Lamentum similar games & best alternatives

Lamentum

PlayStation 4, Xbox One, Xbox Series X|S, Linux, PC (Microsoft Windows), Nintendo Switch • 2021

Should you play it?

Lamentum is a pixel art survival horror game, set in New England in the mid-nineteenth century.

What works
  • Engaging exploration and puzzles
  • Strong atmospheric horror and art style
  • Multiple endings and replayability
  • Well-crafted narrative and lore
  • Challenging but fair combat
Things to keep in mind
  • Clunky and repetitive combat
  • Some backtracking and map confusion
  • Missable items locking endings
  • Limited inventory management
  • Minor technical and control issues

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • No one lives under the lighthouse Director's cut

  • TUNIC

  • Yuppie Psycho: Executive Edition

  • In Sound Mind

  • Evil Tonight

  • Terror At Oakheart

  • Among Ashes

  • Visage

  • The Long Reach

Hidden Gems

Less popular games with surprisingly high similarity

  • Evil Tonight

  • Terror At Oakheart

  • Among Ashes

If you liked…

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Lamentum: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players explore the mansion freely, solve puzzles with multiple solutions, and choose paths leading to different endings, indicating control over actions and decisions."

    Capsule for The Horror Of Salazar House The Horror Of Salazar House

    "Players have freedom to explore the mansion and choose how to approach puzzles and combat, with multiple endings based on choices."

  • Competence

    Game with the same Competence vibe

    2

    "Combat and puzzles offer moderate challenge; combat is described as clunky but manageable, puzzles are generally easy but require some problem solving."

    Capsule for A.I.L.A A.I.L.A

    "Combat is described as clunky and repetitive but puzzles and exploration provide satisfying challenges."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive modes or player comparison; focus is on individual exploration and experience."

    Capsule for Hyperbolica Hyperbolica

    "No evidence of competitive modes or player comparison; focus is on individual survival and exploration."

  • Continuation

    Game with the same Continuation vibe

    3

    "Multiple endings and secrets encourage replayability and habitual engagement despite short playtime."

    Capsule for No one lives under the lighthouse Director's cut No one lives under the lighthouse Director's cut

    "Multiple endings and secrets encourage replay and habitual engagement despite some backtracking frustrations."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative elements mentioned."

    Capsule for Lost in Vivo Lost in Vivo

    "Entirely single-player experience with no cooperative elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players engage in exploration and puzzle solving that encourages creative thinking and experimentation with game elements."

    Capsule for Submachine: Legacy Submachine: Legacy

    "Players engage in exploration, puzzle solving, and uncovering secrets, encouraging creative problem solving."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over other players; focus is on personal survival."

    Capsule for FATAL FRAME II: Crimson Butterfly REMAKE FATAL FRAME II: Crimson Butterfly REMAKE

    "No indication of exerting control or superiority over other players; focus is on personal survival."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong atmospheric horror and immersive story provide an escape from reality into a tense, dark world."

    Capsule for Penumbra: Black Plague Gold Edition Penumbra: Black Plague Gold Edition

    "Strong atmospheric horror and immersive story provide an escape into a dark, fictional world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in horror and exploration; no obligation or external pressure noted."

    Capsule for Suite 776 Suite 776

    "Players engage voluntarily out of interest in survival horror and exploration; no obligation or pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages trying different paths, item uses, and puzzle approaches to discover multiple endings."

    Capsule for The Count Lucanor The Count Lucanor

    "Encourages exploration of different paths, puzzle solutions, and multiple endings."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core gameplay revolves around discovering new areas, backtracking with new abilities, and uncovering secrets."

    Capsule for Shantae: Risky's Revenge - Director's Cut Shantae: Risky's Revenge - Director's Cut

    "Core gameplay revolves around discovering new areas, secrets, and backtracking to uncover mysteries."

  • Expression

    Game with the same Expression vibe

    -5

    "No customization or self-expression features reported; players use preset environments and characters."

    Capsule for Who's at the door? Who's at the door?

    "No customization or self-expression features mentioned; uses preset characters and environments."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy and Lovecraftian horror elements with surreal and eldritch themes."

    Capsule for The Song of Saya The Song of Saya

    "Strong Lovecraftian, eldritch horror themes with supernatural and imaginative fiction elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Single-player experience with minimal social interaction or community involvement."

    Capsule for The Last of Us™ Part I The Last of Us™ Part I

    "Single-player experience with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn puzzle solutions, enemy behaviors, and story nuances through play and replay."

    Capsule for The Count Lucanor The Count Lucanor

    "Players learn puzzle solutions, combat timing, and story details through exploration and replay."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Assassin's Creed® Origins Assassin's Creed® Origins

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on puzzles, combat, and exploration; not designed for idle or background play."

    Capsule for Blossom Tales: The Sleeping King Blossom Tales: The Sleeping King

    "Requires focused attention for puzzles, combat, and exploration; not designed for idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; solitary gameplay."

    Capsule for I Expect You To Die 3: Cog in the Machine I Expect You To Die 3: Cog in the Machine

    "No evidence of close social relationships or emotional sharing; solitary gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player focused."

    Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

    "No leadership or group management roles; single-player focused."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect items, upgrade weapons, and unlock new areas, showing clear progression."

    Capsule for Fobia - St. Dinfna Hotel Fobia - St. Dinfna Hotel

    "Players collect items, weapons, and unlock new areas and endings, showing clear progression."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Atmosphere is tense and eerie, but some players find it immersive and engaging rather than stressful."

    Capsule for Layers of Fear Layers of Fear

    "Atmosphere is tense and unsettling, but some players find it engaging rather than stressful."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong atmospheric audio-visual design with a diverse soundtrack and horror visuals provide sensory stimulation."

    Capsule for Slitterhead Slitterhead

    "Strong atmospheric audio-visual design with creepy monster and environment art provide sensory stimulation."

  • Status
    -5

    No nearest game available

  • Story

    Game with the same Story vibe

    4

    "Engaging narrative with multiple endings, character perspectives, and lore exploration."

    Capsule for Resident Evil Resident Evil

    "Engaging narrative with multiple endings and lore that motivates exploration and replay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan routes, solve puzzles, and manage resources to progress."

    Capsule for Tomb Raider I (1996) Tomb Raider I (1996)

    "Players must solve puzzles, manage resources, and plan exploration routes strategically."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense atmosphere and survival horror elements create suspense and moments of relief."

    Capsule for Studio System : Guardian Angel Studio System : Guardian Angel

    "Tense atmosphere and horror elements create suspense and occasional scares."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for time and money, especially on sale."

    Capsule for Forager Forager

    "Players report good value for time and money, especially at sale prices."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating monsters with weapons; some gore and body horror elements present."

    Capsule for Dungeon Munchies Dungeon Munchies

    "Combat involves melee and ranged attacks against grotesque monsters, with some gore."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay involves avoiding death, managing resources, and overcoming threats."

    Capsule for HELLDIVERS™ 2 HELLDIVERS™ 2

    "Core gameplay involves avoiding threats, managing limited resources, and overcoming dangers."

Last update: 27/05/2026