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That Which Gave Chase

PC (Microsoft Windows) • 2023

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Quick resume

A first-person dog sledding thriller. Play as a sled dog musher hired to transport a scientist deep into the unforgiving wastes of the arctic.

Global score

92/100

Genres

Action, Adventure, Indie

Similar games

    Pros

    • Unique atmospheric horror experience
    • Engaging dog sledding mechanics
    • Strong sound design and visuals
    • Intriguing and mysterious narrative
    • Short and focused gameplay

    Cons

    • Story can be confusing and vague
    • Some frustrating control moments
    • Limited gameplay depth
    • Short length limits replayability
    • Minimal accessibility options

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Violence, Strategy, Progression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have control over sled navigation and some interaction choices, but the game is mostly linear with guided progression."

    • Competence
      2

      "Sledding mechanics require some skill and mastery, especially in chase sequences, but overall gameplay is simple and limited."

    • Competition
      -5

      "No competitive elements; focus is on personal experience and narrative."

    • Continuation
      1

      "Short game with some replay value for story interpretation and secrets, but not designed for long habitual play."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative features."

    • Creativity
      3

      "Unique dog sledding mechanic and atmospheric storytelling with some player-driven exploration and interpretation."

    • Domination
      -5

      "No elements of exerting control or superiority over others; cooperative and narrative focused."

    • Escapism
      4

      "Strongly immersive atmospheric horror providing escape into a surreal, isolated arctic environment."

    • Expectation
      -3

      "Players engage voluntarily driven by interest in atmosphere, story, and unique mechanics rather than obligation."

    • Experimenting
      2

      "Some exploration and discovery of secrets; narrative encourages interpretation and multiple playthroughs."

    • Exploration
      1

      "Mostly linear with some hidden collectibles and minor exploration opportunities."

    • Expression
      -3

      "Limited customization; players can pet dogs but no avatar or environment personalization."

    • Fantasy
      3

      "Surreal, psychological horror narrative with eldritch and supernatural themes beyond realistic experience."

    • Fellowship
      -5

      "Solo experience with minimal social interaction or community involvement."

    • Growth
      1

      "Some learning curve in sled control and narrative interpretation, but limited skill development overall."

    • Health
      -5

      "Sedentary gameplay with no physical activity elements."

    • Idle
      -3

      "Requires focused attention due to navigation and narrative, not suitable for background play."

    • Intimacy
      -4

      "Minimal social connection; emotional engagement is with narrative and dogs rather than other players."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      1

      "Some item collection and story progression, but no extensive upgrades or accumulation."

    • Relaxation
      2

      "Atmospheric and immersive with moments of tension balanced by calm sledding sequences."

    • Sensation
      3

      "Strong sensory stimulation through sound design, visual style, and emotional atmosphere."

    • Status
      -5

      "No social recognition or ranking systems."

    • Story
      4

      "Narrative-driven with strong emphasis on atmosphere, mystery, and psychological horror."

    • Strategy
      0

      "Minimal strategic or problem-solving elements; mostly straightforward navigation and interaction."

    • Thrill
      3

      "Tense moments and suspenseful sequences create feelings of anxiety and relief."

    • Value
      3

      "Good perceived value for price considering unique atmosphere and narrative experience."

    • Violence
      -2

      "Some shooting elements present but limited and not central; more focused on survival and atmosphere."

    • Survival
      2

      "Elements of survival through navigation, avoiding hazards, and managing sled stability."

    Last update: 29/04/2026