恶魔迷宫 | Evil Maze similar games & best alternatives
恶魔迷宫 | Evil Maze
2016
Related articles
Quick resume
Random Iiem and Skills + Hidden elements RPG + Strategy ARPG The game starts in a dark underground maze where a female officer is confined in a prison. She wants to get out of this nightmare maze! Would you like to help her?
Global score
75/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Strategy
Similar games
Pros
- Challenging and strategic gameplay
- Many hidden secrets and exploration
- Character customization with equipment
- Atmospheric pixel art and music
- Good value for price
Cons
- Steep difficulty and trial-and-error frustration
- Poor english translation
- Limited story and narrative depth
- Small game window and ui issues
- Controller configuration problems
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players must carefully manage keys and resources, choose which doors to open and which enemies to fight, allowing strategic decision-making and personal control."
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Competence4
"The game is challenging with a steep learning curve, requiring skillful resource management, strategic combat, and puzzle solving."
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Competition-4
"No evidence of competitive multiplayer or leaderboards; focus is on individual progression and puzzle solving."
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Continuation3
"Players report being hooked and playing for hours, exploring secrets and replaying to improve; some frustration with difficulty but overall engagement."
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Cooperation-5
"Single-player experience with no cooperative or multiplayer elements."
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Creativity2
"Players explore hidden secrets and experiment with different equipment and skill combinations, but game structure is mostly fixed."
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Domination-5
"No social dominance or power over others; gameplay is solitary and self-directed."
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Escapism4
"Players use the game as a challenging distraction and stress relief, immersing in a dark dungeon atmosphere."
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Expectation-3
"Players engage voluntarily for fun and challenge, not due to obligation or external pressure."
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Experimenting3
"Encourages trying different strategies, skill combinations, and exploration of secrets."
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Exploration4
"Strong emphasis on discovering hidden items, secret passages, and exploring every corner of levels."
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Expression2
"Character appearance changes with equipment, allowing some visual customization and self-expression."
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Fantasy4
"Set in a dark fantasy dungeon with monsters and magic, featuring an imaginative fictional world."
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Fellowship-5
"No social or community features; purely single-player."
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Growth4
"Players develop character stats, learn skills, and improve equipment to progress."
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Health-5
"No physical activity involved; typical sedentary gameplay."
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Idle-4
"Requires continuous attention and active decision-making; not a casual or background game."
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Intimacy-5
"No social or emotional relationship building; solitary gameplay."
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Leadership-5
"No leadership or group management elements."
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Progression4
"Clear progression through levels, acquiring items, equipment, and skills to become stronger."
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Relaxation1
"Some players find it fun and engaging, but difficulty and trial-and-error can cause frustration and tension."
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Sensation2
"Pixel art and atmospheric music provide sensory enjoyment, though graphics are simple."
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Status-5
"No social recognition or status systems present."
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Story0
"Minimal story presence; narrative is simple and secondary to gameplay."
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Strategy4
"Strong strategic elements in resource management, combat tactics, and puzzle solving."
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Thrill3
"Challenging gameplay with tension from limited resources and risk of death creates suspense."
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Value4
"Players consider the game good value for its low price and gameplay depth."
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Violence4
"Combat and defeating monsters are core gameplay elements."
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Survival4
"Resource management and avoiding death are key to progressing through the dungeon."
Last update: 29/04/2026