Trench Face similar games & best alternatives

Trench Face

PC (Microsoft Windows) • 2025

Should you play it?

Trench Face is a horror turn based war RPG featuring exploration-based dungeons, with hanging monsters lurking around each corner. Every enemy varying in strengths and weaknesses. Escape the trench with your life.

What works
  • Unique and immersive atmosphere
  • Engaging and skill-based combat
  • Excellent soundtrack
  • Good value for price
  • Interesting dark narrative
Things to keep in mind
  • Confusing and repetitive map design
  • Limited enemy variety
  • Short game length
  • Some balance issues with weapons
  • Tedious navigation and backtracking

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • At Dead Of Night

  • The Coma: Recut

  • Remothered: Tormented Fathers

  • Don't Be Afraid

  • You Will Die Here Tonight

  • Spooky's Jump Scare Mansion

  • Skautfold: Shrouded in Sanity

  • SKYHILL

  • BELOW

Hidden Gems

Less popular games with surprisingly high similarity

  • You Will Die Here Tonight

  • Lamentum

  • Eternal Evil

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Laika: Aged Through Blood

  • Escapism

    Infliction

  • Sensation

    The Ascent

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Trench Face: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Expression, Relaxation, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over movement, combat style, and exploration order with freedom to approach challenges in different ways."

    Capsule for Laika: Aged Through Blood Laika: Aged Through Blood

    "Players have control over combat targeting, resource management, and exploration decisions, with no hand-holding or forced paths."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires skillful aiming, timing reloads, and managing resources; players receive feedback and can improve through experimentation."

    Capsule for Rum & Gun Rum & Gun

    "Combat requires skillful timing and strategic limb targeting; players receive clear feedback on success or failure."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive or ranked modes; focus is on solo play and personal progression."

    Capsule for Flynn: Son of Crimson Flynn: Son of Crimson

    "No evidence of competitive or ranked modes; focus is on solo play and personal challenge."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players express desire to replay to discover new areas and experience atmosphere again, though game is short."

    Capsule for The Complex: Found Footage The Complex: Found Footage

    "Players express desire to continue playing for atmosphere and story, though some find navigation tedious and replay value limited."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

    Capsule for MiSide MiSide

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can choose different weapons and execution styles, but within predefined game mechanics and linear levels."

    Capsule for Manhunt Manhunt

    "Players can choose different classes and strategies, but game world and combat mechanics are largely predefined."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; gameplay is solitary and survival-focused."

    Capsule for Receiver Receiver

    "No social dominance or power over others; gameplay is individual and survival-focused."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong immersive horror atmosphere provides escape from reality and intense emotional experience."

    Capsule for Infliction Infliction

    "Strong atmospheric horror and immersive world provide escape from reality and intense emotional experience."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and intrinsic motivation; no external pressure noted."

    Capsule for Fading Afternoon Fading Afternoon

    "Players engage voluntarily out of interest and intrinsic motivation; no external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with tracking methods, combat tactics, and resource management to succeed."

    Capsule for Witch Hunt Witch Hunt

    "Players experiment with combat tactics, limb targeting, and resource management to overcome challenges."

  • Exploration

    Game with the same Exploration vibe

    1

    "Limited exploration within maps and game modes; mostly familiar environments with some map variations."

    Capsule for World of Warplanes World of Warplanes

    "Exploration is present but limited by repetitive environments and confusing map design."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal character customization or visual expression; mostly fixed art assets and presentation."

    Capsule for Palinurus Palinurus

    "Minimal character customization or visual expression; mostly fixed art style and presentation."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Alternate WWI setting with supernatural and dark fantasy elements blends fiction with historical inspiration."

    Capsule for Trench Tales Trench Tales

    "Set in an alternate WW1 with surreal and grotesque elements, creating a dark fantasy atmosphere."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo experience."

    Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

    "No social or community features; purely solo experience."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn enemy patterns and survival strategies through gameplay."

    Capsule for They Breathe They Breathe

    "Players learn enemy patterns, combat mechanics, and resource management through trial and error."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Detention Detention

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to navigation and tension; not suitable for casual or background play."

    Capsule for Iron Lung Iron Lung

    "Requires focused attention due to combat and navigation challenges; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; isolated gameplay."

    Capsule for Five Nights at Freddy's 3 Five Nights at Freddy's 3

    "No social or emotional relationship building; isolated gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate money, items, and unlock story content; progression through tasks and upgrades."

    Capsule for CUCKOLD SIMULATOR: Life as a Beta Male Cuck CUCKOLD SIMULATOR: Life as a Beta Male Cuck

    "Players collect items, unlock characters, and gain upgrades, though progression is limited by resource scarcity."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Tense and challenging atmosphere with punishing combat creates sustained tension rather than relaxation."

    Capsule for Void Sols: Prologue Void Sols: Prologue

    "Tense and oppressive atmosphere with challenging combat; not designed for relaxation."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation through detailed visuals, lighting, sound effects, and music."

    Capsule for The Ascent The Ascent

    "Strong sensory stimulation from dark visuals, unsettling sound design, and intense music."

  • Status
    -5

    No nearest game available

  • Story

    Game with the same Story vibe

    3

    "Narrative elements and lore are present and encourage immersion, though some players find story delivery uneven."

    Capsule for StarRupture StarRupture

    "Narrative is fragmented and atmospheric, with lore and story elements that engage players seeking immersion."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat and resource management require planning, tactical thinking, and decision making."

    Capsule for A Legionary's Life A Legionary's Life

    "Combat and resource management require planning, timing, and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension and suspense from difficult combat and risk of death."

    Capsule for In Death In Death

    "High tension and suspense from combat difficulty and oppressive atmosphere."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers excellent value for its low price with quality atmosphere and gameplay."

    Capsule for FLATHEAD FLATHEAD

    "Players feel the game offers good value for its low price, with quality atmosphere and gameplay."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves killing enemies, dismemberment, and gore, emphasizing violent gameplay."

    Capsule for Monsters Domain: Prologue Monsters Domain: Prologue

    "Combat involves limb removal, brutal attacks, and gore, emphasizing violent gameplay."

  • Survival

    Game with the same Survival vibe

    4

    "Strong survival elements with resource management and avoiding death."

    Capsule for Our Darker Purpose Our Darker Purpose

    "Strong survival elements with resource scarcity, managing health and ammo, and avoiding death."

Last update: 27/05/2026