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The Coma: Recut similar games & best alternatives

The Coma: Recut

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2017

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Quick resume

You are Youngho, a Korean high school student trapped and relentlessly pursued by a psychotic killer in the hellish corridors of Sehwa High. Run, hide, explore, and survive while piecing together the mystery The Coma in this remastered version of the Korean cult classic.

Global score

84/100

Genres

Action, Adventure, Indie, Strategy, Role-playing (RPG)

Similar games

    Pros

    • Atmospheric horror and immersive story
    • Unique comic-style art
    • Engaging exploration and lore
    • Multiple endings
    • Polished remaster with improved visuals

    Cons

    • Repetitive chase sequences
    • Clunky and sometimes unresponsive controls
    • Random enemy spawns causing frustration
    • Scarce and poorly spaced save points
    • True ending is difficult to achieve without guide

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players explore the school freely and make choices affecting endings, but gameplay is constrained by stealth and backtracking."

    • Competence
      2

      "Requires skillful evasion and stamina management, but some randomness and clunky controls reduce the sense of mastery."

    • Competition
      -5

      "Single-player experience focused on personal progress without comparison or competitive elements."

    • Continuation
      1

      "Some players report frustration with repetitive chases and backtracking, but others enjoy the atmosphere and story enough to replay."

    • Cooperation
      -5

      "Entirely single-player with no cooperative or multiplayer features."

    • Creativity
      1

      "Players explore and piece together story from notes, but gameplay follows a fixed stealth and evasion loop."

    • Domination
      -5

      "No social or power dynamics over others; solitary survival experience."

    • Escapism
      4

      "Strong atmospheric horror and immersive story provide escape from reality and psychological tension."

    • Expectation
      -4

      "Players engage voluntarily out of interest in horror and story; no obligation or pressure noted."

    • Experimenting
      1

      "Some exploration and puzzle solving, but gameplay loop is repetitive with limited novelty."

    • Exploration
      4

      "Exploring the school, finding notes and items is a core part of the experience."

    • Expression
      -5

      "No character customization or cosmetic expression; fixed visual style."

    • Fantasy
      4

      "Set in a surreal, nightmarish version of a school with supernatural elements and horror fiction."

    • Fellowship
      -5

      "Solo play with minimal social interaction."

    • Growth
      2

      "Players learn stealth mechanics and map navigation, but limited skill variety."

    • Health
      -5

      "Sedentary gameplay with no physical activity."

    • Idle
      -3

      "Requires focused attention during chases and exploration; some downtime during hiding."

    • Intimacy
      -5

      "No social or emotional relationship building."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      3

      "Collecting items and unlocking multiple endings provide a sense of progression."

    • Relaxation
      -2

      "Tense atmosphere and frequent chases create stress rather than relaxation."

    • Sensation
      3

      "Strong audio-visual atmosphere and horror elements provide sensory stimulation."

    • Status
      -5

      "No social recognition or status systems."

    • Story
      4

      "Narrative and lore are central, delivered through notes and environmental storytelling."

    • Strategy
      2

      "Requires planning routes, managing stamina, and timing evasion, though limited complexity."

    • Thrill
      3

      "Chase sequences and suspenseful moments provide thrills and tension."

    • Value
      2

      "Short game with some bugs and repetitive gameplay; generally considered worth buying on sale."

    • Violence
      3

      "Avoiding violent encounters is key, but the game features stabbing and hostile enemies."

    • Survival
      4

      "Core gameplay revolves around avoiding death and managing resources to survive."

    Last update: 29/04/2026