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The Good Time Garden

Mac, PC (Microsoft Windows), Linux • 2019

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Quick resume

Explore a throbbing pink world full of strange naked creatures to gather food for your friend in this short, surreal experience.

Global score

96/100

Genres

Indie, Free To Play, Puzzle, Adventure

Pros

  • Unique and creative art style
  • Calming and memorable soundtrack
  • Short and free experience
  • Surreal and humorous atmosphere
  • Simple, accessible gameplay

Cons

  • Very short length
  • Controls not clearly explained in-game
  • Some players found puzzles annoying or trivial
  • Lack of replayability
  • May be disturbing or uncomfortable for some

Motivations

  • Autonomy
    3

    "Players freely explore a surreal garden and choose how to interact with objects (slapping, feeding, watering) with minimal guidance."

  • Competence
    1

    "Gameplay involves simple puzzles and basic fetch quests; some light challenge but mostly straightforward."

  • Competition
    -5

    "No competitive elements or comparison to others; purely a personal, individual experience."

  • Continuation
    2

    "Some players replayed the short experience multiple times and wished for longer playtime."

  • Cooperation
    -5

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity
    4

    "Highly creative and unique art style, surreal world, and unusual interactions; an artistic experiment."

  • Domination
    -5

    "No elements of exerting control over others; interactions are with environment and creatures only."

  • Escapism
    4

    "Players use the game to escape reality into a bizarre, surreal, and abstract world with strange humor."

  • Expectation
    -4

    "Players engage voluntarily out of curiosity and interest in the unique experience; no obligation."

  • Experimenting
    4

    "Encourages exploration and trying out unusual interactions in a strange, unfamiliar environment."

  • Exploration
    3

    "Players explore a surreal garden environment discovering strange creatures and objects."

  • Expression
    -3

    "Limited customization or personalization; focus is on experiencing the preset artistic world."

  • Fantasy
    5

    "Strongly surreal and imaginative fiction with bizarre creatures and abstract metaphysical themes."

  • Fellowship
    -5

    "No social or community features; purely a solo experience."

  • Growth
    1

    "Some light puzzle solving and discovery, but limited depth for skill or knowledge development."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during the short play session; not designed for background play."

  • Intimacy
    -4

    "Minimal social interaction; no formation of relationships or emotional sharing with others."

  • Leadership
    -5

    "No leadership or group management elements; single-player experience only."

  • Progression
    2

    "Some progression through feeding and puzzle completion, but overall short and limited."

  • Relaxation
    3

    "Calming music and visuals create a relaxing atmosphere despite some disturbing elements."

  • Sensation
    4

    "Strong sensory stimulation through unique visuals, sounds, and tactile interactions."

  • Status
    -5

    "No social recognition or status systems; achievements or leaderboards absent."

  • Story
    2

    "Abstract narrative with surreal themes and metaphysical undertones, but minimal traditional plot."

  • Strategy
    -2

    "Simple puzzles require some thought but no deep strategic planning."

  • Thrill
    1

    "Some players report unsettling or uncanny feelings, but no strong suspense or risk."

  • Value
    5

    "Free, short, and unique experience widely praised as worth the time invested."

  • Violence
    -4

    "No combat or destruction; interactions are playful and non-violent."

  • Survival
    -5

    "No survival or threat mechanics; stable and safe environment."

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    Last update: 06/03/2026