Heroes of Hammerwatch similar games & best alternatives

Heroes of Hammerwatch

PC (Microsoft Windows), Linux • 2018

Should you play it?

Heroes of Hammerwatch is a rogue-lite action-adventure. Explore and battle your way through procedurally generated levels on your own or with up to 3 friends.

What works
  • Engaging cooperative multiplayer
  • Deep and rewarding progression system
  • Variety of classes and builds
  • Challenging but fair gameplay
  • Good value for price
Things to keep in mind
  • Grindy progression especially solo
  • Some repetitive dungeon layouts
  • Multiplayer connection issues reported
  • Steep learning curve for new players
  • Minimal narrative depth

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Gatewalkers (Alpha)

  • Smalland: Survive the Wilds

  • Eon Altar

  • Dungeons of Sundaria

  • Absolum

  • Lost Castle 2

  • MetaPhysical

  • Full Metal Furies

  • Forsaken Frontiers

Hidden Gems

Less popular games with surprisingly high similarity

  • MetaPhysical

  • Forsaken Frontiers

  • Super Cane Magic ZERO - Legend of the Cane Cane

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    Soulstone Survivors

  • Progression

    Aeruta

  • Autonomy

    Geometry Arena

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Heroes of Hammerwatch: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence, Continuation, Cooperation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have extensive control over builds, classes, difficulty modifiers, and upgrades, allowing personalized playstyles and strategic choices."

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  • Competence

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  • Competition

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    "Focus is primarily on personal progress and cooperative play rather than competitive ranking or leaderboards."

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    "Focus is primarily on personal progression and cooperative play rather than competitive ranking or leaderboards."

  • Continuation

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    "Players report long play sessions, habitual grinding, and strong attachment; game encourages repeated runs and meta progression."

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  • Cooperation

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    "Co-op multiplayer is a major feature, with players recommending playing with friends and praising teamwork and revive mechanics."

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    "Co-op multiplayer with up to 4 players (more with commands) is a core feature, with mechanics like linked revives emphasizing teamwork."

  • Creativity

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    "Players can customize characters with different builds, talents, and item combinations, but within predefined game systems."

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  • Domination

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    "Multiplayer emphasizes shared progression and cooperation rather than dominance or power over others."

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  • Escapism

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  • Expectation

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    "Engagement is driven by intrinsic interest and personal desire rather than obligation or external pressure."

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  • Experimenting

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    "Players experiment with builds, skills, and gear combinations, exploring different playstyles and tactics."

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    "Players experiment with different classes, builds, and run modifiers to find new strategies and playstyles."

  • Exploration

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    "Players explore dungeons with new traversal mechanics, but many areas are recycled with limited novelty."

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    "The game features randomized dungeons and secrets, but many areas and layouts are reused, limiting novelty over time."

  • Expression

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    "Character customization and skill choices allow some self-expression, though cosmetic options are limited."

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  • Fantasy

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    "The game is set in a fantasy world with RPG classes, magic, monsters, and a dragon boss."

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  • Fellowship

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    "Strong sense of community and shared experience through multiplayer co-op and social interactions."

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  • Growth

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    "Players develop skills, knowledge, and character progression over time with meaningful learning."

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  • Health

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    "The game is a sedentary activity with no physical exercise elements."

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  • Idle

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    "Requires focused attention and continuous engagement during runs."

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  • Intimacy

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    "Some social interaction and friendships form in multiplayer, but emotional sharing is limited."

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  • Leadership

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    "Some players take lead in co-op strategies but overall balanced teamwork and shared decision-making."

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  • Progression

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    "Strong emphasis on accumulating upgrades, items, skill points, and town improvements to advance."

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  • Relaxation

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    "Game balances challenge and flow, providing satisfying tension release but also moments of stress."

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  • Sensation

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  • Status

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    "Recognition is mostly internal or among friends; no public leaderboards or social status systems."

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  • Story

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  • Strategy

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    "Players engage in tactical combat, skill selection, and resource management requiring planning."

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  • Thrill

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  • Value

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    "Players perceive strong value for time and money due to extensive content and replayability."

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  • Violence

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    "Combat and destruction of enemies are core gameplay elements."

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  • Survival

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    "Players must avoid death and manage resources to progress through increasingly difficult dungeons."

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Last update: 01/06/2026