Draw a Stickman: EPIC similar games & best alternatives
Should you play it?
Draw a stickman, then guide him through a fantastic world of adventure! Using an assortment of pencils, draw elements, tools, and weapons to solve puzzles and overcome obstacles.
What works
- Creative freedom to draw characters and tools
- Charming art style and whimsical world
- Accessible puzzles with some challenge
- Affordable price
- Good for kids and casual players
Things to keep in mind
- Short game length
- Lack of checkpoints can cause frustration
- Limited color and drawing tools
- Repetitive gameplay after some time
- No multiplayer or social features
What to play next
Similar games, hidden gems, and fresh directions from this game.
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
Draw a Stickman: EPIC: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Expression, Creativity. It leans lower than usual among comparable games on Intimacy.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
5"Players have full freedom to create and modify objects and solve puzzles in any way they want, demonstrating high personal control and freedom."
Scribblenauts Unlimited
"Players create and redraw their own character and friend, freely drawing tools and objects to solve puzzles, indicating high personal control and freedom."
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Competence
Game with the same Competence vibe
2"Puzzles provide moderate challenge, some are easy, others require thought, with feedback and achievement systems supporting skill development."
Clockwork Tales: Of Glass and Ink
"Puzzles require some thinking and skill, but are generally accessible; some achievements require more challenge, providing moderate skill engagement."
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Competition
Game with the same Competition vibe
-5"Single-player game focused on personal progress without any player-vs-player or leaderboard competition."
Wonder Boy: The Dragon's Trap
"Single-player game focused on personal progress without any player-vs-player or leaderboard competition."
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Continuation
Game with the same Continuation vibe
1"Some players report replaying levels for experience or costumes, but overall game is short and some find it repetitive or easy to finish."
Cinderella Escape! R12
"Some players report replaying levels for achievements and collectibles, but overall the game is short and can become repetitive."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative elements."
MiSide
"Entirely single-player experience with no multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
5"Core gameplay revolves around drawing and customizing characters, tools, and enemies, encouraging creative expression."
Draw a Stickman: EPIC 2
"Core gameplay revolves around drawing characters, friends, and interactive objects, encouraging player creativity and expression."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; gameplay is individual and cooperative dominance is absent."
Weird RPG
"No evidence of exerting control over others; gameplay is individual and cooperative dominance is absent."
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Escapism
Game with the same Escapism vibe
3"Players enjoy a whimsical, imaginative world and story that provides a lighthearted escape from reality."
Draw a Stickman: EPIC 2
"Players enjoy the imaginative, whimsical world and use the game as a relaxing, creative escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and creativity, with no indication of obligation or external pressure."
Draw a Stickman: EPIC 2
"Players engage voluntarily for fun and creativity, with no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
4"Players experiment with drawing different shapes and combinations to solve puzzles."
Max: The Curse of Brotherhood
"Players experiment with drawing different shapes and objects to solve puzzles in multiple ways."
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Exploration
Game with the same Exploration vibe
3"Game features multiple open areas with secrets and collectibles encouraging exploration."
Oddworld: Stranger's Wrath HD
"Game features multiple levels with hidden secrets and collectibles encouraging exploration."
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Expression
Game with the same Expression vibe
5"Players extensively customize characters visually and functionally, expressing personal creativity."
Smack Studio
"Players customize their own characters and friends through drawing, expressing personal artistic style."
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Fantasy
Game with the same Fantasy vibe
4"The game features a whimsical fantasy world with anthropomorphic characters and imaginative story elements."
Ogu and the Secret Forest
"The game world is a whimsical, imaginative drawing come to life with magical pencils and fantasy creatures."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary."
Sekiro™: Shadows Die Twice - GOTY Edition
"No social or community features; gameplay is solitary."
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Growth
Game with the same Growth vibe
2"Players develop skills in puzzle solving and navigation, though learning curve is moderate and gameplay is simple."
[Chilla's Art] The Caregiver | 終焉介護
"Players develop puzzle-solving skills and creativity, though learning curve is moderate and gameplay is simple."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires active engagement; not designed for passive or background play."
LEGO® Worlds
"Requires active engagement and drawing; not suitable for passive or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing within the game."
Backpack Battles
"No evidence of close social relationships or emotional sharing within the game."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Trover Saves the Universe
"No leadership or group management elements present."
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Progression
Game with the same Progression vibe
3"Players collect items, solve puzzles, and unlock achievements and bonus content, showing clear progression."
Dark Arcana: The Carnival
"Players collect colors, puzzle pieces, and unlock bonus levels, showing some progression and reward accumulation."
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Relaxation
Game with the same Relaxation vibe
3"Generally relaxing gameplay with easy puzzles and atmospheric music, suitable for casual play."
Demon Hunter 2: New Chapter
"Generally relaxing and casual gameplay with light puzzles and soothing music, though some frustration possible."
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Sensation
Game with the same Sensation vibe
2"Visual style is simple but pleasant; combat and music provide moderate sensory stimulation."
Wild West and Wizards
"Visual style is simple but charming; sound and music are unobtrusive, providing moderate sensory stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are personal and not publicly ranked."
Chroma Zero
"No social recognition or status systems; achievements are personal and not publicly ranked."
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Story
Game with the same Story vibe
2"The game has a simple narrative about rescuing friends, but story is minimal and mostly context for gameplay."
Airscape - The Fall of Gravity
"Simple narrative about rescuing a drawn friend; story is light but provides context and motivation."
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Strategy
Game with the same Strategy vibe
2"Puzzles require some logical thinking and planning, but overall gameplay is straightforward."
Broken Age
"Puzzles require some planning and problem solving, but overall gameplay is straightforward."
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Thrill
Game with the same Thrill vibe
-2"Gameplay is low risk and casual; lacks suspense or high-stakes tension."
My Cute Fuhrer
"Low risk and tension; gameplay is casual and lighthearted without suspense or high stakes."
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Value
Game with the same Value vibe
3"Affordable price and short playtime provide good value for casual players."
My Cute Fuhrer
"Affordable price and creative gameplay provide good value for casual players."
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Violence
Game with the same Violence vibe
-3"Minimal violence; interactions focus on puzzle solving and narrative rather than combat or destruction."
Faefever
"Minimal violence; interactions mostly involve drawing and puzzle solving rather than combat or destruction."
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Survival
Game with the same Survival vibe
-3"No survival mechanics; failure results in level restart without threat or resource management."
Inertia
"No significant survival mechanics; player faces some hazards but death results in level restart without complex resource management."
Last update: 01/06/2026