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Mundaun

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, Mac, PlayStation 4 • 2021

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Quick resume

Mundaun is a lovingly hand-penciled horror tale set in a dark, secluded valley of The Alps. Explore various areas full of secrets to discover, survive hostile encounters, drive vehicles, fill your inventory, and solve a variety of handcrafted puzzles.

Global score

94/100

Genres

Action, Adventure, Indie, Simulator, Puzzle

Pros

  • Unique hand-drawn art style
  • Immersive folk horror atmosphere
  • Engaging narrative with multiple endings
  • Exploration and puzzle variety
  • Authentic cultural elements and language

Cons

  • Clunky and frustrating combat
  • Slow movement and pacing
  • Some obtuse puzzles and unclear objectives
  • Minor bugs and technical issues
  • Limited character customization

Motivations

  • Autonomy
    3

    "Players explore a semi-open world with freedom to scout areas, find items, and choose paths, though the story is somewhat linear."

  • Competence
    2

    "Gameplay involves puzzles, exploration, and light combat with some skill elements, but combat is clunky and often avoidable."

  • Competition
    -5

    "No evidence of competitive elements; focus is on personal exploration and story experience."

  • Continuation
    3

    "Players report engaging story and atmosphere that encourage multiple playthroughs for different endings."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative features."

  • Creativity
    5

    "Highly creative hand-drawn art style, unique folklore setting, and inventive mechanics like coffee brewing and vehicle use."

  • Domination
    -5

    "No social dominance or power over others; experience is solitary and narrative-driven."

  • Escapism
    5

    "Strong immersion in a surreal, folk horror world providing escape from reality."

  • Expectation
    -5

    "Players engage voluntarily out of interest and appreciation for unique story and art."

  • Experimenting
    2

    "Exploration and puzzle solving encourage trying new paths and approaches, though some linearity exists."

  • Exploration
    4

    "Semi-open areas with optional side paths and collectibles encourage discovery and curiosity."

  • Expression
    -3

    "Limited character customization; focus is on narrative and environment rather than player self-expression."

  • Fantasy
    4

    "Strong folk horror and surreal elements create an imaginative, mythical experience."

  • Fellowship
    -5

    "Single-player game with minimal social interaction or community involvement."

  • Growth
    3

    "Players upgrade stats and learn game mechanics, gaining skills in exploration and puzzle solving."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention and deliberate exploration; not designed for casual or background play."

  • Intimacy
    -4

    "Limited emotional connections mainly through narrative; no social or relationship-building gameplay."

  • Leadership
    -5

    "No leadership or group management elements; purely single-player experience."

  • Progression
    3

    "Players collect items, upgrade stats, and unlock new areas and endings."

  • Relaxation
    3

    "Atmospheric pacing and immersive environment provide a meditative, slow-burn experience."

  • Sensation
    3

    "Unique visual style and sound design provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    5

    "Strong narrative focus with multiple endings, character development, and folklore-driven plot."

  • Strategy
    2

    "Puzzle solving and resource management require some planning and problem solving."

  • Thrill
    2

    "Tense moments and suspenseful atmosphere create mild thrills rather than jump scares."

  • Value
    4

    "Players find the game worth the price due to its unique art, story, and immersive experience."

  • Violence
    -2

    "Combat exists but is clunky and discouraged; emphasis is more on avoidance and survival than violence."

  • Survival
    1

    "Some survival elements like managing fear and health, but generally low-risk and forgiving gameplay."

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    Last update: 06/03/2026