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The Midnight Walk

PlayStation 5, Nintendo Switch 2, PC (Microsoft Windows), SteamVR, PlayStation VR2 • 2025

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Quick resume

Follow The Midnight Walk in a dark adventure from the minds behind Lost in Random. Befriend a lost lantern creature and light your way through a world of wonder and terror. Outsmart monsters and marvel at details in a landscape handcrafted with real clay and animated in a stop motion style.

Global score

93/100

Genres

Adventure, Indie

Pros

  • Unique handcrafted claymation art style
  • Immersive atmospheric world
  • Emotional and rich storytelling
  • Excellent voice acting and soundtrack
  • Vr support enhances experience

Cons

  • Short gameplay length
  • Simple and repetitive puzzles
  • Some vr technical issues reported
  • Limited gameplay depth
  • Price considered high by some

Motivations

  • Autonomy
    3

    "Players have freedom to explore the world at their own pace and choose how to interact with puzzles and collectibles, though the overall narrative is linear."

  • Competence
    1

    "Gameplay involves simple puzzles and light stealth mechanics; not highly challenging but requires some skill to avoid monsters and solve puzzles."

  • Competition
    -5

    "No competitive elements; focus is on personal narrative experience without comparison to others."

  • Continuation
    2

    "Players express desire to replay and explore more, though the game is relatively short and some find it easy to put down after completion."

  • Cooperation
    -5

    "Single-player experience focused on individual journey; no multiplayer or cooperative gameplay."

  • Creativity
    5

    "Highly creative with unique handcrafted claymation art style, original world design, and innovative narrative presentation."

  • Domination
    -5

    "No elements of exerting control or superiority over others; experience is personal and introspective."

  • Escapism
    5

    "Strong escapism through immersive, atmospheric world and emotional storytelling that transports players from reality."

  • Expectation
    -5

    "Players engage voluntarily out of intrinsic interest and appreciation for art and narrative."

  • Experimenting
    2

    "Some exploration and interaction with unique mechanics like closing eyes to reveal hidden elements, but overall gameplay is straightforward."

  • Exploration
    3

    "Encourages discovery of collectibles, lore, and environmental details within a linear but richly detailed world."

  • Expression
    2

    "Limited character customization but strong self-expression through narrative choices and appreciation of artistic presentation."

  • Fantasy
    5

    "Engages players in a dark fantasy world with surreal, imaginative creatures and settings inspired by Tim Burton and stop-motion animation."

  • Fellowship
    -5

    "Primarily a solitary experience with minimal social interaction or community involvement."

  • Growth
    2

    "Players develop understanding of story and world, with some skill improvement in puzzle solving and stealth, though limited."

  • Health
    -5

    "Sedentary gameplay typical of walking simulators; no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention during exploration and puzzle solving; not designed for passive or background play."

  • Intimacy
    1

    "Emotional connection to characters like Potboy and narrative, but limited social or relational interactions."

  • Leadership
    -5

    "No leadership or management roles; player follows a guided narrative path."

  • Progression
    2

    "Progression through story chapters and collection of items, but no complex upgrade or power accumulation systems."

  • Relaxation
    3

    "Atmospheric and immersive experience provides relaxation and flow, despite occasional tense moments with monsters."

  • Sensation
    4

    "Strong sensory stimulation through unique visuals, sound design, and music that evoke emotional responses."

  • Status
    -5

    "No social status or recognition systems; experience is personal and outside social evaluation."

  • Story
    5

    "Narrative-driven game with rich storytelling, voice acting, and emotional depth central to player engagement."

  • Strategy
    1

    "Some light puzzle solving and stealth strategy, but overall gameplay is simple and straightforward."

  • Thrill
    2

    "Contains suspenseful moments and mild horror elements, but not intense or sustained thrill."

  • Value
    0

    "Mixed opinions on price versus content length; many find artistic value justifies cost despite short gameplay."

  • Violence
    -5

    "No combat or destructive gameplay; focus on avoidance and narrative."

  • Survival
    1

    "Some stealth and avoidance mechanics require survival instincts, but threats are manageable and not highly punishing."

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    Last update: 06/03/2026