Flower similar games & best alternatives
Flower
2019
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Quick resume
Experience award-winning Flower, now available on PC. Flower lets you take control of the wind as you explore and navigate beautiful, lush environments.
Global score
80/100
Genres
Adventure, Casual, Visual Novel
Pros
- Relaxing and calming experience
- Beautiful visuals and music
- Accessible gameplay
- Meaningful nonverbal narrative
- Encourages exploration and discovery
Cons
- Short game length
- Some control and camera issues
- Minimal gameplay challenge
- Lack of replay incentives beyond achievements
- Pc port technical issues reported
Motivations
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Autonomy4
"Players control the wind and freely direct the flower petals through open environments with minimal constraints."
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Competence1
"Gameplay is simple and accessible with little challenge, but some achievements require skill and precision."
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Competition-5
"No competitive elements; focus is on personal, peaceful experience without comparison to others."
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Continuation2
"Players enjoy replaying levels for achievements and exploration, but game is short and can be completed quickly."
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Cooperation-5
"Single-player experience with no multiplayer or cooperative gameplay."
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Creativity3
"Players creatively explore and interact with the environment, though within predefined levels and mechanics."
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Domination-5
"No elements of exerting control over others; experience is peaceful and non-confrontational."
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Escapism5
"Strongly used for relaxation, stress relief, and emotional healing; players escape real-life problems."
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Expectation-4
"Players engage voluntarily for intrinsic interest and relaxation rather than obligation or pressure."
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Experimenting2
"Players explore different ways to navigate levels and find hidden flowers, though gameplay is simple."
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Exploration4
"Encourages discovery of new areas, secrets, and hidden flowers within each level."
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Expression2
"Some self-expression through interaction with environment and unlocking flowers, but limited customization."
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Fantasy3
"Imaginative experience controlling wind and flower petals in stylized, dreamlike settings."
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Fellowship-5
"Solo experience with minimal social interaction or community involvement."
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Growth2
"Players develop skill in controlling wind and completing achievements, but learning curve is low."
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Health-5
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle3
"Can be played casually with relaxed pacing and short sessions; some players use it as background experience."
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Intimacy-5
"No close social relationships or emotional sharing; purely individual experience."
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Leadership-5
"No leadership or group management elements; single-player focused."
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Progression3
"Progression through unlocking flowers, levels, and achievements; some collection elements."
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Relaxation5
"Core motivation; game is designed to induce relaxation, calmness, and flow state."
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Sensation4
"Enjoyable sensory experience with beautiful visuals, soothing music, and satisfying sound effects."
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Status-5
"No social recognition or status systems; focus is on personal experience."
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Story2
"Narrative is subtle and nonverbal, conveyed through environment and music rather than explicit plot."
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Strategy-2
"Minimal strategic or problem-solving elements; gameplay is straightforward and simple."
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Thrill-3
"Low risk and tension; mostly calm and predictable experience with minor moments of challenge."
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Value3
"Perceived as good value especially on sale; short but meaningful experience with artistic merit."
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Violence-5
"No violence or combat; gameplay is constructive and peaceful."
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Survival-5
"No survival or threat mechanics; safe and stable environment throughout."
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Last update: 06/03/2026