Gibbous - A Cthulhu Adventure similar games & best alternatives

Gibbous - A Cthulhu Adventure

PC (Microsoft Windows), Nintendo Switch, Linux, Mac • 2019

Should you play it?

Crazy cultists. Cthulhu. A talking cat. Gibbous takes you on an expansive, traditionally animated, hand-painted adventure. Play as three protagonists and explore a lushly rendered Lovecraft-inspired world, unraveling ancient conspiracies. A comedy cosmic horror adventure made in Transylvania!

What works
  • Beautiful hand-drawn art and animation
  • Engaging and humorous story
  • Well-voiced characters
  • Accessible and logical puzzles
  • Nostalgic classic point-and-click style
Things to keep in mind
  • Puzzles generally easy and straightforward
  • Some voice acting inconsistent
  • Story pacing and ending feel rushed
  • Limited character customization
  • Lack of hint system for obscure puzzles

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Detective Grimoire

  • Cleo - a pirate's tale

  • Follow the meaning

  • The Journey Down: Chapter Three

  • Children of Silentown

  • Loco Motive

  • Deponia Doomsday

  • ASYLUM

  • Underground Blossom

Hidden Gems

Less popular games with surprisingly high similarity

  • Cleo - a pirate's tale

  • The Journey Down: Chapter Three

  • ASYLUM

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Day of the Tentacle Remastered

  • Escapism

    Breath of Death VII

  • Fantasy

    They Bleed Pixels

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Gibbous - A Cthulhu Adventure: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Expression, Intimacy, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players control three characters independently across different time periods, solving puzzles with freedom to explore and experiment."

    Capsule for Day of the Tentacle Remastered Day of the Tentacle Remastered

    "Players control three different characters and freely explore multiple areas, solving puzzles at their own pace."

  • Competence

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    "Puzzles are generally easy and accessible, providing some skill challenge but mostly straightforward solutions."

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    "Puzzles are generally easy and straightforward, with a few requiring some thinking, providing mild skill challenge."

  • Competition

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    "No evidence of competitive elements; gameplay focuses on solo puzzle solving and story progression."

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    "No evidence of competitive elements; gameplay focuses on solo puzzle solving and story progression."

  • Continuation

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    "Many players report being engaged for long sessions and multiple playthroughs, indicating strong attachment and desire to continue playing."

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    "Players report being engaged for long sessions and wanting to continue playing to see the story unfold."

  • Cooperation

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    "Single-player experience with no multiplayer or cooperative gameplay elements."

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    "Single-player experience with no multiplayer or cooperative gameplay elements."

  • Creativity

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    "Players combine items and explore environments creatively to solve puzzles, though within a structured narrative."

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    "Players interact with the environment and combine items creatively to solve puzzles, though within predefined structures."

  • Domination

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    "No social dominance or power dynamics; interactions are individual and narrative-driven."

    Capsule for Lucy Dreaming Lucy Dreaming

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  • Escapism

    Game with the same Escapism vibe

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    "Players enjoy a humorous, nostalgic fantasy world distinct from reality, providing escapism."

    Capsule for Breath of Death VII Breath of Death VII

    "Players enjoy the immersive, humorous, and atmospheric Lovecraftian world as a form of escapism."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and nostalgia for classic point-and-click adventures."

    Capsule for Beyond The Edge Of Owlsgard Beyond The Edge Of Owlsgard

    "Players engage voluntarily out of personal interest and nostalgia for classic point-and-click adventures."

  • Experimenting

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    "Players try different item combinations and explore multiple dialogue options, though within a fixed narrative."

    Capsule for Red Comrades Save the Galaxy: Reloaded Red Comrades Save the Galaxy: Reloaded

    "Players explore different dialogue options and item combinations, though puzzles are mostly logical and guided."

  • Exploration

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    "Game features multiple locations and encourages discovery of clues and secrets."

    Capsule for Blackwell Deception Blackwell Deception

    "Game features multiple detailed locations with secrets and Easter eggs encouraging exploration."

  • Expression

    Game with the same Expression vibe

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    "Limited character customization; players mostly experience preset characters and environments."

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    "Limited character customization; players mostly experience preset characters and environments."

  • Fantasy

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    "Strong Lovecraftian horror fantasy setting with supernatural elements and imaginative fiction."

    Capsule for They Bleed Pixels They Bleed Pixels

    "Strong Lovecraftian fantasy setting with supernatural elements and imaginative storytelling."

  • Fellowship

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    "No multiplayer or community features; experience is solitary."

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    "No multiplayer or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

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    "Players develop puzzle-solving skills and learn game mechanics, though challenges are mild."

    Capsule for LAY LAY

    "Players develop problem-solving skills and learn puzzle solutions, though challenges are mild."

  • Health

    Game with the same Health vibe

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    "Sedentary gameplay typical of point-and-click adventures."

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    "Sedentary gameplay typical of point-and-click adventures."

  • Idle

    Game with the same Idle vibe

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    "Requires player attention and interaction; not designed for background or idle play."

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  • Intimacy

    Game with the same Intimacy vibe

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    "Social interactions limited to in-game messaging with a single character; no deep social bonding."

    Capsule for Among Ashes Among Ashes

    "Social interactions limited to in-game dialogue; no real-life social bonding."

  • Leadership

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    "No leadership or group management elements present."

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  • Progression

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    "Players collect and combine items to progress through the story and puzzles."

    Capsule for Space Pilgrim Episode I: Alpha Centauri Space Pilgrim Episode I: Alpha Centauri

    "Players collect and combine items to progress through the story and puzzles."

  • Relaxation

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    "Game offers a relaxing, charming experience with gentle pacing and humor."

    Capsule for Frog Detective 2: The Case of the Invisible Wizard Frog Detective 2: The Case of the Invisible Wizard

    "Game offers a balanced, low-pressure experience with humor and smooth pacing."

  • Sensation

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    "Enjoyable visual and auditory presentation with expressive voice acting and music."

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  • Status

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    "No social status or ranking systems; focus is on personal experience."

    Capsule for Moss Moss

    "No social status or ranking systems; focus is on individual experience."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative immersion with Lovecraftian themes, character backstories, and atmospheric storytelling."

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    "Strong narrative immersion with engaging characters, humor, and Lovecraftian themes."

  • Strategy

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    "Puzzles require some logical thinking but are straightforward and not deeply strategic."

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    "Puzzles require some logical thinking but are mostly straightforward and not deeply strategic."

  • Thrill

    Game with the same Thrill vibe

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    "Some suspenseful and creepy moments but overall low risk and tension."

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    "Some suspenseful moments but overall a lighthearted and low-tension experience."

  • Value

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    4

    "Players find the game worth the price due to length, quality, and replayability."

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    "Players find the game worth the price due to quality, length, and entertainment value."

  • Violence

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    "No combat or destructive gameplay; focus on exploration and puzzle solving."

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    "No combat or destructive gameplay; focus on exploration and puzzle solving."

  • Survival

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    "No survival mechanics or threat avoidance; stable and safe game environment."

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Last update: 01/06/2026