CINERIS SOMNIA similar games & best alternatives

CINERIS SOMNIA

PC (Microsoft Windows) • 2018

Should you play it?

"I hope that someday, you'll dream of me." -- CINERIS SOMNIA is a 3D adventure through a beautifully strange and mesmerizing world - and a young girl's cruel and forlorn dreams.

What works
  • Atmospheric and melancholic storytelling
  • Unique and evocative environments
  • Emotional and symbolic narrative
  • Engaging soundtrack and sound design
  • Multiple endings and replay value
Things to keep in mind
  • Slow pacing and movement
  • Confusing navigation and backtracking
  • Dated graphics and animations
  • Somewhat repetitive gameplay
  • Small technical imperfections

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Space Pilgrim Episode II: Epsilon Indi

  • J.U.L.I.A.: Among the Stars

  • Space Pilgrim Episode I: Alpha Centauri

  • The Land of Pain

  • Penelope Pendrick and the Art of Deceit

  • The Walking Fish 2: Final Frontier

  • Lake Haven - Chrysalis

  • Downward: Enhanced Edition

  • The Backroom - Lost and Found

Hidden Gems

Less popular games with surprisingly high similarity

  • Penelope Pendrick and the Art of Deceit

  • Lake Haven - Chrysalis

  • Left Alone

If you liked…

Recommendations by what you enjoyed most

  • Story

    Endling - Extinction is Forever

  • Escapism

    KARMA: The Dark World

  • Exploration

    Serena

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

CINERIS SOMNIA: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Exploration, Relaxation. It leans lower than usual among comparable games on Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

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    "Players navigate maze-like environments with some freedom to explore and make decisions, though objectives and progression are somewhat directed."

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    "Players explore large, complex environments with some freedom in chapter order and puzzle solving, but navigation can be confusing and objectives guide progression."

  • Competence

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    "The game involves exploration, puzzle solving, and some chase/combat sequences requiring skill, but overall gameplay is straightforward and not highly challenging."

    Capsule for Bloodwash Bloodwash

    "Game involves puzzle solving and exploration with some stealth/hiding sequences requiring skill, but overall gameplay is slow-paced and not highly challenging."

  • Competition

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    "No competitive elements; focus is on personal exploration and story experience without comparison to others."

    Capsule for 35MM 35MM

    "No competitive elements; focus is on personal exploration and story experience without comparison to others."

  • Continuation

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    "Players express strong attachment to the story and atmosphere, with some replaying to uncover more details or understand the narrative better."

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    "Players express attachment to the story and atmosphere, often replaying for true endings and achievements despite slow pacing."

  • Cooperation

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    "Single-player experience focused on individual exploration and narrative without cooperative multiplayer."

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    "Single-player experience focused on individual exploration and narrative without multiplayer or cooperative gameplay."

  • Creativity

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    "Players engage in puzzle solving and exploration with some creative use of items and environment, but within predefined story and structure."

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    "Players engage in exploration and piecing together story elements creatively, though game structure and puzzles are predefined."

  • Domination

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    "No elements of exerting control or superiority over others; interactions are narrative and equal."

    Capsule for Cloudpunk Cloudpunk

    "No elements of exerting control or superiority over others; interactions are narrative and atmospheric."

  • Escapism

    Game with the same Escapism vibe

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    "Strong immersion in a dystopian, surreal world provides escape from reality and emotional engagement."

    Capsule for KARMA: The Dark World KARMA: The Dark World

    "Strong immersion in melancholic, surreal worlds provides escape from real life through emotional and atmospheric storytelling."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily driven by intrinsic interest in story, exploration, and roleplaying rather than obligation."

    Capsule for Roadwarden Roadwarden

    "Players engage voluntarily driven by intrinsic interest in story, atmosphere, and exploration rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

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    "Some exploration and discovery of new story layers and environments, but gameplay largely follows established routines."

    Capsule for Layers of Fear Layers of Fear

    "Some exploration and discovery of story elements and environment changes, but gameplay largely follows established routines."

  • Exploration

    Game with the same Exploration vibe

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    "Core gameplay involves exploring a single environment thoroughly to discover evolving story elements."

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    "Core gameplay involves discovering new areas, piecing together story clues, and navigating evolving environments."

  • Expression

    Game with the same Expression vibe

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    "Limited customization; players experience predefined characters and environments with minimal personalization."

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    "Limited customization; players experience predefined characters and environments with minimal personalization."

  • Fantasy

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    "Game features surreal horror themes, uncanny environments, and imaginative narrative elements."

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  • Fellowship

    Game with the same Fellowship vibe

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    "Primarily a solitary experience with minimal social interaction or community involvement."

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    "Primarily a solitary experience with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

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    "Players develop understanding of story, characters, and cultural context; some puzzle solving and learning."

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    "Players develop understanding of story, environment, and navigation skills; some puzzle solving and learning involved."

  • Health

    Game with the same Health vibe

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    "Sedentary gameplay with no physical activity or health-related mechanics."

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    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention to follow story and exploration; slow pacing but not background play."

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  • Intimacy

    Game with the same Intimacy vibe

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    "Emotional connection to story and character but limited social or relational interactions."

    Capsule for Unravel Unravel

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  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management elements; single-player narrative focus."

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  • Progression

    Game with the same Progression vibe

    3

    "Progression through story chapters, unlocking new content and achievements; some item collection and crafting."

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    "Progression through story chapters, collecting items and unlocking new areas; some achievement hunting."

  • Relaxation

    Game with the same Relaxation vibe

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    "Atmosphere and music provide a contemplative and sometimes calming experience despite some tension."

    Capsule for This Strange Realm Of Mine This Strange Realm Of Mine

    "Atmospheric and melancholic tone provides a contemplative and sometimes calming experience despite occasional tension."

  • Sensation

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    "Enjoyable visuals, music, and atmospheric sound effects provide sensory stimulation."

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    "Enjoyment derived from atmospheric visuals, music, and eerie sound design rather than intense sensory stimulation."

  • Status

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    "No social recognition or status systems; focus is on personal narrative experience."

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    "No social recognition or status systems; focus is on personal narrative experience."

  • Story

    Game with the same Story vibe

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    "Strong narrative immersion with environmental storytelling and emotional plot conveyed without dialogue."

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    "Strong narrative immersion with environmental storytelling, character-driven plots, and emotional depth."

  • Strategy

    Game with the same Strategy vibe

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    "Some puzzle solving and stealth elements require planning, but overall gameplay is straightforward."

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    "Some puzzle solving and stealth elements require planning, but overall gameplay is straightforward."

  • Thrill

    Game with the same Thrill vibe

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    "Some suspenseful chase sequences and eerie moments provide mild thrills within a mostly calm experience."

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    "Includes suspenseful chase sequences and eerie moments that create tension and occasional thrills."

  • Value

    Game with the same Value vibe

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    "Players perceive good value for time and money due to engaging story, atmosphere, and replayability."

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    "Players perceive good value for time and money due to story, atmosphere, and unique experience despite minor flaws."

  • Violence

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    "Minimal violence; gameplay focuses on survival and investigation rather than combat."

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    "Minimal combat; violence is mostly implied or symbolic rather than explicit gameplay focus."

  • Survival

    Game with the same Survival vibe

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    "Limited survival elements; occasional chase sequences but mostly safe exploration."

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Last update: 01/06/2026