Draw a Stickman: EPIC similar games & best alternatives

Draw a Stickman: EPIC

Mac, PC (Microsoft Windows), Nintendo Switch, Xbox One, Android, Windows Phone, iOS • 2013

Should you play it?

Draw a stickman, then guide him through a fantastic world of adventure! Using an assortment of pencils, draw elements, tools, and weapons to solve puzzles and overcome obstacles.

What works
  • Creative freedom to draw characters and tools
  • Charming art style and whimsical world
  • Accessible puzzles with some challenge
  • Affordable price
  • Good for kids and casual players
Things to keep in mind
  • Short game length
  • Lack of checkpoints can cause frustration
  • Limited color and drawing tools
  • Repetitive gameplay after some time
  • No multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Draw a Stickman: EPIC 2

  • The Multi-Medium

  • Stacking

  • Mushroom Cats 2

  • Wytchwood

  • TOHU

  • Arranger: A Role-Puzzling Adventure

  • Fatum Betula

  • Pilgrims

Hidden Gems

Less popular games with surprisingly high similarity

  • The Multi-Medium

  • Mushroom Cats 2

  • TOHU

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Scribblenauts Unlimited

  • Creativity

    Draw a Stickman: EPIC 2

  • Expression

    Smack Studio

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Draw a Stickman: EPIC: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Expression, Creativity. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    5

    "Players have full freedom to create and modify objects and solve puzzles in any way they want, demonstrating high personal control and freedom."

    Capsule for Scribblenauts Unlimited Scribblenauts Unlimited

    "Players create and redraw their own character and friend, freely drawing tools and objects to solve puzzles, indicating high personal control and freedom."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles provide moderate challenge, some are easy, others require thought, with feedback and achievement systems supporting skill development."

    Capsule for Clockwork Tales: Of Glass and Ink Clockwork Tales: Of Glass and Ink

    "Puzzles require some thinking and skill, but are generally accessible; some achievements require more challenge, providing moderate skill engagement."

  • Competition

    Game with the same Competition vibe

    -5

    "Single-player game focused on personal progress without any player-vs-player or leaderboard competition."

    Capsule for Wonder Boy: The Dragon's Trap Wonder Boy: The Dragon's Trap

    "Single-player game focused on personal progress without any player-vs-player or leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players report replaying levels for experience or costumes, but overall game is short and some find it repetitive or easy to finish."

    Capsule for Cinderella Escape! R12 Cinderella Escape! R12

    "Some players report replaying levels for achievements and collectibles, but overall the game is short and can become repetitive."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

    Capsule for MiSide MiSide

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    5

    "Core gameplay revolves around drawing and customizing characters, tools, and enemies, encouraging creative expression."

    Capsule for Draw a Stickman: EPIC 2 Draw a Stickman: EPIC 2

    "Core gameplay revolves around drawing characters, friends, and interactive objects, encouraging player creativity and expression."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is individual and cooperative dominance is absent."

    Capsule for Weird RPG Weird RPG

    "No evidence of exerting control over others; gameplay is individual and cooperative dominance is absent."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players enjoy a whimsical, imaginative world and story that provides a lighthearted escape from reality."

    Capsule for Draw a Stickman: EPIC 2 Draw a Stickman: EPIC 2

    "Players enjoy the imaginative, whimsical world and use the game as a relaxing, creative escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and creativity, with no indication of obligation or external pressure."

    Capsule for Draw a Stickman: EPIC 2 Draw a Stickman: EPIC 2

    "Players engage voluntarily for fun and creativity, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with drawing different shapes and combinations to solve puzzles."

    Capsule for Max: The Curse of Brotherhood Max: The Curse of Brotherhood

    "Players experiment with drawing different shapes and objects to solve puzzles in multiple ways."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game features multiple open areas with secrets and collectibles encouraging exploration."

    Capsule for Oddworld: Stranger's Wrath HD Oddworld: Stranger's Wrath HD

    "Game features multiple levels with hidden secrets and collectibles encouraging exploration."

  • Expression

    Game with the same Expression vibe

    5

    "Players extensively customize characters visually and functionally, expressing personal creativity."

    Capsule for Smack Studio Smack Studio

    "Players customize their own characters and friends through drawing, expressing personal artistic style."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features a whimsical fantasy world with anthropomorphic characters and imaginative story elements."

    Capsule for Ogu and the Secret Forest Ogu and the Secret Forest

    "The game world is a whimsical, imaginative drawing come to life with magical pencils and fantasy creatures."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop skills in puzzle solving and navigation, though learning curve is moderate and gameplay is simple."

    Capsule for [Chilla's Art] The Caregiver | 終焉介護 [Chilla's Art] The Caregiver | 終焉介護

    "Players develop puzzle-solving skills and creativity, though learning curve is moderate and gameplay is simple."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active engagement; not designed for passive or background play."

    Capsule for LEGO® Worlds LEGO® Worlds

    "Requires active engagement and drawing; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing within the game."

    Capsule for Backpack Battles Backpack Battles

    "No evidence of close social relationships or emotional sharing within the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for Trover Saves the Universe Trover Saves the Universe

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items, solve puzzles, and unlock achievements and bonus content, showing clear progression."

    Capsule for Dark Arcana: The Carnival Dark Arcana: The Carnival

    "Players collect colors, puzzle pieces, and unlock bonus levels, showing some progression and reward accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally relaxing gameplay with easy puzzles and atmospheric music, suitable for casual play."

    Capsule for Demon Hunter 2: New Chapter Demon Hunter 2: New Chapter

    "Generally relaxing and casual gameplay with light puzzles and soothing music, though some frustration possible."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual style is simple but pleasant; combat and music provide moderate sensory stimulation."

    Capsule for Wild West and Wizards Wild West and Wizards

    "Visual style is simple but charming; sound and music are unobtrusive, providing moderate sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

    Capsule for Chroma Zero Chroma Zero

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    2

    "The game has a simple narrative about rescuing friends, but story is minimal and mostly context for gameplay."

    Capsule for Airscape - The Fall of Gravity Airscape - The Fall of Gravity

    "Simple narrative about rescuing a drawn friend; story is light but provides context and motivation."

  • Strategy

    Game with the same Strategy vibe

    2

    "Puzzles require some logical thinking and planning, but overall gameplay is straightforward."

    Capsule for Broken Age Broken Age

    "Puzzles require some planning and problem solving, but overall gameplay is straightforward."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Gameplay is low risk and casual; lacks suspense or high-stakes tension."

    Capsule for My Cute Fuhrer My Cute Fuhrer

    "Low risk and tension; gameplay is casual and lighthearted without suspense or high stakes."

  • Value

    Game with the same Value vibe

    3

    "Affordable price and short playtime provide good value for casual players."

    Capsule for My Cute Fuhrer My Cute Fuhrer

    "Affordable price and creative gameplay provide good value for casual players."

  • Violence

    Game with the same Violence vibe

    -3

    "Minimal violence; interactions focus on puzzle solving and narrative rather than combat or destruction."

    Capsule for Faefever Faefever

    "Minimal violence; interactions mostly involve drawing and puzzle solving rather than combat or destruction."

  • Survival

    Game with the same Survival vibe

    -3

    "No survival mechanics; failure results in level restart without threat or resource management."

    Capsule for Inertia Inertia

    "No significant survival mechanics; player faces some hazards but death results in level restart without complex resource management."

Last update: 01/06/2026