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Lamentum similar games & best alternatives

Lamentum

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, Linux • 2021

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Quick resume

Lamentum is a pixel art survival horror game, set in New England in the mid-nineteenth century.

Global score

88/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Puzzle

Similar games

    Pros

    • Engaging exploration and puzzles
    • Strong atmospheric horror and art style
    • Multiple endings and replayability
    • Well-crafted narrative and lore
    • Challenging but fair combat

    Cons

    • Clunky and repetitive combat
    • Some backtracking and map confusion
    • Missable items locking endings
    • Limited inventory management
    • Minor technical and control issues

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Violence, Cooperation. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to explore the mansion and choose how to approach puzzles and combat, with multiple endings based on choices."

    • Competence
      2

      "Combat is described as clunky and repetitive but puzzles and exploration provide satisfying challenges."

    • Competition
      -5

      "No evidence of competitive modes or player comparison; focus is on individual survival and exploration."

    • Continuation
      3

      "Multiple endings and secrets encourage replay and habitual engagement despite some backtracking frustrations."

    • Cooperation
      -5

      "Entirely single-player experience with no cooperative elements mentioned."

    • Creativity
      3

      "Players engage in exploration, puzzle solving, and uncovering secrets, encouraging creative problem solving."

    • Domination
      -5

      "No indication of exerting control or superiority over other players; focus is on personal survival."

    • Escapism
      4

      "Strong atmospheric horror and immersive story provide an escape into a dark, fictional world."

    • Expectation
      -4

      "Players engage voluntarily out of interest in survival horror and exploration; no obligation or pressure noted."

    • Experimenting
      3

      "Encourages exploration of different paths, puzzle solutions, and multiple endings."

    • Exploration
      5

      "Core gameplay revolves around discovering new areas, secrets, and backtracking to uncover mysteries."

    • Expression
      -5

      "No customization or self-expression features mentioned; uses preset characters and environments."

    • Fantasy
      5

      "Strong Lovecraftian, eldritch horror themes with supernatural and imaginative fiction elements."

    • Fellowship
      -5

      "Single-player experience with minimal social interaction or community involvement."

    • Growth
      3

      "Players learn puzzle solutions, combat timing, and story details through exploration and replay."

    • Health
      -5

      "Typical sedentary gameplay with no physical activity or health-related mechanics."

    • Idle
      -3

      "Requires focused attention for puzzles, combat, and exploration; not designed for idle play."

    • Intimacy
      -5

      "No evidence of close social relationships or emotional sharing; solitary gameplay."

    • Leadership
      -5

      "No leadership or group management roles; single-player focused."

    • Progression
      4

      "Players collect items, weapons, and unlock new areas and endings, showing clear progression."

    • Relaxation
      -1

      "Atmosphere is tense and unsettling, but some players find it engaging rather than stressful."

    • Sensation
      3

      "Strong atmospheric audio-visual design with creepy monster and environment art provide sensory stimulation."

    • Status
      -5

      "No social recognition or status systems; focus is on personal experience."

    • Story
      4

      "Engaging narrative with multiple endings and lore that motivates exploration and replay."

    • Strategy
      3

      "Players must solve puzzles, manage resources, and plan exploration routes strategically."

    • Thrill
      3

      "Tense atmosphere and horror elements create suspense and occasional scares."

    • Value
      4

      "Players report good value for time and money, especially at sale prices."

    • Violence
      3

      "Combat involves melee and ranged attacks against grotesque monsters, with some gore."

    • Survival
      4

      "Core gameplay involves avoiding threats, managing limited resources, and overcoming dangers."

    Last update: 26/04/2026