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Karma. Incarnation 1

Xbox One, Nintendo Switch, PC (Microsoft Windows), Mac, PlayStation 4 • 2016

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Quick resume

This multi-award winning adventure game explores a love story between two beautiful souls through ingenious humour, mind bending puzzles and a bizarre, hand-drawn, frame-by-frame animation style.

Global score

82/100

Genres

Adventure, Casual, Indie, Point-and-click, Puzzle

Pros

  • Unique psychedelic art style
  • Engaging moral choice system
  • Beautiful music and sound design
  • Relaxing and immersive atmosphere
  • Good value for price

Cons

  • Short game length
  • Slow and unskippable animations
  • Some puzzles can be confusing or illogical
  • Lack of language or textual guidance
  • Only first part of planned trilogy with no confirmed sequels

Motivations

  • Autonomy
    3

    "Players can make moral choices (good or evil actions) affecting the story and character appearance, indicating some control over decisions."

  • Competence
    1

    "Puzzles are generally easy and casual with some occasional challenge; gameplay is simple point-and-click with some minor frustrations."

  • Competition
    -5

    "No evidence of competitive elements; focus is on individual exploration and puzzle solving."

  • Continuation
    3

    "Many players report being engaged for multiple hours and wanting to replay for alternate endings, though the game is short."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative features."

  • Creativity
    5

    "Highly creative psychedelic art style, unique world design, and visual storytelling with no text."

  • Domination
    -5

    "No social dominance or power dynamics; interactions are equal and non-competitive."

  • Escapism
    5

    "Strong escapism through surreal, psychedelic visuals and immersive atmosphere."

  • Expectation
    -5

    "Players engage voluntarily out of interest and curiosity; no obligation or external pressure noted."

  • Experimenting
    3

    "Players explore different moral choices and alternate endings, encouraging experimentation."

  • Exploration
    4

    "Exploration of multiple distinct, colorful, and surreal environments with hidden details and astral sight."

  • Expression
    3

    "Character appearance changes based on karma choices, allowing some self-expression."

  • Fantasy
    5

    "Highly imaginative and psychedelic fantasy world with surreal creatures and story."

  • Fellowship
    -5

    "No social or community features; strictly single-player."

  • Growth
    1

    "Some learning through puzzle solving and understanding game mechanics, but mostly casual."

  • Health
    -5

    "Sedentary gameplay typical of point-and-click adventure games."

  • Idle
    -3

    "Requires player attention; slow animations may cause some waiting but not background play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    2

    "Some progression through collecting items and karma-based character changes, but limited complexity."

  • Relaxation
    4

    "Relaxing and immersive experience with calming music and smooth animations."

  • Sensation
    4

    "Vibrant psychedelic visuals and unique sound design provide strong sensory stimulation."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    3

    "Narrative told visually with moral choices affecting endings; story is abstract but engaging."

  • Strategy
    1

    "Simple puzzle solving with some logical thinking but mostly straightforward gameplay."

  • Thrill
    0

    "No strong evidence of suspense or thrill; experience is more contemplative and relaxed."

  • Value
    4

    "Players report excellent value for money given the art, music, and unique experience despite short length."

  • Violence
    1

    "Some choices involve killing or harming creatures, but violence is mild and part of moral system."

  • Survival
    -5

    "No survival or threat mechanics; stable, low-risk environment."

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    Last update: 06/03/2026