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Dreaming Sarah

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, PlayStation 4 • 2015

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Quick resume

Dreaming Sarah is an adventure platformer where you play as Sarah, a girl who is in a coma. Explore the world around her and help her wake up!

Global score

91/100

Genres

Adventure, Casual, Indie, Platform, Puzzle

Pros

  • Atmospheric and surreal dreamlike world
  • Relaxing and evocative soundtrack
  • Smooth and accessible platforming controls
  • Engaging exploration and puzzle mechanics
  • Good value especially on sale

Cons

  • Short gameplay length
  • Some cryptic puzzles requiring walkthroughs
  • Limited replayability
  • Minor bugs reported
  • Minimal story clarity and character customization

Motivations

  • Autonomy
    4

    "Players explore freely in a dream world with non-linear progression and item-based unlocking of new areas, allowing personal choice in exploration."

  • Competence
    2

    "The game involves puzzle solving and platforming with moderate challenge; some players needed walkthroughs but overall skill demands are not high."

  • Competition
    -5

    "No competitive elements or player comparisons; focus is on solo exploration and puzzle solving."

  • Continuation
    -3

    "Short game (2-4 hours) with limited replay value; players generally complete it in one or two sessions and do not return frequently."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative features."

  • Creativity
    3

    "Players use found items to unlock new areas and solve puzzles, encouraging creative problem solving and exploration."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism
    5

    "Strong theme of escaping reality through dream exploration; players use the game as a relaxing, immersive experience."

  • Expectation
    -4

    "Players engage voluntarily out of interest in exploration and story; no obligation or external pressure noted."

  • Experimenting
    3

    "Exploration and item use encourage trying new things and revisiting areas with new abilities."

  • Exploration
    5

    "Core gameplay revolves around discovering new areas, secrets, and revisiting locations with new items."

  • Expression
    -2

    "Limited character customization; some minor outfit color changes but mostly standardized presentation."

  • Fantasy
    5

    "Highly surreal, dreamlike, and symbolic narrative with imaginative and abstract environments."

  • Fellowship
    -5

    "No social or community features; entirely solo experience."

  • Growth
    2

    "Players learn puzzle solutions and explore new areas, gaining knowledge and skills gradually."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention to explore and solve puzzles; not designed for background or idle play."

  • Intimacy
    -4

    "Minimal social interaction; some NPC dialogue but no deep relationships or emotional sharing."

  • Leadership
    -5

    "No leadership or group management elements; single-player only."

  • Progression
    3

    "Progression through item collection and unlocking new areas; typical metroidvania style advancement."

  • Relaxation
    4

    "Atmospheric, calming music and exploration create a relaxing experience for many players."

  • Sensation
    3

    "Enjoyable pixel art visuals and ambient music provide sensory pleasure and emotional engagement."

  • Status
    -5

    "No social recognition or status systems; achievements exist but are personal."

  • Story
    3

    "Story is minimal and symbolic, revealed through exploration and environmental clues rather than direct narrative."

  • Strategy
    2

    "Requires puzzle solving and planning item use to progress, but puzzles are generally straightforward."

  • Thrill
    -2

    "Atmosphere is more contemplative and surreal than suspenseful or thrilling."

  • Value
    3

    "Generally considered good value especially on sale; short length balanced by quality and price."

  • Violence
    -4

    "No combat or destruction; gameplay focused on exploration and puzzle solving."

  • Survival
    -5

    "No survival mechanics or threat management; safe exploration environment."

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    Last update: 06/03/2026