Karma. Incarnation 1 similar games & best alternatives
Karma. Incarnation 1
2016
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Quick resume
This multi-award winning adventure game explores a love story between two beautiful souls through ingenious humour, mind bending puzzles and a bizarre, hand-drawn, frame-by-frame animation style.
Global score
82/100
Genres
Adventure, Casual, Indie, Point-and-click, Puzzle
Pros
- Unique psychedelic art style
- Engaging moral choice system
- Beautiful music and sound design
- Relaxing and immersive atmosphere
- Good value for price
Cons
- Short game length
- Slow and unskippable animations
- Some puzzles can be confusing or illogical
- Lack of language or textual guidance
- Only first part of planned trilogy with no confirmed sequels
Motivations
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Autonomy3
"Players can make moral choices (good or evil actions) affecting the story and character appearance, indicating some control over decisions."
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Competence1
"Puzzles are generally easy and casual with some occasional challenge; gameplay is simple point-and-click with some minor frustrations."
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Competition-5
"No evidence of competitive elements; focus is on individual exploration and puzzle solving."
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Continuation3
"Many players report being engaged for multiple hours and wanting to replay for alternate endings, though the game is short."
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Cooperation-5
"Single-player experience with no multiplayer or cooperative features."
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Creativity5
"Highly creative psychedelic art style, unique world design, and visual storytelling with no text."
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Domination-5
"No social dominance or power dynamics; interactions are equal and non-competitive."
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Escapism5
"Strong escapism through surreal, psychedelic visuals and immersive atmosphere."
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Expectation-5
"Players engage voluntarily out of interest and curiosity; no obligation or external pressure noted."
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Experimenting3
"Players explore different moral choices and alternate endings, encouraging experimentation."
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Exploration4
"Exploration of multiple distinct, colorful, and surreal environments with hidden details and astral sight."
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Expression3
"Character appearance changes based on karma choices, allowing some self-expression."
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Fantasy5
"Highly imaginative and psychedelic fantasy world with surreal creatures and story."
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Fellowship-5
"No social or community features; strictly single-player."
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Growth1
"Some learning through puzzle solving and understanding game mechanics, but mostly casual."
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Health-5
"Sedentary gameplay typical of point-and-click adventure games."
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Idle-3
"Requires player attention; slow animations may cause some waiting but not background play."
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Intimacy-5
"No evidence of close social relationships or emotional sharing."
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Leadership-5
"No leadership or group management elements."
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Progression2
"Some progression through collecting items and karma-based character changes, but limited complexity."
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Relaxation4
"Relaxing and immersive experience with calming music and smooth animations."
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Sensation4
"Vibrant psychedelic visuals and unique sound design provide strong sensory stimulation."
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Status-5
"No social recognition or status systems."
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Story3
"Narrative told visually with moral choices affecting endings; story is abstract but engaging."
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Strategy1
"Simple puzzle solving with some logical thinking but mostly straightforward gameplay."
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Thrill0
"No strong evidence of suspense or thrill; experience is more contemplative and relaxed."
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Value4
"Players report excellent value for money given the art, music, and unique experience despite short length."
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Violence1
"Some choices involve killing or harming creatures, but violence is mild and part of moral system."
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Survival-5
"No survival or threat mechanics; stable, low-risk environment."
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Last update: 06/03/2026