Karma. Incarnation 1 similar games & best alternatives
Karma. Incarnation 1
2016
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Quick resume
This multi-award winning adventure game explores a love story between two beautiful souls through ingenious humour, mind bending puzzles and a bizarre, hand-drawn, frame-by-frame animation style.
Global score
82/100
Genres
Adventure, Casual, Indie, Point-and-click, Puzzle
Similar games
Pros
- Unique psychedelic art style
- Engaging moral choice system
- Beautiful music and sound design
- Relaxing and immersive atmosphere
- Good value for price
Cons
- Short game length
- Slow and unskippable animations
- Some puzzles can be confusing or illogical
- Lack of language or textual guidance
- Only first part of planned trilogy with no confirmed sequels
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Intimacy, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can make moral choices (good or evil actions) affecting the story and character appearance, indicating some control over decisions."
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Competence1
"Puzzles are generally easy and casual with some occasional challenge; gameplay is simple point-and-click with some minor frustrations."
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Competition-5
"No evidence of competitive elements; focus is on individual exploration and puzzle solving."
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Continuation3
"Many players report being engaged for multiple hours and wanting to replay for alternate endings, though the game is short."
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Cooperation-5
"Single-player experience with no multiplayer or cooperative features."
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Creativity5
"Highly creative psychedelic art style, unique world design, and visual storytelling with no text."
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Domination-5
"No social dominance or power dynamics; interactions are equal and non-competitive."
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Escapism5
"Strong escapism through surreal, psychedelic visuals and immersive atmosphere."
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Expectation-5
"Players engage voluntarily out of interest and curiosity; no obligation or external pressure noted."
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Experimenting3
"Players explore different moral choices and alternate endings, encouraging experimentation."
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Exploration4
"Exploration of multiple distinct, colorful, and surreal environments with hidden details and astral sight."
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Expression3
"Character appearance changes based on karma choices, allowing some self-expression."
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Fantasy5
"Highly imaginative and psychedelic fantasy world with surreal creatures and story."
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Fellowship-5
"No social or community features; strictly single-player."
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Growth1
"Some learning through puzzle solving and understanding game mechanics, but mostly casual."
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Health-5
"Sedentary gameplay typical of point-and-click adventure games."
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Idle-3
"Requires player attention; slow animations may cause some waiting but not background play."
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Intimacy-5
"No evidence of close social relationships or emotional sharing."
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Leadership-5
"No leadership or group management elements."
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Progression2
"Some progression through collecting items and karma-based character changes, but limited complexity."
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Relaxation4
"Relaxing and immersive experience with calming music and smooth animations."
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Sensation4
"Vibrant psychedelic visuals and unique sound design provide strong sensory stimulation."
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Status-5
"No social recognition or status systems."
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Story3
"Narrative told visually with moral choices affecting endings; story is abstract but engaging."
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Strategy1
"Simple puzzle solving with some logical thinking but mostly straightforward gameplay."
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Thrill0
"No strong evidence of suspense or thrill; experience is more contemplative and relaxed."
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Value4
"Players report excellent value for money given the art, music, and unique experience despite short length."
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Violence1
"Some choices involve killing or harming creatures, but violence is mild and part of moral system."
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Survival-5
"No survival or threat mechanics; stable, low-risk environment."
Last update: 29/04/2026