Sherlock Holmes and The Hound of The Baskervilles similar games & best alternatives

Sherlock Holmes and The Hound of The Baskervilles

PC (Microsoft Windows), Nintendo Switch • 2012

Should you play it?

Help Sherlock Holmes, the famed detective, investigate the legend of a supernatural hound on the fog-shrouded moorland in England of the 19th century. Immerse yourself into the dangerous world of diabolical curse and discover the truth of the monstrous creature.

What works
  • Engaging puzzles with varied difficulty
  • Atmospheric and immersive story
  • Use of special powers adds gameplay variety
  • Helpful map and fast travel system
  • Good value especially on sale
Things to keep in mind
  • Short game length
  • Some frustrating puzzles
  • Story departs from original sherlock holmes lore
  • Dated graphics and limited music variety
  • No multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

Hidden Gems

Less popular games with surprisingly high similarity

If you liked…

Recommendations by what you enjoyed most

  • Escapism

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  • Fantasy

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  • Autonomy

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Sherlock Holmes and The Hound of The Baskervilles: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Expression, Intimacy, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have freedom to explore the mansion and solve puzzles at their own pace, though some puzzle solutions are fixed and require specific actions."

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    "Players have freedom to explore the manor, use special powers, and solve puzzles with some choice in approach, though the game is somewhat corridor-like."

  • Competence

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    "Puzzles vary from easy to challenging, requiring logical thinking and problem solving, providing a sense of skill and accomplishment."

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  • Competition

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    "Focus is on single-player experience with no competitive elements or leaderboards."

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  • Continuation

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    "Players report being engaged for the 2-4 hour story and some replaying for achievements and endless mode, but not overly long habitual play."

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  • Creativity

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  • Domination

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    "No social dominance or power over others; purely individual gameplay."

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  • Escapism

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    "Players use the game to immerse in a supernatural mystery and escape real life through story and atmosphere."

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  • Expectation

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  • Experimenting

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    "Players explore puzzles and hidden objects with some trial and error, but gameplay largely follows established hidden object mechanics."

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  • Exploration

    Game with the same Exploration vibe

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    "Some exploration of different rooms and maps, but environments can feel repetitive and limited."

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    "Exploration of the manor and revisiting rooms with new abilities, though environments are mostly static and corridor-like."

  • Expression

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    "No character customization or player expression; uses fixed character models and environments."

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    "No character customization or self-expression; uses fixed characters and environments."

  • Fantasy

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    "Strong elements of imaginative fiction blending Sherlock Holmes detective work with Lovecraftian cosmic horror."

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    "Strong supernatural and magical elements depart from realistic Sherlock Holmes stories."

  • Fellowship

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    "No community or social interaction; strictly solo play."

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    "No community or social interaction; strictly solo play."

  • Growth

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    "Players develop puzzle-solving skills and learn mechanics progressively."

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  • Health

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    "Sedentary gameplay with no physical activity involved."

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  • Idle

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    "Requires focused attention to find objects and solve puzzles; not designed for passive or background play."

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  • Intimacy

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    "No social or emotional relationship building; purely individual experience."

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  • Leadership

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    "No leadership or group management roles; single-player only."

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  • Progression

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    "Progression through collecting items, unlocking new areas, and solving puzzles."

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  • Relaxation

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    "Generally relaxing with balanced challenge, though some puzzles can be frustrating."

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  • Sensation

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    "Atmospheric music and environments provide sensory engagement, though graphics are dated."

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  • Status

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    "No social recognition or status systems."

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  • Story

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  • Strategy

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    "Requires logical thinking and puzzle solving, but no complex strategic planning."

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  • Thrill

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    "Some suspenseful and mysterious moments, but generally low risk and controlled gameplay."

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    "Some suspenseful and eerie moments, but overall low risk and controlled gameplay."

  • Value

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    "Good value for price especially on sale; short but enjoyable experience."

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    "Good value for price especially on sale; short but enjoyable experience."

  • Violence

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    "Minimal violence; focus on puzzle solving and exploration rather than combat."

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  • Survival

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    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

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Last update: 01/06/2026