Mundaun similar games & best alternatives

Mundaun

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2021

Should you play it?

Mundaun is a lovingly hand-penciled horror tale set in a dark, secluded valley of The Alps. Explore various areas full of secrets to discover, survive hostile encounters, drive vehicles, fill your inventory, and solve a variety of handcrafted puzzles.

What works
  • Unique hand-drawn art style
  • Immersive folk horror atmosphere
  • Engaging narrative with multiple endings
  • Exploration and puzzle variety
  • Authentic cultural elements and language
Things to keep in mind
  • Clunky and frustrating combat
  • Slow movement and pacing
  • Some obtuse puzzles and unclear objectives
  • Minor bugs and technical issues
  • Limited character customization

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Kona II: Brume

  • Outer Wilds

  • Enigma of Fear

  • Master Reboot

  • Candle

  • Through the Woods

  • Planet of Lana II

  • Pamali: Indonesian Folklore Horror

  • Grunn

Hidden Gems

Less popular games with surprisingly high similarity

  • Kona II: Brume

  • Planet of Lana II

  • Pamali: Indonesian Folklore Horror

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Espresso Tycoon

  • Escapism

    Shadow Man Remastered

  • Story

    Amanda the Adventurer 3

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Mundaun: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Survival, Thrill. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can explore a semi-open world with freedom to choose paths and interact with many NPCs; some linear story progression but overall player-driven exploration and decision making."

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    "Players explore a semi-open world with freedom to scout areas, find items, and choose paths, though the story is somewhat linear."

  • Competence

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    "Gameplay involves puzzles and some combat/platforming sections that require skill, though some combat and platforming mechanics are clunky and frustrating."

    Capsule for Burnhouse Lane Burnhouse Lane

    "Gameplay involves puzzles, exploration, and light combat with some skill elements, but combat is clunky and often avoidable."

  • Competition

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    "No evidence of competitive elements; focus is on personal exploration and story experience."

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    "No evidence of competitive elements; focus is on personal exploration and story experience."

  • Continuation

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    "Players report engaging story and atmosphere encouraging multiple playthroughs to explore choices and endings."

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  • Cooperation

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    "Single-player experience with no multiplayer or cooperative features."

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  • Creativity

    Game with the same Creativity vibe

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    "Strong creativity expressed through custom coffee recipes, latte art, and extensive shop decoration and branding options."

    Capsule for Espresso Tycoon Espresso Tycoon

    "Highly creative hand-drawn art style, unique folklore setting, and inventive mechanics like coffee brewing and vehicle use."

  • Domination

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    "No social dominance or power over others; experience is solitary and narrative-driven."

    Capsule for Still Wakes the Deep Still Wakes the Deep

    "No social dominance or power over others; experience is solitary and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

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    "Strong immersion in a dark, atmospheric, and surreal world that provides a psychological horror escape from reality."

    Capsule for Shadow Man Remastered Shadow Man Remastered

    "Strong immersion in a surreal, folk horror world providing escape from reality."

  • Expectation

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    "Players engage voluntarily out of intrinsic interest and appreciation for art and narrative."

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  • Experimenting

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    "Some exploration and puzzle solving encourages trying different paths and interactions."

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    "Exploration and puzzle solving encourage trying new paths and approaches, though some linearity exists."

  • Exploration

    Game with the same Exploration vibe

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    "Semi-open world areas with side missions and hidden items encourage discovery and curiosity-driven play."

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    "Semi-open areas with optional side paths and collectibles encourage discovery and curiosity."

  • Expression

    Game with the same Expression vibe

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    "Limited character customization; focus is on narrative and environment rather than player self-expression."

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    "Limited character customization; focus is on narrative and environment rather than player self-expression."

  • Fantasy

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    "Strong supernatural and cultural folklore elements create an imaginative and fictional experience."

    Capsule for Firework Firework

    "Strong folk horror and surreal elements create an imaginative, mythical experience."

  • Fellowship

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    "Single-player game with minimal social interaction or community involvement."

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  • Growth

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    "Players learn new abilities, improve skills, and gain knowledge through exploration and puzzle solving."

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    "Players upgrade stats and learn game mechanics, gaining skills in exploration and puzzle solving."

  • Health

    Game with the same Health vibe

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    "Sedentary gameplay with no physical activity or health-related mechanics."

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    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention and deliberate exploration; not designed for background or casual play."

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  • Intimacy

    Game with the same Intimacy vibe

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    "Limited emotional connection mostly through narrative; no social or relationship-building gameplay."

    Capsule for Broken Sword - Shadow of the Templars: Reforged Broken Sword - Shadow of the Templars: Reforged

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  • Leadership

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    "No leadership or group management elements; purely single-player experience."

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  • Progression

    Game with the same Progression vibe

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    "Players accumulate items, upgrades, and unlock new abilities and endings through gameplay."

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    "Players collect items, upgrade stats, and unlock new areas and endings."

  • Relaxation

    Game with the same Relaxation vibe

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    "Calm pacing and immersive atmosphere provide a relaxing and contemplative experience."

    Capsule for 11-11 Memories Retold 11-11 Memories Retold

    "Atmospheric pacing and immersive environment provide a meditative, slow-burn experience."

  • Sensation

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    "Unique visual style and sound design provide sensory stimulation and emotional engagement."

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  • Status

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    "No social recognition or status systems present."

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    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

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    "Strong narrative focus with lore, character development, and multiple endings."

    Capsule for Amanda the Adventurer 3 Amanda the Adventurer 3

    "Strong narrative focus with multiple endings, character development, and folklore-driven plot."

  • Strategy

    Game with the same Strategy vibe

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    "Puzzle solving and resource management require planning and problem solving."

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    "Puzzle solving and resource management require some planning and problem solving."

  • Thrill

    Game with the same Thrill vibe

    2

    "Jump scares and suspenseful moments provide some thrill, though not intense or sustained."

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    "Tense moments and suspenseful atmosphere create mild thrills rather than jump scares."

  • Value

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    "Players find the game worth the price due to story depth, replayability, and immersive experience."

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    "Players find the game worth the price due to its unique art, story, and immersive experience."

  • Violence

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    "Combat exists but is limited and clunky; emphasis is more on crafting, building, and survival than violence."

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    "Combat exists but is clunky and discouraged; emphasis is more on avoidance and survival than violence."

  • Survival

    Game with the same Survival vibe

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    "Some survival elements in combat and resource management, but low risk and forgiving gameplay."

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    "Some survival elements like managing fear and health, but generally low-risk and forgiving gameplay."

Last update: 01/06/2026