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Super Motherload

PlayStation 4, PlayStation 3, PC (Microsoft Windows) • 2014

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Quick resume

Set on Mars in an alternate Cold-War era, Super Motherload is a 1 to 4-player couch co-op digging adventure with storyline by Image Comics' Kurtis Wiebe, a fully voiced cast of Soviet and American characters, and a procedurally-generated world that changes each time you play.

Global score

76/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Puzzle

Pros

  • Faithful to original motherload gameplay
  • Local 4-player co-op
  • Engaging puzzle and combo mechanics
  • Immersive soundtrack and voice acting
  • Includes original motherload goldium edition

Cons

  • No online multiplayer
  • Some performance and crash issues reported
  • Game can become repetitive and grindy
  • Final boss fight considered tedious by some
  • Limited character customization and expression

Motivations

  • Autonomy
    3

    "Players have freedom to choose characters, upgrade paths, and puzzle-solving strategies, though gameplay follows a core loop of mining and upgrading."

  • Competence
    3

    "Players engage in skillful route planning, puzzle solving with bombs, and resource management, with some challenge especially in Hardcore mode."

  • Competition
    -3

    "Focus is on personal progress and cooperative play rather than competing against others; no online multiplayer and no ranked modes."

  • Continuation
    3

    "Addictive gameplay loop with upgrades and multiple characters encourages repeated play sessions and replayability."

  • Cooperation
    4

    "Supports local co-op for up to 4 players with shared screen, encouraging teamwork and coordination."

  • Creativity
    2

    "Players create mining routes and use bombs strategically; some customization in character choice and upgrades."

  • Domination
    -4

    "Interactions are cooperative and balanced; no evidence of dominance or power imposition over others."

  • Escapism
    4

    "Players use the game as a relaxing, nostalgic escape with immersive atmosphere and story elements."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and nostalgia, not out of obligation or external pressure."

  • Experimenting
    3

    "Players experiment with bomb types, mining combos, and puzzle solutions to optimize resource gathering."

  • Exploration
    3

    "Players explore procedurally generated underground environments and puzzles, discovering new areas and secrets."

  • Expression
    1

    "Limited character selection and upgrades offer some self-expression, but mostly standardized presentation."

  • Fantasy
    2

    "Set on Mars with a sci-fi narrative and supernatural elements, providing an imaginative fictional experience."

  • Fellowship
    3

    "Local multiplayer and shared goals foster a sense of community and group identity during play."

  • Growth
    3

    "Players develop skills in route planning, puzzle solving, and resource management, with character progression."

  • Health
    -5

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during mining and puzzle solving; not designed for passive or background play."

  • Intimacy
    2

    "Local co-op encourages social interaction and bonding, though no evidence of deep emotional sharing."

  • Leadership
    -2

    "Players collaborate without formal leadership roles; cooperative play is balanced and shared."

  • Progression
    4

    "Strong emphasis on accumulating upgrades, unlocking characters, and improving equipment."

  • Relaxation
    3

    "Gameplay is described as relaxing and meditative, balancing challenge with flow."

  • Sensation
    2

    "Enjoyable visuals, soundtracks, and effects provide sensory stimulation and emotional engagement."

  • Status
    -4

    "No social status or recognition systems; focus is on personal and cooperative achievement."

  • Story
    3

    "Includes a narrative with voice acting and plot elements that engage players beyond gameplay."

  • Strategy
    3

    "Players plan routes, manage resources, and solve puzzles requiring logical thinking and tactics."

  • Thrill
    2

    "Some suspense from hazards, boss fights, and resource management, but overall moderate tension."

  • Value
    3

    "Players perceive good value from nostalgia, gameplay depth, and inclusion of original game."

  • Violence
    -3

    "Gameplay focuses on mining and puzzle solving; combat is limited to bomb usage without graphic violence."

  • Survival
    2

    "Players manage fuel, hull integrity, and hazards to avoid failure, especially in Hardcore mode."

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    Last update: 06/03/2026