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The Lancaster Leak - Entity Exam

PC (Microsoft Windows), Mac • 2024

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Quick resume

YOU CONTROL THE FOUND FOOTAGE. Another tape has been leaked, this time a recording of a training protocol. By answering questions and resisting jumpscares, can you beat the Entity Exam?

Global score

89/100

Genres

Action, Indie, Free To Play, Point-and-click

Pros

  • Immersive analog horror atmosphere
  • Engaging and varied test mechanics
  • Free to play
  • Good audio design
  • Strong narrative and world-building

Cons

  • Heavy use of ai-generated and stock images
  • Some jump scares considered cheap
  • Timed tests can be stressful or inaccessible
  • Minor typos and pronunciation issues
  • Lack of originality in entity designs

Motivations

  • Autonomy
    3

    "Players have control over their actions during tests and quizzes, with some freedom in responses and interaction, though within structured exam modules."

  • Competence
    3

    "The game involves skillful recognition, transcription, and decision-making under pressure, providing feedback and challenge."

  • Competition
    -4

    "Focus is on individual performance and self-paced testing without comparison or leaderboards."

  • Continuation
    2

    "Players express interest in continuing the series and engaging with future installments, though the game is short and episodic."

  • Cooperation
    -5

    "The experience is single-player and individual, with no cooperative or team-based elements."

  • Creativity
    1

    "Some creative use of analog horror style and interactive quizzes, but heavy reliance on AI-generated and stock images limits originality."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is personal and non-confrontational."

  • Escapism
    4

    "Players use the game as a spooky, immersive analog horror experience to escape reality and enjoy suspenseful atmosphere."

  • Expectation
    -4

    "Players engage voluntarily out of interest and curiosity, not due to obligation or external pressure."

  • Experimenting
    2

    "The game encourages trying different tests and approaches within the exam format, though within a defined structure."

  • Exploration
    -3

    "The game is mostly confined to known test modules and quizzes with limited new area discovery."

  • Expression
    -4

    "Minimal customization or personalization; players use preset interfaces and content."

  • Fantasy
    3

    "The game features fictional entities and supernatural themes consistent with analog horror fiction."

  • Fellowship
    -5

    "No social or community gameplay elements; experience is solitary."

  • Growth
    3

    "Players learn about entities and improve recognition skills through tests and study modules."

  • Health
    -5

    "No physical activity involved; sedentary gameplay."

  • Idle
    -3

    "Requires focused attention during timed tests; not suited for passive or background play."

  • Intimacy
    -5

    "No close social interactions or relationship building; purely individual experience."

  • Leadership
    -5

    "No leadership or group management roles present."

  • Progression
    2

    "Players progress by passing tests and unlocking story elements, though no item collection or upgrades."

  • Relaxation
    -2

    "The game induces tension and anxiety through timed tests and jump scares, limiting relaxation."

  • Sensation
    3

    "Strong sensory stimulation through unsettling audio, visuals, and jump scares."

  • Status
    -5

    "No social recognition or status systems involved."

  • Story
    4

    "The game builds narrative and lore through tests and world-building elements integrated into gameplay."

  • Strategy
    2

    "Some mental challenge in choosing correct answers and managing timed tests, though limited strategic depth."

  • Thrill
    4

    "Jump scares and suspense create moments of thrill and tension relief."

  • Value
    4

    "Free game with positive reception for its quality and length, considered good value for time invested."

  • Violence
    -4

    "No combat or destructive gameplay; focus on observation and identification."

  • Survival
    1

    "Some pressure from timed tests and threat detection modules, but no direct survival mechanics."

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    Last update: 06/03/2026