Trench Face similar games & best alternatives
Should you play it?
Trench Face is a horror turn based war RPG featuring exploration-based dungeons, with hanging monsters lurking around each corner. Every enemy varying in strengths and weaknesses. Escape the trench with your life.
What works
- Unique and immersive atmosphere
- Engaging and skill-based combat
- Excellent soundtrack
- Good value for price
- Interesting dark narrative
Things to keep in mind
- Confusing and repetitive map design
- Limited enemy variety
- Short game length
- Some balance issues with weapons
- Tedious navigation and backtracking
What to play next
Similar games, hidden gems, and fresh directions from this game.
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
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Similarity map
Explore nearby similar games and see why they’re close.
Trench Face: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Expression, Relaxation, Competition.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players have control over movement, combat style, and exploration order with freedom to approach challenges in different ways."
Laika: Aged Through Blood
"Players have control over combat targeting, resource management, and exploration decisions, with no hand-holding or forced paths."
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Competence
Game with the same Competence vibe
3"Combat requires skillful aiming, timing reloads, and managing resources; players receive feedback and can improve through experimentation."
Rum & Gun
"Combat requires skillful timing and strategic limb targeting; players receive clear feedback on success or failure."
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Competition
Game with the same Competition vibe
-5"No evidence of competitive or ranked modes; focus is on solo play and personal progression."
Flynn: Son of Crimson
"No evidence of competitive or ranked modes; focus is on solo play and personal challenge."
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Continuation
Game with the same Continuation vibe
2"Players express desire to replay to discover new areas and experience atmosphere again, though game is short."
The Complex: Found Footage
"Players express desire to continue playing for atmosphere and story, though some find navigation tedious and replay value limited."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative elements."
MiSide
"Entirely single-player experience with no multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
2"Players can choose different weapons and execution styles, but within predefined game mechanics and linear levels."
Manhunt
"Players can choose different classes and strategies, but game world and combat mechanics are largely predefined."
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Domination
Game with the same Domination vibe
-5"No social dominance or power over others; gameplay is solitary and survival-focused."
Receiver
"No social dominance or power over others; gameplay is individual and survival-focused."
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Escapism
Game with the same Escapism vibe
4"Strong immersive horror atmosphere provides escape from reality and intense emotional experience."
Infliction
"Strong atmospheric horror and immersive world provide escape from reality and intense emotional experience."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and intrinsic motivation; no external pressure noted."
Fading Afternoon
"Players engage voluntarily out of interest and intrinsic motivation; no external pressure noted."
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Experimenting
Game with the same Experimenting vibe
3"Players experiment with tracking methods, combat tactics, and resource management to succeed."
Witch Hunt
"Players experiment with combat tactics, limb targeting, and resource management to overcome challenges."
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Exploration
Game with the same Exploration vibe
1"Limited exploration within maps and game modes; mostly familiar environments with some map variations."
World of Warplanes
"Exploration is present but limited by repetitive environments and confusing map design."
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Expression
Game with the same Expression vibe
-3"Minimal character customization or visual expression; mostly fixed art assets and presentation."
Palinurus
"Minimal character customization or visual expression; mostly fixed art style and presentation."
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Fantasy
Game with the same Fantasy vibe
3"Alternate WWI setting with supernatural and dark fantasy elements blends fiction with historical inspiration."
Trench Tales
"Set in an alternate WW1 with surreal and grotesque elements, creating a dark fantasy atmosphere."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely solo experience."
Castlevania: Lords of Shadow 2
"No social or community features; purely solo experience."
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Growth
Game with the same Growth vibe
2"Players learn enemy patterns and survival strategies through gameplay."
They Breathe
"Players learn enemy patterns, combat mechanics, and resource management through trial and error."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Detention
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-3"Requires focused attention due to navigation and tension; not suitable for casual or background play."
Iron Lung
"Requires focused attention due to combat and navigation challenges; not suitable for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; isolated gameplay."
Five Nights at Freddy's 3
"No social or emotional relationship building; isolated gameplay."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
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Progression
Game with the same Progression vibe
3"Players accumulate money, items, and unlock story content; progression through tasks and upgrades."
CUCKOLD SIMULATOR: Life as a Beta Male Cuck
"Players collect items, unlock characters, and gain upgrades, though progression is limited by resource scarcity."
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Relaxation
Game with the same Relaxation vibe
-3"Tense and challenging atmosphere with punishing combat creates sustained tension rather than relaxation."
Void Sols: Prologue
"Tense and oppressive atmosphere with challenging combat; not designed for relaxation."
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Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through detailed visuals, lighting, sound effects, and music."
The Ascent
"Strong sensory stimulation from dark visuals, unsettling sound design, and intense music."
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Status-5
No nearest game available
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Story
Game with the same Story vibe
3"Narrative elements and lore are present and encourage immersion, though some players find story delivery uneven."
StarRupture
"Narrative is fragmented and atmospheric, with lore and story elements that engage players seeking immersion."
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Strategy
Game with the same Strategy vibe
4"Combat and resource management require planning, tactical thinking, and decision making."
A Legionary's Life
"Combat and resource management require planning, timing, and tactical decision-making."
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Thrill
Game with the same Thrill vibe
4"High tension and suspense from difficult combat and risk of death."
In Death
"High tension and suspense from combat difficulty and oppressive atmosphere."
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Value
Game with the same Value vibe
4"Players feel the game offers excellent value for its low price with quality atmosphere and gameplay."
FLATHEAD
"Players feel the game offers good value for its low price, with quality atmosphere and gameplay."
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Violence
Game with the same Violence vibe
4"Combat involves killing enemies, dismemberment, and gore, emphasizing violent gameplay."
Monsters Domain: Prologue
"Combat involves limb removal, brutal attacks, and gore, emphasizing violent gameplay."
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Survival
Game with the same Survival vibe
4"Strong survival elements with resource management and avoiding death."
Our Darker Purpose
"Strong survival elements with resource scarcity, managing health and ammo, and avoiding death."
Last update: 27/05/2026