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The Coma 2: Vicious Sisters similar games & best alternatives

The Coma 2: Vicious Sisters

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2020

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Quick resume

The Coma 2: Vicious Sisters is a Korean survival horror-adventure. Venture from your deserted school to survive the horrors of the night. Explore the surrounding Sehwa district and uncover the shadow realm's dark secrets. Use everything at your disposal to avoid a demoness hellbent on killing you!

Global score

96/100

Genres

Action, Adventure, Indie, Visual Novel, Strategy

Similar games

    Pros

    • Strong atmosphere and horror tension
    • Engaging story and lore
    • Beautiful hand-drawn art style
    • Improved gameplay mechanics over first game
    • Multiple endings and replay value

    Cons

    • Some backtracking and navigation frustration
    • Inventory and resource management can feel unbalanced
    • Quick time events may annoy some players
    • Some glitches and occasional unfair enemy spawns
    • Story pacing and character depth could be improved

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Violence, Competition, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to explore multiple locations, choose how thoroughly to explore, and decide how to approach puzzles and survival, though within a structured narrative."

    • Competence
      3

      "The game involves skillful stealth, resource management, and quick time events that challenge player effectiveness, though not overly difficult."

    • Competition
      -5

      "The game is single-player focused with no competitive or leaderboard elements."

    • Continuation
      4

      "Players report long play sessions, replaying for different endings and achievements, showing strong attachment and habitual play."

    • Cooperation
      -5

      "The game is a solo experience without multiplayer or cooperative gameplay."

    • Creativity
      2

      "Players engage in exploration and puzzle solving with some crafting elements, but mostly within predefined game structures."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; the game is single-player and narrative-driven."

    • Escapism
      4

      "The horror atmosphere, immersive story, and tense gameplay provide strong real-life escape and stress relief."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

    • Experimenting
      2

      "Players explore new areas, try different strategies for survival and puzzle solving, though within a structured progression."

    • Exploration
      4

      "Exploration of multiple diverse locations with secrets and lore is a core part of the experience."

    • Expression
      1

      "Some cosmetic customization via DLC outfits exists, but limited impact on gameplay or self-expression."

    • Fantasy
      4

      "The game features a dark, supernatural parallel universe with horror elements and fictional monsters."

    • Fellowship
      -5

      "The game is focused on solo play with minimal social interaction."

    • Growth
      3

      "Players learn game mechanics, improve stealth and resource management skills, and uncover story and lore."

    • Health
      -5

      "The game is sedentary with no physical activity or health-related gameplay."

    • Idle
      -4

      "Requires continuous attention and focus due to tense stealth and survival mechanics."

    • Intimacy
      -5

      "No evidence of forming close relationships or emotional sharing within gameplay."

    • Leadership
      -5

      "No leadership or group management elements present."

    • Progression
      3

      "Players collect items, craft tools, and unlock multiple endings, showing clear progression."

    • Relaxation
      -3

      "The game maintains sustained tension and suspense, with moments of stress and urgency."

    • Sensation
      3

      "Strong sensory stimulation through atmospheric visuals, sound design, and horror elements."

    • Status
      -5

      "No social recognition or status systems; focus is on individual experience."

    • Story
      4

      "Narrative immersion with engaging plot, character development, and lore exploration."

    • Strategy
      3

      "Requires planning, puzzle solving, resource management, and tactical stealth to progress."

    • Thrill
      4

      "Strong suspense and thrill from stalking enemies, jump scares, and tense chase sequences."

    • Value
      4

      "Players perceive good value for price with engaging content, replayability, and quality improvements over predecessor."

    • Violence
      -3

      "Combat is minimal and defensive; emphasis on hiding and evasion rather than destruction."

    • Survival
      4

      "Core gameplay revolves around avoiding threats, managing resources, and staying alive."

    Last update: 29/04/2026