CINERIS SOMNIA similar games & best alternatives
CINERIS SOMNIA
2018
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Quick resume
"I hope that someday, you'll dream of me." -- CINERIS SOMNIA is a 3D adventure through a beautifully strange and mesmerizing world - and a young girl's cruel and forlorn dreams.
Global score
89/100
Genres
Adventure, Indie
Similar games
Pros
- Atmospheric and melancholic storytelling
- Unique and evocative environments
- Emotional and symbolic narrative
- Engaging soundtrack and sound design
- Multiple endings and replay value
Cons
- Slow pacing and movement
- Confusing navigation and backtracking
- Dated graphics and animations
- Somewhat repetitive gameplay
- Small technical imperfections
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Thrill, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players explore large, complex environments with some freedom in chapter order and puzzle solving, but navigation can be confusing and objectives guide progression."
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Competence2
"Game involves puzzle solving and exploration with some stealth/hiding sequences requiring skill, but overall gameplay is slow-paced and not highly challenging."
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Competition-5
"No competitive elements; focus is on personal exploration and story experience without comparison to others."
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Continuation3
"Players express attachment to the story and atmosphere, often replaying for true endings and achievements despite slow pacing."
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Cooperation-5
"Single-player experience focused on individual exploration and narrative without multiplayer or cooperative gameplay."
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Creativity2
"Players engage in exploration and piecing together story elements creatively, though game structure and puzzles are predefined."
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Domination-5
"No elements of exerting control or superiority over others; interactions are narrative and atmospheric."
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Escapism4
"Strong immersion in melancholic, surreal worlds provides escape from real life through emotional and atmospheric storytelling."
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Expectation-4
"Players engage voluntarily driven by intrinsic interest in story, atmosphere, and exploration rather than obligation."
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Experimenting1
"Some exploration and discovery of story elements and environment changes, but gameplay largely follows established routines."
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Exploration4
"Core gameplay involves discovering new areas, piecing together story clues, and navigating evolving environments."
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Expression-3
"Limited customization; players experience predefined characters and environments with minimal personalization."
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Fantasy4
"Game features surreal, dreamlike, and symbolic storytelling with psychological horror and gothic fantasy elements."
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Fellowship-5
"Primarily a solitary experience with minimal social interaction or community involvement."
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Growth3
"Players develop understanding of story, environment, and navigation skills; some puzzle solving and learning involved."
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Health-5
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle-3
"Requires focused attention on exploration and story; slow pacing but not designed for background or casual play."
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Intimacy-4
"Emotional connection to story and characters but limited social or interpersonal interaction."
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Leadership-5
"No leadership or group management elements; single-player narrative focus."
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Progression3
"Progression through story chapters, collecting items and unlocking new areas; some achievement hunting."
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Relaxation3
"Atmospheric and melancholic tone provides a contemplative and sometimes calming experience despite occasional tension."
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Sensation3
"Enjoyment derived from atmospheric visuals, music, and eerie sound design rather than intense sensory stimulation."
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Status-5
"No social recognition or status systems; focus is on personal narrative experience."
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Story5
"Strong narrative immersion with environmental storytelling, character-driven plots, and emotional depth."
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Strategy1
"Some puzzle solving and stealth elements require planning, but overall gameplay is straightforward."
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Thrill2
"Includes suspenseful chase sequences and eerie moments that create tension and occasional thrills."
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Value4
"Players perceive good value for time and money due to story, atmosphere, and unique experience despite minor flaws."
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Violence-3
"Minimal combat; violence is mostly implied or symbolic rather than explicit gameplay focus."
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Survival1
"Some survival elements in chase sequences requiring avoidance and hiding, but mostly stable exploration."
Last update: 29/04/2026