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UnMetal

Xbox One, Nintendo Switch, PlayStation Vita, PC (Microsoft Windows), PlayStation 4 • 2021

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Quick resume

UnMetal is a 2D stealth action-adventure that pays homage to the classics with a healthy dose of humor and satire. You play as Jesse Fox, who is definitely NOT an elite commando, under arrest for a crime he didn't commit, and must escape a covert military base using his wits and fists.

Global score

94/100

Genres

Action, Adventure, Indie, Platform

Pros

  • Humorous and engaging story
  • Solid stealth and puzzle gameplay
  • Varied boss fights
  • Good replay value with choices and secrets
  • Polished pixel art and voice acting

Cons

  • Some trial-and-error and difficulty spikes
  • Occasional frustrating puzzles and boss fights
  • Limited character customization
  • Some jokes may not land for all players
  • Short game length

Motivations

  • Autonomy
    3

    "Players can choose skills and dialogue options that affect gameplay and story progression, though some scenarios have a single solution."

  • Competence
    4

    "Gameplay involves skillful stealth, puzzle solving, boss fights, and strategic use of items with feedback on performance."

  • Competition
    -3

    "Focus is on single-player experience with no mention of ranked or multiplayer competition; players set personal goals."

  • Continuation
    2

    "Players report enjoying repeated playthroughs for secrets and alternate choices, though the game is relatively short."

  • Cooperation
    -5

    "Game is a single-player experience with no cooperative multiplayer or teamwork elements."

  • Creativity
    4

    "Players combine items and choose skills to customize playstyle; creative problem solving is encouraged."

  • Domination
    -5

    "Interactions are balanced and humorous without exerting control or superiority over others."

  • Escapism
    4

    "Players enjoy humorous, absurd storytelling and immersive stealth gameplay as a distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure."

  • Experimenting
    4

    "Game encourages trying different dialogue choices, item combinations, and skill builds for varied experiences."

  • Exploration
    3

    "Players explore multiple unique levels with hidden secrets and puzzles to discover."

  • Expression
    2

    "Some character customization through skill choices and dialogue options, but limited cosmetic personalization."

  • Fantasy
    4

    "Game features an imaginative, absurd parody story with unreliable narration and exaggerated scenarios."

  • Fellowship
    -4

    "Experience is focused on solo play with minimal social interaction or community involvement."

  • Growth
    4

    "Players develop skills, learn boss patterns, and improve stealth and puzzle-solving abilities."

  • Health
    -4

    "Game is sedentary with no physical activity elements; players remain seated and focused on screen."

  • Idle
    -4

    "Requires continuous attention and focus during stealth, combat, and puzzle sections."

  • Intimacy
    -4

    "Social interactions are limited to scripted dialogue; no close relationship building or emotional sharing."

  • Leadership
    -5

    "Player acts independently without managing or leading others."

  • Progression
    4

    "Players accumulate experience points, unlock skills, and collect items to advance through the game."

  • Relaxation
    2

    "Humorous tone and balanced challenge provide enjoyable flow, though some frustration occurs in boss fights."

  • Sensation
    3

    "Pixel art, voice acting, and soundtrack provide sensory stimulation and emotional engagement."

  • Status
    -4

    "Game focuses on individual experience without social recognition or leaderboards."

  • Story
    5

    "Narrative immersion is strong with engaging, humorous story, characters, and meta-narrative elements."

  • Strategy
    4

    "Players use logic, stealth tactics, item combinations, and boss strategies to progress."

  • Thrill
    3

    "Stealth and boss fights create suspense and tension with risk of detection and failure."

  • Value
    4

    "Players report high enjoyment and replay value relative to price; considered a good investment."

  • Violence
    -3

    "Game discourages killing; players use non-lethal methods and healing on enemies."

  • Survival
    3

    "Players must avoid detection and manage health to survive challenging encounters."

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    Last update: 06/03/2026