High Entropy: Challenges similar games & best alternatives

High Entropy: Challenges

PC (Microsoft Windows) • 2020

Should you play it?

Use computers (via GUIs or the command line), unlock doors, crawl through vents, fight enemies head on or find other ways to neutralize or avoid them...

What works
  • Free and high quality
  • Challenging and rewarding puzzles
  • Multiple solutions and playstyles
  • Immersive atmosphere and retro aesthetics
  • Educational hacking mechanics
Things to keep in mind
  • Short length and limited content
  • Some frustrating mechanics (e.g. lockpicking)
  • Lack of tutorial for hacking commands
  • Janky movement and minor bugs
  • No multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Skin Deep

  • Loop-Loop DX

  • Raji: Prologue

  • Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist

  • The Backroom - Lost and Found

  • Lake Haven - Chrysalis

  • Perfect Vermin

  • Miasmata

  • The Big Catch: Tacklebox

Hidden Gems

Less popular games with surprisingly high similarity

  • Lake Haven - Chrysalis

  • Bloo Kid 2

  • Pharaoh Rebirth+

If you liked…

Recommendations by what you enjoyed most

  • Value

    Screw Drivers

  • Autonomy

    Indiana Jones and the Great Circle

  • Competence

    Streets of Rogue

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

High Entropy: Challenges: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. It leans lower than usual among comparable games on Expression, Violence, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore large open areas, choose stealth or combat approaches, and solve puzzles with multiple methods."

    Capsule for Indiana Jones and the Great Circle Indiana Jones and the Great Circle

    "Players have freedom to choose multiple approaches to solve puzzles, including stealth, combat, hacking, or mixed methods."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging gameplay with skill-based combat, stealth, and problem solving, rewarding mastery and experimentation."

    Capsule for Streets of Rogue Streets of Rogue

    "The game offers challenging puzzles and skill-based stealth/combat mechanics that reward mastery and problem solving."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual puzzle solving and personal achievement rather than direct competition or leaderboards."

    Capsule for Bridge Constructor Medieval Bridge Constructor Medieval

    "Focus is on individual puzzle solving and personal achievement rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report spending multiple hours completing the game and collectibles, with some replay for 100% completion."

    Capsule for SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated

    "Players report spending multiple hours and replaying levels to achieve 100% completion and achievements."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay elements."

    Capsule for Immortals Fenyx Rising Immortals Fenyx Rising

    "Single-player experience with no multiplayer or cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Strong emphasis on creative problem solving using hacking tools, drones, and gadgets to complete objectives in multiple ways."

    Capsule for Watch_Dogs® 2 Watch_Dogs® 2

    "Multiple solutions per level and experimentation with hacking commands encourage creative problem solving."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is solo and non-competitive."

    Capsule for Breathedge Breathedge

    "No evidence of exerting control or superiority over others; gameplay is solo and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a mental challenge and distraction, enjoying immersive puzzle-solving and atmospheric exploration."

    Capsule for Escape Memoirs: Mansion Heist Escape Memoirs: Mansion Heist

    "Players use the game as a challenging and immersive distraction, enjoying the atmosphere and puzzle-solving."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure."

    Capsule for InfraSpace InfraSpace

    "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Trial-and-error and exploration of puzzle mechanics are core to gameplay, encouraging experimentation."

    Capsule for Ghost Trick: Phantom Detective Ghost Trick: Phantom Detective

    "Trial and error with hacking commands and multiple puzzle solutions encourages experimentation."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore environments and hidden areas, though within a limited and designed space."

    Capsule for Seen Seen

    "Players explore levels and computer directories to discover solutions, though environments are mostly confined."

  • Expression

    Game with the same Expression vibe

    -4

    "Limited customization or self-expression; players follow preset paths and aesthetics."

    Capsule for The Gardens Between The Gardens Between

    "Limited customization or self-expression; players follow preset level designs and aesthetics."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Fictional sci-fi setting with aliens and space station, blending immersive sim and shooter elements."

    Capsule for Selaco Selaco

    "Immersive sim and sci-fi elements create a fictional atmosphere with robots and hacking."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay; experience is solitary."

    Capsule for Hotline Miami 2: Wrong Number Hotline Miami 2: Wrong Number

    "No social or community gameplay; experience is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in stealth, puzzle solving, and strategic planning to progress."

    Capsule for Stay Out of the House Stay Out of the House

    "Players develop skills in puzzle solving, stealth, combat, and computer command usage."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and problem solving; not designed for idle or background play."

    Capsule for Creaks Creaks

    "Requires focused attention and problem solving; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual gameplay."

    Capsule for SUPERHOT SUPERHOT

    "No social or emotional relationship building; purely individual gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience."

    Capsule for Axiom Verge Axiom Verge

    "No leadership or group management roles; single-player experience."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items, unlock extras, and progress through levels with increasing difficulty."

    Capsule for Ms. Splosion Man Ms. Splosion Man

    "Players collect items, unlock achievements, and complete levels with increasing difficulty."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and enjoyable, though it can be hectic and challenging at times."

    Capsule for Citywars Tower Defense Citywars Tower Defense

    "Some players find the game relaxing and satisfying, though it can be challenging and occasionally frustrating."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable retro visuals and music provide sensory pleasure, though not highly stimulating or intense."

    Capsule for Memories of a Vagabond Memories of a Vagabond

    "Enjoyable visual and auditory atmosphere with retro aesthetics, but not highly stimulating or intense."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are personal."

    Capsule for BPM: BULLETS PER MINUTE BPM: BULLETS PER MINUTE

    "No social recognition or ranking systems; achievements are personal."

  • Story

    Game with the same Story vibe

    2

    "Minimal narrative with dark themes and some lore, but gameplay is the primary focus."

    Capsule for The End Is Nigh The End Is Nigh

    "Minimal narrative with some lore and alternative endings, but focus is on puzzles and gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires logical thinking, planning, and problem solving in combat, puzzles, and exploration."

    Capsule for System Shock System Shock

    "Requires planning, logical thinking, and problem solving to complete puzzles and stealth/combat challenges."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense in puzzle solving and combat, but overall controlled and predictable gameplay."

    Capsule for Quest Master Quest Master

    "Some suspense from stealth and combat encounters, but overall controlled and puzzle-focused."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for being free with substantial content and replay value, offering excellent return on time."

    Capsule for Screw Drivers Screw Drivers

    "Highly praised for being free with quality content and replay value, perceived as excellent return on time."

  • Violence

    Game with the same Violence vibe

    -1

    "Combat is present but simple and not the main focus; game emphasizes stealth and non-violent approaches."

    Capsule for Beyond Good and Evil™ Beyond Good and Evil™

    "Combat exists but is limited and not the main focus; players can choose stealth or non-violent approaches."

  • Survival

    Game with the same Survival vibe

    2

    "Avoiding death and managing resources adds survival challenge"

    Capsule for VoidExpanse VoidExpanse

    "Avoiding detection and managing limited resources adds survival-like tension in levels."

Last update: 01/06/2026