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Teenage Mutant Ninja Turtles: Shredder's Revenge

PC (Microsoft Windows), iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2022

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Quick resume

Teenage Mutant Ninja Turtles: Shredder’s Revenge reunites Leonardo, Michelangelo, Donatello and Raphael as they kick shell in a beautifully realized beat ’em up.

Global score

94/100

Genres

Action, Adventure, Casual, Indie, Hack and slash/Beat 'em up, Arcade

Similar games

    Pros

    • Faithful nostalgic tmnt experience
    • Fun and accessible combat with skill depth
    • Up to 6-player local and online co-op
    • Vibrant pixel art and soundtrack
    • Character variety and progression

    Cons

    • Short single-player campaign
    • Some online lag and connectivity issues
    • Limited story depth
    • Minor hitbox and control quirks
    • Repetitive enemy variety late game

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players can choose from multiple characters with distinct movesets and have freedom in combat style and progression."

    • Competence
      3

      "The game offers a skill ceiling with combos, timing, dodging, and character leveling, but remains accessible and not overly difficult."

    • Competition
      1

      "Includes leaderboards and arcade mode for score challenges, but main focus is cooperative play rather than direct competition."

    • Continuation
      3

      "Players report habitual play, replaying levels, leveling characters, and enjoying multiplayer sessions repeatedly."

    • Cooperation
      5

      "Supports up to 6-player local and online co-op with drop-in/drop-out, emphasizing teamwork and shared gameplay."

    • Creativity
      1

      "Limited creativity in level design and character customization, but players can experiment with different characters and combos."

    • Domination
      -3

      "Focus is on cooperative multiplayer with shared health and revives; no evidence of dominance or trash talk."

    • Escapism
      4

      "Strong nostalgic appeal and immersive arcade action provide a fun escape from real life."

    • Expectation
      -4

      "Players engage voluntarily out of personal interest and nostalgia, with no obligation or pressure reported."

    • Experimenting
      3

      "Players try different characters, combos, and strategies, exploring mechanics and character abilities."

    • Exploration
      2

      "Includes collectibles, side quests, and hidden characters encouraging some exploration beyond main paths."

    • Expression
      1

      "Character selection and unlocking provide some self-expression, but no deep customization options."

    • Fantasy
      5

      "Set in the TMNT universe with cartoon characters, imaginative enemies, and fantastical scenarios."

    • Fellowship
      4

      "Strong community and social play through multiplayer co-op and shared experiences."

    • Growth
      3

      "Character leveling and skill unlocking provide opportunities for learning and personal development."

    • Health
      -5

      "No physical activity involved; typical sedentary gaming experience."

    • Idle
      -3

      "Requires focused attention during gameplay; not designed for idle or background play."

    • Intimacy
      2

      "Multiplayer encourages social interaction and bonding, but no evidence of deep emotional connections."

    • Leadership
      -2

      "Gameplay emphasizes cooperative equality rather than leadership or authoritative roles."

    • Progression
      4

      "Includes character leveling, unlocking moves, and collectibles that reward progression."

    • Relaxation
      3

      "Balanced challenge and fun gameplay provide flow and tension release, though some difficulty spikes exist."

    • Sensation
      3

      "Vibrant pixel art, animations, and energetic soundtrack provide strong sensory stimulation."

    • Status
      1

      "Leaderboards and achievements offer some recognition, but social status is not a primary focus."

    • Story
      1

      "Story mode exists but is light and secondary to gameplay; narrative is present but not deeply immersive."

    • Strategy
      2

      "Combat involves timing, dodging, and combo chaining; some tactical elements but overall straightforward."

    • Thrill
      2

      "Some suspense and challenge in boss fights and survival mode, but mostly controlled arcade action."

    • Value
      3

      "Good perceived value due to nostalgia, multiplayer, and replayability despite relatively short campaign."

    • Violence
      4

      "Beat 'em up combat with fighting, throwing enemies, and boss battles involving destruction."

    • Survival
      2

      "Players manage health and avoid failure in combat, with scaling difficulty and survival mode content."

    Last update: 29/04/2026