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Hoa

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, Mac, PlayStation 4 • 2021

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Quick resume

Hoa is a beautiful puzzle-platforming game that features breathtaking hand-painted art, lovely music, and a peaceful, relaxing atmosphere.

Global score

89/100

Genres

Action, Adventure, Casual, Indie, Platform, Strategy, Puzzle

Pros

  • Beautiful hand-painted art inspired by studio ghibli
  • Soothing and emotional soundtrack
  • Relaxing and stress-free gameplay
  • Accessible platforming suitable for all ages
  • Meaningful and emotional story conveyed through atmosphere

Cons

  • Very short playtime with limited replay value
  • Some minor bugs and control issues reported
  • Last level's gameplay and pacing divisive or frustrating for some
  • Lack of exploration and customization
  • Minimal challenge and strategic depth

Motivations

  • Autonomy
    3

    "Players can explore areas and collect items at their own pace with some freedom in movement and ability acquisition, though the game is mostly linear."

  • Competence
    1

    "Gameplay is simple and forgiving with light platforming and puzzles; some minor challenge especially in the last level but overall accessible."

  • Competition
    -5

    "No competitive elements or player comparison; focus is on personal, relaxed experience."

  • Continuation
    -3

    "Short game with limited replay value; players generally complete it in 2-4 hours and do not tend to engage in long or habitual play sessions."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Some creative puzzle design and unique level mechanics especially in the final level; however, overall gameplay follows a predictable pattern."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism
    5

    "Strongly emphasized as a relaxing, stress-relieving, and immersive experience that helps players escape real-life pressures."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

  • Experimenting
    1

    "Some experimentation with new abilities and puzzle mechanics, especially in later levels, but mostly follows established routines."

  • Exploration
    -2

    "Exploration is limited and guided with maps showing item locations; the game does not encourage discovery or hidden secrets."

  • Expression
    -3

    "Minimal character customization or self-expression; players experience a fixed protagonist and preset aesthetics."

  • Fantasy
    5

    "Strong fantasy elements with fairy tale themes, magical creatures, and imaginative environments inspired by Studio Ghibli."

  • Fellowship
    -5

    "No social or community features; strictly single-player."

  • Growth
    2

    "Some learning curve with new abilities and puzzle solving, but overall low complexity limits deep personal development."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires moderate attention and focus; not designed for idle or background play."

  • Intimacy
    -4

    "Limited emotional connection through story and atmosphere but no social or close relationship building."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    2

    "Players gain new abilities and progress through levels, but no extensive item collection or upgrades."

  • Relaxation
    5

    "Highly relaxing experience with soothing music, gentle gameplay, and calming atmosphere."

  • Sensation
    4

    "Strong sensory appeal through beautiful visuals and emotional music providing hedonic pleasure."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    3

    "Simple, emotional narrative conveyed mostly through environment and a final cutscene; story is meaningful but not complex."

  • Strategy
    -2

    "Light puzzle solving requiring some thought but no deep strategic or analytical planning."

  • Thrill
    -3

    "Low suspense or risk; gameplay is forgiving and calm with minimal tension."

  • Value
    1

    "Generally considered fair value especially on sale; praised for art and music though some find it short for full price."

  • Violence
    -5

    "No violence or combat; gameplay is peaceful and non-violent."

  • Survival
    -5

    "No survival or threat mechanics; stable and safe gameplay environment."

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    Last update: 06/03/2026