That Which Gave Chase similar games & best alternatives

That Which Gave Chase

PC (Microsoft Windows) • 2023

Should you play it?

A first-person dog sledding thriller. Play as a sled dog musher hired to transport a scientist deep into the unforgiving wastes of the arctic.

What works
  • Unique atmospheric horror experience
  • Engaging dog sledding mechanics
  • Strong sound design and visuals
  • Intriguing and mysterious narrative
  • Short and focused gameplay
Things to keep in mind
  • Story can be confusing and vague
  • Some frustrating control moments
  • Limited gameplay depth
  • Short length limits replayability
  • Minimal accessibility options

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Dread X Collection 5

  • Left Alone

  • Lake Haven - Chrysalis

  • Unforgiving - A Northern Hymn

  • DARQ: Complete Edition

  • Face It - A game to fight inner demons

  • Suite 776

  • Happy's Humble Burger Barn

  • ARAYA

Hidden Gems

Less popular games with surprisingly high similarity

  • Dread X Collection 5

  • Left Alone

  • Lake Haven - Chrysalis

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Master Reboot

  • Story

    Murder House

  • Autonomy

    Dreamscapes: The Sandman - Premium Edition

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

That Which Gave Chase: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. It leans lower than usual among comparable games on Violence, Strategy, Progression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have control over item usage and puzzle solving, but the game is mostly linear with guided progression."

    Capsule for Dreamscapes: The Sandman - Premium Edition Dreamscapes: The Sandman - Premium Edition

    "Players have control over sled navigation and some interaction choices, but the game is mostly linear with guided progression."

  • Competence

    Game with the same Competence vibe

    2

    "Requires skillful running, hiding, and camera management, but gameplay is mostly trial-and-error with limited combat or complex mechanics."

    Capsule for Outlast 2 Outlast 2

    "Sledding mechanics require some skill and mastery, especially in chase sequences, but overall gameplay is simple and limited."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on personal experience and narrative."

    Capsule for White Shadows White Shadows

    "No competitive elements; focus is on personal experience and narrative."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short game with some replayability due to multiple endings and secrets, but not designed for long habitual play."

    Capsule for [Bober Bros] The Hole [Bober Bros] The Hole

    "Short game with some replay value for story interpretation and secrets, but not designed for long habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative features."

    Capsule for What Remains of Edith Finch What Remains of Edith Finch

    "Single-player experience with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively solve puzzles using character abilities and environmental interactions, including unique dog companion mechanics."

    Capsule for Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™ Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™

    "Unique dog sledding mechanic and atmospheric storytelling with some player-driven exploration and interpretation."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; cooperative and narrative focused."

    Capsule for Little Misfortune Little Misfortune

    "No elements of exerting control or superiority over others; cooperative and narrative focused."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive atmosphere and story provide escape into a surreal sci-fi horror world"

    Capsule for Master Reboot Master Reboot

    "Strongly immersive atmospheric horror providing escape into a surreal, isolated arctic environment."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily driven by interest in story and atmosphere rather than obligation."

    Capsule for Vampyr Vampyr

    "Players engage voluntarily driven by interest in atmosphere, story, and unique mechanics rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "The game encourages exploration of narrative layers and multiple endings, inviting players to experiment with choices and interpretations."

    Capsule for Hello Charlotte EP3: Childhood's End Hello Charlotte EP3: Childhood's End

    "Some exploration and discovery of secrets; narrative encourages interpretation and multiple playthroughs."

  • Exploration

    Game with the same Exploration vibe

    1

    "Mostly linear levels with some hidden areas and collectibles; limited but present exploration elements."

    Capsule for Bayonetta Bayonetta

    "Mostly linear with some hidden collectibles and minor exploration opportunities."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal customization; player can pet characters but no avatar or environment personalization."

    Capsule for NEKOPARA Vol. 0 NEKOPARA Vol. 0

    "Limited customization; players can pet dogs but no avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Features a surreal, psychological horror narrative with supernatural and mysterious elements beyond realistic experience."

    Capsule for At Home Alone At Home Alone

    "Surreal, psychological horror narrative with eldritch and supernatural themes beyond realistic experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Solo experience with minimal social interaction or community involvement."

    Capsule for Dead Space Dead Space

    "Solo experience with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    1

    "Some personal development through narrative choices and character understanding, but limited skill growth."

    Capsule for Highschool Romance Highschool Romance

    "Some learning curve in sled control and narrative interpretation, but limited skill development overall."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity elements."

    Capsule for Sultan's Game Sultan's Game

    "Sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on reading and navigation; not suitable for background play."

    Capsule for In Other Waters In Other Waters

    "Requires focused attention due to navigation and narrative, not suitable for background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social connection; emotional engagement is with narrative rather than other players."

    Capsule for Layers of Fear Layers of Fear

    "Minimal social connection; emotional engagement is with narrative and dogs rather than other players."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    1

    "Some item collection and story progression but limited upgrades or accumulation."

    Capsule for 9 Childs Street 9 Childs Street

    "Some item collection and story progression, but no extensive upgrades or accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Atmospheric and immersive with moments of calm, though some tension and challenge present."

    Capsule for Hail to the Rainbow Hail to the Rainbow

    "Atmospheric and immersive with moments of tension balanced by calm sledding sequences."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory stimulation through sound design, music, and visual atmosphere."

    Capsule for Silence of the Sleep Silence of the Sleep

    "Strong sensory stimulation through sound design, visual style, and emotional atmosphere."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems."

    Capsule for Trover Saves the Universe Trover Saves the Universe

    "No social recognition or ranking systems."

  • Story

    Game with the same Story vibe

    4

    "Narrative-driven with a clear plot, characters, and horror story progression."

    Capsule for Murder House Murder House

    "Narrative-driven with strong emphasis on atmosphere, mystery, and psychological horror."

  • Strategy

    Game with the same Strategy vibe

    0

    "Minimal strategic or complex problem-solving elements; mostly straightforward tasks."

    Capsule for Wattam Wattam

    "Minimal strategic or problem-solving elements; mostly straightforward navigation and interaction."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense moments and suspenseful encounters provide excitement and adrenaline."

    Capsule for Prey Prey

    "Tense moments and suspenseful sequences create feelings of anxiety and relief."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price given the impactful narrative and unique experience."

    Capsule for [Bober Bros] The Hole [Bober Bros] The Hole

    "Good perceived value for price considering unique atmosphere and narrative experience."

  • Violence

    Game with the same Violence vibe

    -2

    "Some combat elements (shooting enemies), but focus is on rescue and avoidance rather than destruction."

    Capsule for PIXELMAN PIXELMAN

    "Some shooting elements present but limited and not central; more focused on survival and atmosphere."

  • Survival

    Game with the same Survival vibe

    2

    "Some elements of avoiding hazards and navigating dangerous terrain, but no complex survival mechanics."

    Capsule for Scanner Sombre Scanner Sombre

    "Elements of survival through navigation, avoiding hazards, and managing sled stability."

Last update: 01/06/2026