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CINERIS SOMNIA

PC (Microsoft Windows) • 2018

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Quick resume

"I hope that someday, you'll dream of me." -- CINERIS SOMNIA is a 3D adventure through a beautifully strange and mesmerizing world - and a young girl's cruel and forlorn dreams.

Global score

89/100

Genres

Adventure, Indie

Pros

  • Atmospheric and melancholic storytelling
  • Unique and evocative environments
  • Emotional and symbolic narrative
  • Engaging soundtrack and sound design
  • Multiple endings and replay value

Cons

  • Slow pacing and movement
  • Confusing navigation and backtracking
  • Dated graphics and animations
  • Somewhat repetitive gameplay
  • Small technical imperfections

Motivations

  • Autonomy
    3

    "Players explore large, complex environments with some freedom in chapter order and puzzle solving, but navigation can be confusing and objectives guide progression."

  • Competence
    2

    "Game involves puzzle solving and exploration with some stealth/hiding sequences requiring skill, but overall gameplay is slow-paced and not highly challenging."

  • Competition
    -5

    "No competitive elements; focus is on personal exploration and story experience without comparison to others."

  • Continuation
    3

    "Players express attachment to the story and atmosphere, often replaying for true endings and achievements despite slow pacing."

  • Cooperation
    -5

    "Single-player experience focused on individual exploration and narrative without multiplayer or cooperative gameplay."

  • Creativity
    2

    "Players engage in exploration and piecing together story elements creatively, though game structure and puzzles are predefined."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are narrative and atmospheric."

  • Escapism
    4

    "Strong immersion in melancholic, surreal worlds provides escape from real life through emotional and atmospheric storytelling."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest in story, atmosphere, and exploration rather than obligation."

  • Experimenting
    1

    "Some exploration and discovery of story elements and environment changes, but gameplay largely follows established routines."

  • Exploration
    4

    "Core gameplay involves discovering new areas, piecing together story clues, and navigating evolving environments."

  • Expression
    -3

    "Limited customization; players experience predefined characters and environments with minimal personalization."

  • Fantasy
    4

    "Game features surreal, dreamlike, and symbolic storytelling with psychological horror and gothic fantasy elements."

  • Fellowship
    -5

    "Primarily a solitary experience with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop understanding of story, environment, and navigation skills; some puzzle solving and learning involved."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention on exploration and story; slow pacing but not designed for background or casual play."

  • Intimacy
    -4

    "Emotional connection to story and characters but limited social or interpersonal interaction."

  • Leadership
    -5

    "No leadership or group management elements; single-player narrative focus."

  • Progression
    3

    "Progression through story chapters, collecting items and unlocking new areas; some achievement hunting."

  • Relaxation
    3

    "Atmospheric and melancholic tone provides a contemplative and sometimes calming experience despite occasional tension."

  • Sensation
    3

    "Enjoyment derived from atmospheric visuals, music, and eerie sound design rather than intense sensory stimulation."

  • Status
    -5

    "No social recognition or status systems; focus is on personal narrative experience."

  • Story
    5

    "Strong narrative immersion with environmental storytelling, character-driven plots, and emotional depth."

  • Strategy
    1

    "Some puzzle solving and stealth elements require planning, but overall gameplay is straightforward."

  • Thrill
    2

    "Includes suspenseful chase sequences and eerie moments that create tension and occasional thrills."

  • Value
    4

    "Players perceive good value for time and money due to story, atmosphere, and unique experience despite minor flaws."

  • Violence
    -3

    "Minimal combat; violence is mostly implied or symbolic rather than explicit gameplay focus."

  • Survival
    1

    "Some survival elements in chase sequences requiring avoidance and hiding, but mostly stable exploration."

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    Last update: 06/03/2026