Draw a Stickman: EPIC similar games & best alternatives
Draw a Stickman: EPIC
2013
Related articles
Quick resume
Draw a stickman, then guide him through a fantastic world of adventure! Using an assortment of pencils, draw elements, tools, and weapons to solve puzzles and overcome obstacles.
Global score
79/100
Genres
Adventure, Casual, Indie, Role-playing (RPG), Puzzle
Similar games
Pros
- Creative freedom to draw characters and tools
- Charming art style and whimsical world
- Accessible puzzles with some challenge
- Affordable price
- Good for kids and casual players
Cons
- Short game length
- Lack of checkpoints can cause frustration
- Limited color and drawing tools
- Repetitive gameplay after some time
- No multiplayer or social features
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Creativity. It leans lower than usual among comparable games on Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy5
"Players create and redraw their own character and friend, freely drawing tools and objects to solve puzzles, indicating high personal control and freedom."
-
Competence2
"Puzzles require some thinking and skill, but are generally accessible; some achievements require more challenge, providing moderate skill engagement."
-
Competition-5
"Single-player game focused on personal progress without any player-vs-player or leaderboard competition."
-
Continuation1
"Some players report replaying levels for achievements and collectibles, but overall the game is short and can become repetitive."
-
Cooperation-5
"Entirely single-player experience with no multiplayer or cooperative elements."
-
Creativity5
"Core gameplay revolves around drawing characters, friends, and interactive objects, encouraging player creativity and expression."
-
Domination-5
"No evidence of exerting control over others; gameplay is individual and cooperative dominance is absent."
-
Escapism3
"Players enjoy the imaginative, whimsical world and use the game as a relaxing, creative escape from reality."
-
Expectation-4
"Players engage voluntarily for fun and creativity, with no indication of obligation or external pressure."
-
Experimenting4
"Players experiment with drawing different shapes and objects to solve puzzles in multiple ways."
-
Exploration3
"Game features multiple levels with hidden secrets and collectibles encouraging exploration."
-
Expression5
"Players customize their own characters and friends through drawing, expressing personal artistic style."
-
Fantasy4
"The game world is a whimsical, imaginative drawing come to life with magical pencils and fantasy creatures."
-
Fellowship-5
"No social or community features; gameplay is solitary."
-
Growth2
"Players develop puzzle-solving skills and creativity, though learning curve is moderate and gameplay is simple."
-
Health-5
"Sedentary gameplay with no physical activity involved."
-
Idle-3
"Requires active engagement and drawing; not suitable for passive or background play."
-
Intimacy-5
"No evidence of close social relationships or emotional sharing within the game."
-
Leadership-5
"No leadership or group management elements present."
-
Progression3
"Players collect colors, puzzle pieces, and unlock bonus levels, showing some progression and reward accumulation."
-
Relaxation3
"Generally relaxing and casual gameplay with light puzzles and soothing music, though some frustration possible."
-
Sensation2
"Visual style is simple but charming; sound and music are unobtrusive, providing moderate sensory stimulation."
-
Status-5
"No social recognition or status systems; achievements are personal and not publicly ranked."
-
Story2
"Simple narrative about rescuing a drawn friend; story is light but provides context and motivation."
-
Strategy2
"Puzzles require some planning and problem solving, but overall gameplay is straightforward."
-
Thrill-2
"Low risk and tension; gameplay is casual and lighthearted without suspense or high stakes."
-
Value3
"Affordable price and creative gameplay provide good value for casual players."
-
Violence-3
"Minimal violence; interactions mostly involve drawing and puzzle solving rather than combat or destruction."
-
Survival-3
"No significant survival mechanics; player faces some hazards but death results in level restart without complex resource management."
Last update: 29/04/2026