "Minimal narrative presented via a short comic; gameplay is largely context-free."

  • Strategy
    3

    "Requires quick decision-making and some planning of weapon loadouts and tactics."

  • Thrill
    4

    "Timer and fast pace create suspense and adrenaline rush."

  • Value
    4

    "Highly praised for content and replayability relative to low price."

  • Violence
    5

    "Enjoyment of fast-paced combat, gore, and destruction is central."

  • Survival
    3

    "Avoiding death and managing timer create survival pressure."

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    Last update: 06/03/2026