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Sherlock Holmes and The Hound of The Baskervilles

Nintendo Switch, PC (Microsoft Windows) • 2012

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Quick resume

Help Sherlock Holmes, the famed detective, investigate the legend of a supernatural hound on the fog-shrouded moorland in England of the 19th century. Immerse yourself into the dangerous world of diabolical curse and discover the truth of the monstrous creature.

Global score

88/100

Genres

Adventure, Casual, Point-and-click, Puzzle

Pros

  • Engaging puzzles with varied difficulty
  • Atmospheric and immersive story
  • Use of special powers adds gameplay variety
  • Helpful map and fast travel system
  • Good value especially on sale

Cons

  • Short game length
  • Some frustrating puzzles
  • Story departs from original sherlock holmes lore
  • Dated graphics and limited music variety
  • No multiplayer or social features

Motivations

  • Autonomy
    3

    "Players have freedom to explore the manor, use special powers, and solve puzzles with some choice in approach, though the game is somewhat corridor-like."

  • Competence
    3

    "Puzzles vary from easy to challenging, with some requiring thought and skill; achievements reward precision and puzzle solving."

  • Competition
    -4

    "Focus is on single-player experience with no competitive elements or leaderboards."

  • Continuation
    2

    "Players report being engaged and returning to the game multiple times, though it is relatively short and can be completed in a few hours."

  • Cooperation
    -5

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity
    1

    "Some creative elements like using magical amulets and powers to solve puzzles, but mostly follows predefined hidden object and puzzle structures."

  • Domination
    -5

    "No social dominance or power over others; purely individual gameplay."

  • Escapism
    4

    "Players use the game to immerse in a supernatural mystery and escape reality through atmospheric storytelling and puzzles."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and puzzle challenge, not out of obligation."

  • Experimenting
    2

    "Some experimentation with powers and puzzle solving approaches, but mostly follows established hidden object gameplay."

  • Exploration
    2

    "Exploration of the manor and revisiting rooms with new abilities, though environments are mostly static and corridor-like."

  • Expression
    -4

    "No character customization or self-expression; uses fixed characters and environments."

  • Fantasy
    4

    "Strong supernatural and magical elements depart from realistic Sherlock Holmes stories."

  • Fellowship
    -5

    "No community or social interaction; strictly solo play."

  • Growth
    3

    "Players develop puzzle-solving skills and learn to use special powers progressively."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to find objects and solve puzzles; not designed for passive or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual experience."

  • Leadership
    -5

    "No leadership or group management roles; single-player only."

  • Progression
    3

    "Progression through unlocking powers, collecting items, and completing puzzles."

  • Relaxation
    3

    "Generally relaxing with balanced challenge; some puzzles can be frustrating but skip options exist."

  • Sensation
    2

    "Atmospheric visuals and music provide sensory engagement, though graphics are dated."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    3

    "Engaging narrative loosely based on the classic novel with dialogue and plot progression."

  • Strategy
    2

    "Requires logical thinking and puzzle solving, but no complex strategic planning."

  • Thrill
    1

    "Some suspenseful and eerie moments, but overall low risk and controlled gameplay."

  • Value
    3

    "Good value for price especially on sale; short but enjoyable experience."

  • Violence
    -3

    "Minimal violence; focus on puzzle solving and hidden object finding rather than combat."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

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    Last update: 06/03/2026