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Streets of Rogue

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2019

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Quick resume

Fight, sneak, and hack your way through randomly generated cities. It's like Nuclear Throne meets Deus Ex, mixed with the anarchy of GTA. Rogue-lite meets immersive sim, and goes completely insane.

Global score

96/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Hack and slash/Beat 'em up, Shooter

Pros

  • Extensive player freedom and creativity
  • High replayability with procedural generation and mutators
  • Diverse characters and playstyles
  • Strong multiplayer co-op support
  • Active developer and modding community

Cons

  • Combat can be frustrating or unbalanced for some
  • Repetitive mission structure over long play
  • Some ui and menu clunkiness
  • Pixel art graphics may not appeal to all
  • Occasional difficulty spikes and rng frustration

Motivations

  • Autonomy
    5

    "Players have extensive freedom to choose characters, playstyles, and approaches to missions with multiple viable solutions."

  • Competence
    4

    "The game offers challenging gameplay with skill-based combat, stealth, and problem solving, rewarding mastery and experimentation."

  • Competition
    -3

    "Focus is primarily on personal progression and self-set goals; multiplayer is cooperative rather than competitive."

  • Continuation
    5

    "High replayability with hundreds of hours played by users, supported by procedural generation and mutators."

  • Cooperation
    4

    "Supports up to 4-player co-op both local and online, with teamwork and chaotic interactions enhancing gameplay."

  • Creativity
    5

    "Strong emphasis on creative problem solving, character customization, level editor, and modding community."

  • Domination
    -2

    "Interactions are mostly balanced and emergent; no evidence of power imposition or toxic dominance behavior."

  • Escapism
    5

    "Players use the game as a fun, chaotic escape with humor and imaginative scenarios far from real life."

  • Expectation
    -4

    "Engagement is driven by intrinsic interest, creativity, and personal desire rather than obligation or pressure."

  • Experimenting
    5

    "Encourages trying new strategies, mutators, characters, and custom content to explore game mechanics."

  • Exploration
    3

    "Procedurally generated levels and modded content provide new environments and secrets to discover."

  • Expression
    4

    "Players can customize characters, create their own, and modify gameplay through mutators and mods."

  • Fantasy
    4

    "Features imaginative fiction elements like vampires, zombies, shapeshifters, and anarchic scenarios."

  • Fellowship
    3

    "Community aspects include multiplayer co-op, shared experiences, and workshop content sharing."

  • Growth
    4

    "Players learn character abilities, game systems, and improve skills over many hours of play."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention during runs; not designed for passive or background play."

  • Intimacy
    1

    "Some social interaction in multiplayer but limited evidence of deep emotional connections."

  • Leadership
    1

    "Some players may lead in co-op, but overall gameplay emphasizes shared chaotic interactions."

  • Progression
    4

    "Strong progression through unlocking characters, traits, items, and leveling up within runs."

  • Relaxation
    2

    "While chaotic, some players find it relaxing and fun; others experience tension from difficulty."

  • Sensation
    3

    "Enjoyable pixel art, soundtracks, and humorous events provide sensory and emotional stimulation."

  • Status
    -2

    "Minimal focus on social recognition or popularity; achievements exist but are personal milestones."

  • Story
    2

    "Narrative is light and humorous, serving as a framework rather than deep plot immersion."

  • Strategy
    4

    "Requires planning, problem solving, and tactical decision making to complete missions effectively."

  • Thrill
    3

    "Players enjoy suspense and unpredictability from emergent gameplay and rogue-like challenges."

  • Value
    5

    "Highly praised for content volume, replayability, and price, considered a great value by players."

  • Violence
    3

    "Combat and destruction are common and enjoyable elements, though non-violent approaches exist."

  • Survival
    3

    "Players must avoid failure and manage threats in increasingly difficult levels and scenarios."

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    Last update: 06/03/2026