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River City Ransom: Underground

Mac, PC (Microsoft Windows), Linux • 2017

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Quick resume

Alex and Ryan must take to the streets to help a new crop of fighters. You'll earn money, unlock moves, and upgrade your skills in a sprawling city. This modern take on an old classic features over 500 unique street fighting moves, dozens of weapons, and fun online multiplayer modes.

Global score

76/100

Genres

Action, Indie, Role-playing (RPG), Hack and slash/Beat 'em up, Sport

Pros

  • Faithful sequel with modern improvements
  • Varied characters with unique moves
  • Large open city with secrets
  • 4-player multiplayer co-op and pvp
  • Deep combo and rpg progression system

Cons

  • Some bugs and glitches at launch
  • Steep difficulty spikes and grind
  • Unclear objectives and map navigation
  • Limited controller support beyond xbox
  • Story is minimal and sometimes confusing

Motivations

  • Autonomy
    4

    "Players can freely explore a large open city map with multiple routes and non-linear progression, choose from many characters with unique movesets, and decide their own leveling and upgrade paths."

  • Competence
    3

    "The game features skill-based combat with combos and timing, but also involves grinding and repetitive tasks to level up and buy moves."

  • Competition
    2

    "Includes 4-player multiplayer and PvP arena modes with leaderboards, encouraging player comparison and competitive play."

  • Continuation
    3

    "Players report long playtimes and habitual grinding, indicating sustained engagement and desire to keep playing."

  • Cooperation
    4

    "Supports up to 4-player co-op online, LAN, and local, with gameplay adjustments for multiplayer, promoting teamwork."

  • Creativity
    2

    "Players can customize character builds via stat upgrades and move purchases, but the game follows established beat-em-up structures."

  • Domination
    -2

    "Multiplayer emphasizes balanced interactions and shared play rather than dominance or trash talk."

  • Escapism
    4

    "Players use the game as a nostalgic, stress-relieving beat-em-up experience with immersive retro aesthetics."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and nostalgia, not obligation or external pressure."

  • Experimenting
    3

    "Players experiment with different characters, combos, and hidden moves, though some moves require trial and error."

  • Exploration
    4

    "The game features a large open city with many hidden areas, secrets, and non-linear paths to discover."

  • Expression
    2

    "Character customization through moves and stats allows some self-expression, but visual customization is limited."

  • Fantasy
    3

    "The game features exaggerated, stylized combat and fictional characters in a humorous, imaginative setting."

  • Fellowship
    4

    "Strong community aspect through multiplayer modes and shared nostalgia among fans."

  • Growth
    4

    "Players develop skills, learn combos, and improve characters through leveling and item purchases."

  • Health
    -4

    "The game involves sedentary play with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and continuous engagement during combat and exploration."

  • Intimacy
    2

    "Multiplayer encourages social interaction and cooperation, though not necessarily close emotional bonds."

  • Leadership
    -2

    "Players mostly participate equally in multiplayer without formal leadership roles."

  • Progression
    5

    "Strong RPG elements with leveling, stat caps, move unlocks, and item purchases drive progression."

  • Relaxation
    2

    "The game balances challenge and flow, though some players find grinding and difficulty spikes stressful."

  • Sensation
    3

    "Enjoyable pixel art, animations, and sound design provide satisfying sensory feedback."

  • Status
    1

    "Leaderboards and multiplayer provide some social recognition, but not a major focus."

  • Story
    0

    "Story is minimal, fragmented, and often unclear; gameplay is the main focus."

  • Strategy
    3

    "Combat requires timing, positioning, and combo planning; enemy AI demands tactical approaches."

  • Thrill
    2

    "Combat and difficulty provide moments of tension and excitement, though some frustration exists."

  • Value
    4

    "Players report many hours of gameplay and enjoyment for the price, indicating good value."

  • Violence
    4

    "Core gameplay centers on combat, fighting enemies, and using special attacks."

  • Survival
    3

    "Players must manage health, avoid death, and strategically overcome threats."

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    Last update: 06/03/2026