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Ember Knights

PC (Microsoft Windows), Nintendo Switch, PlayStation 5 • 2023

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Quick resume

Ember Knights is an action rogue-lite for 1-4 players where you play as legendary knights, the last spark of hope against the mad sorcerer Praxis and his hordes of unwavering fiends. Wield weapons & skills, build synergies with game-changing relics and free the universe of Praxis’ corruption.

Global score

94/100

Genres

Action, Adventure, Role-playing (RPG), Hack and slash/Beat 'em up

Similar games

    Pros

    • Addictive and challenging combat
    • Strong local and online co-op
    • Varied builds and relic synergies
    • Frequent updates and dlc
    • Polished pixel art and sound design

    Cons

    • Limited weapon variety and content at early access
    • Some balance issues with weapons and relics
    • Repetitive level layouts
    • Multiplayer bugs reported early on
    • Lack of deep story and character customization

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have significant control over their builds, weapon choices, skill upgrades, and run strategies, with flexible perk trees and relic shops influencing play style."

    • Competence
      4

      "The game offers challenging combat with skill-based dodging and timing, rewarding mastery and progression through increasingly difficult bosses and enemies."

    • Competition
      2

      "Includes daily runs with leaderboards and some competitive elements, but primarily focuses on cooperative and personal progression."

    • Continuation
      4

      "Highly replayable with addictive gameplay loops, frequent updates, and progression systems encouraging long-term engagement."

    • Cooperation
      5

      "Strong emphasis on local and online co-op for up to 4 players, with teamwork enhancing gameplay and enjoyment."

    • Creativity
      3

      "Players experiment with various builds, relic synergies, and skill combinations, though within predefined systems and limited customization."

    • Domination
      -3

      "Interactions emphasize shared team play and mutual support rather than exerting control or superiority over others."

    • Escapism
      4

      "Players use the game as a fun, immersive distraction with fast-paced combat and engaging fantasy settings."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or external pressure."

    • Experimenting
      4

      "Encourages trying new builds, skill synergies, and weapon combinations to find effective strategies and play styles."

    • Exploration
      1

      "Some discovery of enemy variants and secrets, but level layouts and progression are mostly fixed and repetitive."

    • Expression
      2

      "Some avatar customization and cosmetic options are desired by players, though currently limited."

    • Fantasy
      5

      "Strong fantasy theme with imaginative enemies, magic skills, and roguelite narrative elements."

    • Fellowship
      4

      "Community and multiplayer aspects foster group identity and shared achievements."

    • Growth
      4

      "Players develop skills, learn enemy patterns, and improve through progression systems and repeated runs."

    • Health
      -4

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle
      -4

      "Requires continuous focus and active engagement during runs; not suited for background or idle play."

    • Intimacy
      3

      "Multiplayer encourages social interaction and bonding with friends, though not focused on deep emotional connections."

    • Leadership
      -2

      "Players collaborate as equals without formal leadership or authoritative roles."

    • Progression
      5

      "Strong emphasis on unlocking weapons, relics, skills, and upgrades that enhance player power and options."

    • Relaxation
      2

      "Offers flow and catharsis through smooth combat, though the challenge level can induce tension."

    • Sensation
      3

      "Enjoyable pixel art, animations, sound design, and fast-paced combat provide sensory stimulation."

    • Status
      1

      "Some recognition through achievements and leaderboards, but social status is not a primary focus."

    • Story
      1

      "Contains some lore and narrative elements, but story is minimal and not the main focus."

    • Strategy
      3

      "Requires tactical decision-making in build choices, combat positioning, and skill usage."

    • Thrill
      3

      "Provides excitement and suspense through challenging combat and boss encounters."

    • Value
      4

      "Players perceive good value for money due to content, replayability, and ongoing updates."

    • Violence
      4

      "Combat involves defeating enemies with weapons and skills, featuring destruction and action."

    • Survival
      3

      "Players must avoid death and manage resources to progress through increasingly difficult runs."

    Last update: 29/04/2026