The Lancaster Leak - Entity Exam similar games & best alternatives

The Lancaster Leak - Entity Exam

PC (Microsoft Windows), Mac • 2024

Should you play it?

YOU CONTROL THE FOUND FOOTAGE. Another tape has been leaked, this time a recording of a training protocol. By answering questions and resisting jumpscares, can you beat the Entity Exam?

What works
  • Immersive analog horror atmosphere
  • Engaging and varied test mechanics
  • Free to play
  • Good audio design
  • Strong narrative and world-building
Things to keep in mind
  • Heavy use of ai-generated and stock images
  • Some jump scares considered cheap
  • Timed tests can be stressful or inaccessible
  • Minor typos and pronunciation issues
  • Lack of originality in entity designs

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • LOVE ETERNAL

  • Amanda the Adventurer 2

  • Tattletail

  • Color Symphony

  • The Boba Teashop

  • Deep Sleep Trilogy

  • The Scourge | Tai Ương

  • NO THING

  • Static Dread: The Lighthouse

Hidden Gems

Less popular games with surprisingly high similarity

  • LOVE ETERNAL

  • Deep Sleep Trilogy

  • NO THING

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    HELLMART

  • Story

    NEO Scavenger

  • Thrill

    Missing Hiker

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Lancaster Leak - Entity Exam: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. It leans lower than usual among comparable games on Violence, Exploration, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore secrets, choose quiz answers, and interact with characters, showing moderate control over actions."

    Capsule for Mr. Pompy's Extravagant Quiz Mr. Pompy's Extravagant Quiz

    "Players have control over their actions during tests and quizzes, with some freedom in responses and interaction, though within structured exam modules."

  • Competence

    Game with the same Competence vibe

    3

    "The game involves mastering challenging and unusual controls to complete tasks, providing a sense of skill development and accomplishment."

    Capsule for Octodad: Dadliest Catch Octodad: Dadliest Catch

    "The game involves skillful recognition, transcription, and decision-making under pressure, providing feedback and challenge."

  • Competition

    Game with the same Competition vibe

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    "Focus is on personal pace and individual performance without comparison or leaderboards."

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    "Focus is on individual performance and self-paced testing without comparison or leaderboards."

  • Continuation

    Game with the same Continuation vibe

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    "Players express interest in replaying or continuing with sequels, though the base game is short."

    Capsule for Machinika: Museum Machinika: Museum

    "Players express interest in continuing the series and engaging with future installments, though the game is short and episodic."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The experience is single-player and individual, with no cooperative or social gameplay elements."

    Capsule for Half-Life: Alyx - Final Hours Half-Life: Alyx - Final Hours

    "The experience is single-player and individual, with no cooperative or team-based elements."

  • Creativity

    Game with the same Creativity vibe

    1

    "Players engage with puzzles and exploration in a unique pixelated horror setting, but limited creation or modification."

    Capsule for Into The Gloom Into The Gloom

    "Some creative use of analog horror style and interactive quizzes, but heavy reliance on AI-generated and stock images limits originality."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is personal and non-confrontational."

    Capsule for 12 Labours of Hercules V: Kids of Hellas (Platinum Edition) 12 Labours of Hercules V: Kids of Hellas (Platinum Edition)

    "No evidence of exerting control or superiority over others; gameplay is personal and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a spooky, immersive escape with horror atmosphere and story."

    Capsule for HELLMART HELLMART

    "Players use the game as a spooky, immersive analog horror experience to escape reality and enjoy suspenseful atmosphere."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and curiosity, not due to obligation or external pressure."

    Capsule for Nucleares Nucleares

    "Players engage voluntarily out of interest and curiosity, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some players try different answers to explore varied outcomes, indicating experimentation within the quiz format."

    Capsule for The Horrorscope The Horrorscope

    "The game encourages trying different tests and approaches within the exam format, though within a defined structure."

  • Exploration

    Game with the same Exploration vibe

    -3

    "The game presents a fixed set of questions; limited discovery beyond progressing through the quiz."

    Capsule for WTF Is Wrong With You? WTF Is Wrong With You?

    "The game is mostly confined to known test modules and quizzes with limited new area discovery."

  • Expression

    Game with the same Expression vibe

    -4

    "Minimal customization or personalization; players use predefined characters and environments."

    Capsule for Endoparasitic Endoparasitic

    "Minimal customization or personalization; players use preset interfaces and content."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game presents an imaginative fictional narrative with supernatural and psychological horror elements, blending reality with fiction."

    Capsule for No Players Online No Players Online

    "The game features fictional entities and supernatural themes consistent with analog horror fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay elements; experience is solitary."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "No social or community gameplay elements; experience is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn entity behaviors, puzzle solutions, and strategies, supporting skill development and knowledge accumulation."

    Capsule for The Classrooms The Classrooms

    "Players learn about entities and improve recognition skills through tests and study modules."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; sedentary gameplay."

    Capsule for Human Fall Flat Human Fall Flat

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  • Idle

    Game with the same Idle vibe

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    "Requires focused attention to build and test machines; not suited for passive or background play."

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    "Requires focused attention during timed tests; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

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    "No close social interactions or relationship building; purely individual experience."

    Capsule for Castlevania: Lords of Shadow – Ultimate Edition Castlevania: Lords of Shadow – Ultimate Edition

    "No close social interactions or relationship building; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

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    "Players progress through story by unlocking areas and solving puzzles, but no item collection or upgrades."

    Capsule for Fingerbones Fingerbones

    "Players progress by passing tests and unlocking story elements, though no item collection or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game induces tension and anxiety with jump scares and suspenseful moments."

    Capsule for Hospital 666 Hospital 666

    "The game induces tension and anxiety through timed tests and jump scares, limiting relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory stimulation through atmospheric audio, visuals, and jump scares."

    Capsule for Obey the Voice™ Obey the Voice™

    "Strong sensory stimulation through unsettling audio, visuals, and jump scares."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems involved."

    Capsule for MADiSON MADiSON

    "No social recognition or status systems involved."

  • Story

    Game with the same Story vibe

    4

    "Narrative elements and lore are integrated into gameplay and exploration, providing immersion."

    Capsule for NEO Scavenger NEO Scavenger

    "The game builds narrative and lore through tests and world-building elements integrated into gameplay."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some mental challenge in timing and puzzle solving, but overall straightforward."

    Capsule for Zup! 3 Zup! 3

    "Some mental challenge in choosing correct answers and managing timed tests, though limited strategic depth."

  • Thrill

    Game with the same Thrill vibe

    4

    "Jump scares and suspense create moments of thrill and tension relief."

    Capsule for Missing Hiker Missing Hiker

    "Jump scares and suspense create moments of thrill and tension relief."

  • Value

    Game with the same Value vibe

    4

    "Free game with positive reception for quality and enjoyment relative to time investment."

    Capsule for Island Dash Island Dash

    "Free game with positive reception for its quality and length, considered good value for time invested."

  • Violence

    Game with the same Violence vibe

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    "No combat or destructive gameplay; focus on exploration and interaction."

    Capsule for BABBDI BABBDI

    "No combat or destructive gameplay; focus on observation and identification."

  • Survival

    Game with the same Survival vibe

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    "Some avoidance of hazards and timing challenges, but no strong survival mechanics."

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    "Some pressure from timed tests and threat detection modules, but no direct survival mechanics."

Last update: 01/06/2026