Flower similar games & best alternatives
Flower
2019
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Quick resume
Experience award-winning Flower, now available on PC. Flower lets you take control of the wind as you explore and navigate beautiful, lush environments.
Global score
80/100
Genres
Adventure, Casual, Visual Novel
Similar games
Pros
- Relaxing and calming experience
- Beautiful visuals and music
- Accessible gameplay
- Meaningful nonverbal narrative
- Encourages exploration and discovery
Cons
- Short game length
- Some control and camera issues
- Minimal gameplay challenge
- Lack of replay incentives beyond achievements
- Pc port technical issues reported
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Strategy, Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players control the wind and freely direct the flower petals through open environments with minimal constraints."
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Competence1
"Gameplay is simple and accessible with little challenge, but some achievements require skill and precision."
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Competition-5
"No competitive elements; focus is on personal, peaceful experience without comparison to others."
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Continuation2
"Players enjoy replaying levels for achievements and exploration, but game is short and can be completed quickly."
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Cooperation-5
"Single-player experience with no multiplayer or cooperative gameplay."
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Creativity3
"Players creatively explore and interact with the environment, though within predefined levels and mechanics."
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Domination-5
"No elements of exerting control over others; experience is peaceful and non-confrontational."
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Escapism5
"Strongly used for relaxation, stress relief, and emotional healing; players escape real-life problems."
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Expectation-4
"Players engage voluntarily for intrinsic interest and relaxation rather than obligation or pressure."
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Experimenting2
"Players explore different ways to navigate levels and find hidden flowers, though gameplay is simple."
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Exploration4
"Encourages discovery of new areas, secrets, and hidden flowers within each level."
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Expression2
"Some self-expression through interaction with environment and unlocking flowers, but limited customization."
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Fantasy3
"Imaginative experience controlling wind and flower petals in stylized, dreamlike settings."
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Fellowship-5
"Solo experience with minimal social interaction or community involvement."
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Growth2
"Players develop skill in controlling wind and completing achievements, but learning curve is low."
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Health-5
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle3
"Can be played casually with relaxed pacing and short sessions; some players use it as background experience."
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Intimacy-5
"No close social relationships or emotional sharing; purely individual experience."
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Leadership-5
"No leadership or group management elements; single-player focused."
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Progression3
"Progression through unlocking flowers, levels, and achievements; some collection elements."
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Relaxation5
"Core motivation; game is designed to induce relaxation, calmness, and flow state."
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Sensation4
"Enjoyable sensory experience with beautiful visuals, soothing music, and satisfying sound effects."
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Status-5
"No social recognition or status systems; focus is on personal experience."
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Story2
"Narrative is subtle and nonverbal, conveyed through environment and music rather than explicit plot."
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Strategy-2
"Minimal strategic or problem-solving elements; gameplay is straightforward and simple."
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Thrill-3
"Low risk and tension; mostly calm and predictable experience with minor moments of challenge."
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Value3
"Perceived as good value especially on sale; short but meaningful experience with artistic merit."
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Violence-5
"No violence or combat; gameplay is constructive and peaceful."
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Survival-5
"No survival or threat mechanics; safe and stable environment throughout."
Last update: 29/04/2026