Project Kat - Paper Lily Prologue similar games & best alternatives

Project Kat - Paper Lily Prologue

PC (Microsoft Windows), Linux, Mac • 2021

Should you play it?

Project Kat is a short, unconventional RPG horror game in which there is always another way. Solve puzzles, make friends (or not), and guide Kat as she attempts to uncover the mystery behind a strange golden letter.

What works
  • Engaging story with multiple endings
  • Beautiful art and soundtrack
  • Free to play prologue
  • Immersive horror atmosphere
  • High replay value
Things to keep in mind
  • Short playtime as a prologue
  • Some minor control/interface issues
  • Puzzles generally easy
  • Limited save slots
  • Lack of challenge for experienced players

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Paper Lily - Chapter 1

  • Metal Unit

  • Zelle

  • Drova - Forsaken Kin

  • Pocket Mirror ~ GoldenerTraum

  • Ann

  • Eternal Senia

  • Fausts Alptraum

  • LunarLux

Hidden Gems

Less popular games with surprisingly high similarity

  • Zelle

  • LunarLux

  • Zwei: The Arges Adventure

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Project Kat - Paper Lily Prologue: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Leadership, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore, make choices affecting story and character morality, and engage in various activities at their own pace."

    Capsule for Red Dead Redemption 2 Red Dead Redemption 2

    "Players have freedom to explore, make choices affecting story and endings, and interact with many objects in different ways."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles require some thinking and problem solving but are generally easy and not highly challenging."

    Capsule for The Gardens Between The Gardens Between

    "Puzzles are generally easy but require some thought; multiple solutions encourage problem solving without excessive difficulty."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive modes or player comparison; focus is on personal exploration and story."

    Capsule for Atomfall Atomfall

    "No evidence of player comparison or competitive modes; focus is on personal exploration and story experience."

  • Continuation

    Game with the same Continuation vibe

    3

    "Multiple endings and secrets encourage replaying; players report thinking about the game long after finishing."

    Capsule for MOTHERED - A ROLE-PLAYING HORROR GAME MOTHERED - A ROLE-PLAYING HORROR GAME

    "Multiple endings and secrets encourage replaying; players express desire to continue with full game and next chapters."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative gameplay elements mentioned."

    Capsule for Yoiyami Dancers: Twilight Danmaku Dancers Yoiyami Dancers: Twilight Danmaku Dancers

    "Single-player experience with no cooperative gameplay elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players experiment with different choices and paths, unlocking various endings and narrative outcomes."

    Capsule for The Stanley Parable The Stanley Parable

    "Players can experiment with different choices and interactions leading to multiple endings and unique story paths."

  • Domination

    Game with the same Domination vibe

    -5

    "No indication of exerting control or superiority over others; interactions are mostly narrative and exploratory."

    Capsule for Disillusion Disillusion

    "No indication of exerting control or superiority over others; interactions are narrative and exploratory."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to experience emotional stories and horror themes, providing distraction and immersion."

    Capsule for Ann Ann

    "Players enjoy immersive horror atmosphere and story as a form of distraction and emotional engagement."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no mention of obligation or external pressure."

    Capsule for Between the Stars Between the Stars

    "Players engage voluntarily out of interest and enjoyment; no mention of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Encourages trying out many interactions, exploring secrets, and discovering unexpected outcomes."

    Capsule for Jazzpunk: Director's Cut Jazzpunk: Director's Cut

    "Strong emphasis on trying different choices, exploring secrets, and discovering multiple endings."

  • Exploration

    Game with the same Exploration vibe

    4

    "Encouraged to explore detailed environments, find hidden lore, collectibles, and secrets."

    Capsule for In Sound Mind In Sound Mind

    "Encouraged to explore environment, interact with many objects, and uncover hidden content."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization is limited but players express themselves through choices and interactions affecting story."

    Capsule for In Stars And Time In Stars And Time

    "Customization is limited but players can express themselves through choices and interactions affecting story."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features supernatural horror themes, surreal events, and imaginative fiction consistent with RPG Maker horror genre."

    Capsule for Cat in the Box Cat in the Box

    "Game features supernatural horror, rituals, and imaginative fiction elements typical of RPG horror genre."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with minimal social interaction; some mention of streaming and sharing but no in-game community focus."

    Capsule for Station to Station Station to Station

    "Primarily a solo experience with minimal social interaction; some players mention streaming or playing with friends but game itself is single-player."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn puzzle solutions and story details, with some skill development in exploration and observation."

    Capsule for Father's Day Father's Day

    "Players learn puzzle solutions and story details; some skill development in exploration and decision making."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements; sedentary play."

    Capsule for F1® 24 F1® 24

    "No physical activity or health-related gameplay elements; sedentary play."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on puzzles and story; not designed for background or idle play."

    Capsule for Call of the Sea Call of the Sea

    "Requires focused attention to puzzles and story; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Limited emotional connection to characters through narrative, but no close social relationships formed."

    Capsule for The Operator The Operator

    "Limited emotional connection through story and characters but no close social relationships formed."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player narrative focus."

    Capsule for God of War God of War

    "No leadership or group management roles; single-player narrative focus."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking endings, achievements, and story advancement."

    Capsule for Papers, Please Papers, Please

    "Progression through unlocking endings and achievements; story advances with player choices."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Atmosphere is tense but balanced with moments of calm; some players find it relaxing."

    Capsule for Shiver Shiver

    "Atmosphere is spooky but not highly tense; some players find it relaxing with balanced challenge."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals, soundtrack, and atmospheric effects provide rich sensory stimulation and emotional engagement."

    Capsule for DEATH STRANDING DIRECTOR'S CUT DEATH STRANDING DIRECTOR'S CUT

    "Soundtrack, art, and atmosphere provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems; focus is on personal experience."

    Capsule for GYLT GYLT

    "No social recognition or ranking systems; focus is on personal experience."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with multiple endings, character development, and immersive storytelling."

    Capsule for Edna & Harvey: Harvey's New Eyes Edna & Harvey: Harvey's New Eyes

    "Strong narrative focus with multiple endings, character development, and immersive storytelling."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires puzzle solving and planning to navigate environments and achieve desired endings."

    Capsule for Corpse Party (2021) Corpse Party (2021)

    "Requires some problem solving and planning to solve puzzles and explore different endings."

  • Thrill

    Game with the same Thrill vibe

    3

    "Creates suspense and unease through atmosphere and story rather than action or jump scares."

    Capsule for The Music Machine The Music Machine

    "Creates suspense and unease through atmosphere and story rather than jump scares."

  • Value

    Game with the same Value vibe

    5

    "Free prologue with engaging content; players perceive good value for time invested."

    Capsule for I Am Your President: Prologue I Am Your President: Prologue

    "Free prologue with high quality content and replay value; players feel good return on time invested."

  • Violence

    Game with the same Violence vibe

    1

    "Contains some graphic scenes and gore but violence is not a core gameplay focus."

    Capsule for Marco & The Galaxy Dragon Marco & The Galaxy Dragon

    "Contains horror and some gore elements but violence is not a primary gameplay focus."

  • Survival

    Game with the same Survival vibe

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    "Some threat elements in story, but no active survival gameplay mechanics."

    Capsule for Sword of Asumi Sword of Asumi

    "Some threat elements and tension but no complex survival mechanics; mostly narrative suspense."

Last update: 01/06/2026